Huh… apparently Sony is now issuing copyright strikes on youtube videos DISCUSSING No Man’s sky. Not showing pre-release footage, but merely discussing the game…
That’s a new one.
Please let this game be good!
Huh… apparently Sony is now issuing copyright strikes on youtube videos DISCUSSING No Man’s sky. Not showing pre-release footage, but merely discussing the game…
That’s a new one.
Please let this game be good!
By telling you that you could play PC games on your big TV, I couldn’t deal with the fact that you wanted to play games on a big TV? That doesn’t even make sense.
The only recent game I can think of that actually performs worse on PC than console is Batman Arkham Knight. Most of the time people complain about a bad PC port, it’s because they didn’t add the extra things above and beyond the console version that PC players expect. Or because it performs exactly like the console version when it shouldn’t. For example, a few PC ports are locked at 30 FPS because that’s what the console version is limited to and no one bothered to change it. But that doesn’t mean the experience is somehow worse than the console version - people would be disappointed that it was the same, when it should be better. But that doesn’t mean the console version is better. The same experience that’s the norm for a lot of console games feels limiting/broken in PC games.
You were the one who introduced the idea that you wanted to play on PC because of the better performance, but that you couldn’t decide because you didn’t know if you wanted to pick performance over your couch/tv. I was trying to be helpful by saying that isn’t a dilemma and you could have the best of both worlds. I don’t even know how you read some sort of platform elitism into that, I was telling you that you had an option that you might not know about.
I must’ve heard a few hundred times in my life “oh you play racing/fighting/platformer games on pc? that’s weird. doesn’t playing with a keyboard suck?” from people who don’t know you can use whatever controls you want to play on PC, including the same gamepads they use for their consoles. So I tell them they can. Is that elitist? Similarly, if people say “but my couch is better than my desk!”, shouldn’t I tell you them that there are multiple ways to connect your PC to the same TV anyway? They probably don’t actually know and this gives them a solution they didn’t have before.
Knowing google/youtube’s “just take down anything requested” behavior, that’s really shitty if people get some commentary videos taken down. Dick move by Sony.
Not usually a good sign to try to keep discussion under wraps pre-release. I guess maybe they were trying to get the early version footage off and are casting too wide a net?
It looks like a good indie game to me, which is going to disappoint most people who are paying 60 dollars for it.
Whatever.
I explained my position. I only posted as someone directly referenced me. I’ve now explained the cost involved. I’ve explained that frankly, from what I have read and from someone in this very thread, streaming from PC to a device like Steam Link isn’t perfect. hell, I’ve even said that I am mainly a PC gamer except for exclusives.
And yes, I own a 360 pad connected to my PC that I have used for games (most recently Elite Dangerous).
I gave a further example of a bad port. I mentioned that Japanese developers are famous for this, showing that there are further examples. But it won’t matter, you’ll just want one more.
But apparently this isn’t enough. The PC is clearly best. You are right. how stupid of me to not see this. All the worries and shortcomings, especially of the proposed solution of streaming, are pointless.
So fuck it, whatever. As I said, back to NeoGAF where this shit doesn’t happen because adults act like adults.
I can’t argue with this
consoles are fine too
Lots of people getting their hands on the PS4 version. Looks like PC gamers will indeed be waiting a couple of extra days.
It’s 30 FPS on PS4, not 60 as the dev was targetting, and as I figured would be the case.
It also doesn’t look like it’s 1080p. Or the AA they are using is kind of heavy handed, 'cause it looks a bit blurry:
Woot! We’re getting separate fields of view settings for flight and FPS modes on PC!
Won’t be a midnight release on Friday, they’re still working on the PC version and patch, closer to 6 pm GMT.
I agree. Personally, I’d rather they got the game out on all platforms simultaneously; I don’t give a shit about 21:9 support or consistent 60fps at high resolution or whatever the hell it is they’re dicking around with right now for the PC version. - especially because they’ve always intended to do one; it’s not a last-minute thing that someone in a suit has sprung on them unexpectedly.
Hey! I have a 21:9 monitor and I want my 60 FPS! How dare you sir!
And I want to play No Man’s Sky on my computer from the same launch time as all those [del]filthy casual console peasants[/del] people who own a PlayStation 4. So it seems we have an impasse.
The Australian Broadcasting Co show Good Game has a review copy of the game (on PS4), and their host Nich put it up on Twitch. You can see a recording here. Note that the video actually starts about 5 minutes in.
More generally, I wish we’d get rid of the culture in which we think it’s normal and expected that they’re working for 24/7 and cramming up until literally the last minute to release the game in a usable state. I know this is ususally on the publishers rather than the developers, but it seems like the majority of games are like “okay guys, we’ll live at the office for the last month and work 100 hour weeks to try to make sure the game works at launch”
In this case I think it’s an even greater tactical mistake because I’m sure a significant portion of the people who are willing to preorder this game for $60 or order on day one are doing so out with the drive to be one of the first people out there exploring and naming things, so any delay is unusually painful.
Then again I have no idea if all platforms work from the same database. I would assume so, since there’s no technical reason that can’t happen and it adds to the sense of a massive universe.
Doesn’t matter to me, since if I get it it’ll be 6+ months down the road at 1/4 or less the price. If their description of how it works is accurate, it shouldn’t even matter - the universe is so big I’m unlikely to encounter many named planets even 6+ months into release. Unless as someone else mentioned, using 2^64 as a seed number doesn’t mean there are that many equally-visitable planets and they have methods for steering people into the same areas.
Incidentally, I feel like I’m more likely to get this game now. It looked a little boring to me, running around on the planets and gathering stuff most of the time - like a fun novelty but not something you’d do for a long time - but I’ve been playing Ark all week basically doing exactly that and having fun with it.
The devs stated that Ps4 and PC won’t share a universe server. The universe seed is the exact same though, so it’ll be two separate copies of the same universe.
Somebody mentioned above that anything you do on a planet goes away as soon as you leave. Cam anyone confirm? This is very disappointing news to me.
It sounds like planets essentially come into existing as the player’s sphere of activity comes near them, and then go back into dormancy/reset after the player leaves. So no, any terraforming or other changes just disappear and the planet is fresh and new if anyone else discovers it.
That makes no sense. What is the point of allowing players to name anything?
They’ll store naming data because that’s pretty trivial, but any sort of reshaping/building/etc the player does will be forgotten - whenever anyone finds the planet it will be in the same form as it started.
I don’t think that’s the case for YOU. Changes you make to the planet are saved locally on your drive, but the planet is recreated from it’s seed for other players, in the unlikely case of another player coming upon a planet you’ve visited.
At least that’s the info form an interview within the past couple of months. The only exception to this are things you’ve discovered and named. Other players will see those (ie. they might stumble unto Straight Dopius Prime, and see the wild horned Beefs and feathered Kinthalis’s roaming the countryside), but they won’t see a mined out planet, or other changes you’ve made ot the terrain or resources or life. Everything other than named things will be reset for them.
As mentioned, it’s unlikely that you will ever see anything else named, unless they purposely cluster new gamers in general proximity.
So you end up with this.
or, for those who don’t like that webcomic:
As for persistence…there’s still stuff being added, so we’ll see.