No Man's Sky - First star to the right, and straight on till morning

Plenty of other strange beasts here as well: hopping rocks, hopping flower pots (complete with a single flower), and Fantasia’s toadstools. Not single toadstools, mind you, but several acting as one unit.

Huh. I guess the toadstool clusters are the adults of C. Karayildiz.

Yes, but your life support goes down in caves, so you can’t just walk away and let the milestones accumulate!

Set up a base in a system that requires an Indium drive to visit. Desert world but I couldn’t pass up that almost perfectly flat beachfront. Scientist and Armourer are working away.

Encountered a different species of bubble creatures on the first planet after visiting Atlas. These are orange with black spots.

Spoke to -null- on a different planet in the same system, home to miniature Godzillas. Transmitter turned out to be partially buried, landing site as well.

Oh, I now have a fleet of four frigates. Flagship is Combat-oriented but has double digits in all four categories, followed by a science vessel (my original frigate), another combat vessel, and a support vessel. They’ve done one successful voyage so far and are currently on a second. Those logs are rather fun to read; for example, my flagship hacked into the guidance of a pirate fleet and sent them all into a solar flare.

Going to hire a Trade specialist as soon as I find a good one.

Big patch dropped today. One of the changes is a reduction in storms on certain planets. I hope that means less paradise/viridescent planets that would be perfect if not for the occasional burst of superheated face-melting rain.

:reads patch notes:

Hm. I’ll have to revisit my first game and see if they’ve fixed the base. Or at least turned off the Sentinels so being spotted on a planet where I haven’t been before doesn’t result in an automatic level 2 and I can try building a new base.

I hope the refiner dup glitch exploit was patched. I don’t know why I care when folks use exploits but when I meet a new player with 4.2 billion in cash after just 3 days in-game it bothers me.

I just stumbled across an S-class combat frigate and spent half my cash on it. It could probably single-handedly kick the crap out of my entire fleet.

Also, the Captain’s title is “Sentinel Hunter” and the crew mood is serene. It’s just a bunch of stone-cold robot killers.

Nice! Don’t think I’ve seen anything above B yet, with the possible exception of the Trader-specialist which wanted north of 8 mil. Couldn’t afford it at the time so I wasn’t paying much attention.

My first base is on one of those. A verdant planet, lots of (passive) fauna, no environmental hazards, plenty of resources, low sentinel activity, and mild weather except for the occasional super-hot rain that can kill you.

Okay, pre-NEXT base missions appear to be sort of working properly. At least Sentinel hunting works but only on planets not visited before; went back to my base and my number of Sentinels killed got reset to 0.

I’m enjoying the NEXT game more, though. For one thing, asteroids look like asteroids rather than pointy footballs. Evidently, pre-NEXT games are stuck with the old solar system generation.

Having noticed that mission rewards sometimes have green or red symbols when selling, I just did my first interstellar trade run. Bought a bunch of stuff with green symbols and teleported to a different station, where the same stuff happened to have green symbols for selling.

Flying around a radioactive world right now, searching for more gamma root. Took a long time to encounter a storm.

It is funny. Reading these posts the game sounds awesome, but when I play it I don’t seem to get the same kind of experience you guys are getting. It makes me wonder if I’m playing the game “wrong” in some way.

One of the things I’m enjoying that would be a negative for many people is actually the grind aspects. Particularly the carbon mining and stuff like that. It’s ends up being the perfect level of activity for tread-milling to burn time off while engaged in something distracting, but not so involved I need precision control not possible while walking.

I am on the search for an S-class alien or experimental tool now.

BTW. I’m a bit unclear are you supposed to be able to have 5 ships or 6 total, with one active and 4 or 5 summonable?

According to the wiki at Gamepedia, it’s six ships total per freighter. Amass enough Units and you can buy more freighters, thereby opening up more ship slots.

I could see how it’s not for some people. It’s a mashup of open world exploration with some convoluted storyline and basebuilding, and a lot of it is gated behind different quests or milestones. The gating definitely hurts the exploration feel - you realize pretty quickly that you CAN’T do everything right now, and the game won’t tell you what you need to do in order to do it all. Part of the game is saying “Just do whatever!” while another part is telling you to follow this trail of breadcrumbs.

I’m at an impasse. I’ve reached a point where I feel secure - a few different ships for various activities, a decent fleet, and the start of a minor base. Part of me wants to just start wandering around, but another part wants to do ALL the base quests. Given that BfA drops in a few days, it might be a good thing that I’m not sure what direction to take.

Sometimes I put all missions on hold and simply explore the 'verse.* That’s how I ended up building my beachfront base.

*On the Galaxy Map, change Destination to Free Explore.

Encountered an A-class merchant frigate and bought it for just above 7 mil, about half of my balance. That’ll round out my fleet.

Really should get my own trading vessel for when I feel like being an interplanetary merchant. Neither of my fighters have much free space.

You are not playing it wrong. NMS is a pretty much a sandbox game; there is no right or wrong way to play.

Because of its strong sandbox element, it can be a challenge to find your groove in NMS; it’s too open-ended for some, and doesn’t really have an end-game per se.

The good thing is there is so much to do in the game now you should be able to set your open paths and plot your own goals without becoming bored.

Also, multiplayer adds new dimension to NMS, which I don’t hate as much as I thought I would. The ability to eject potential griefers has come in handy twice for me already, once for someone who actually tried to kill me, dick, and once for someone I didn’t even give a change and ejected as soon as I received the notification that he’d entered my system.