Yeah I despise games that require XP. It’s not that it won’t work on 2000 - it will 99% of the time. But they don’t want to spend a tiny bit of time ensuring it will, so they disallow the install.
I’m even fine with them not testing it on Win2k - fine. But don’t make the only obstacle to runnig it on win2k your complete arbitrary OS check at install time. Just put in the readme “only supported for XP” and let us run it on 2k.
I think your 9800 card is technically dx9 compliant and therefore should work. You make it sound like the game won’t run on hardware that’s a few months old though, which isn’t true - your card came out in like 2002 or 2003.
Ahhh! Tonight was great, unfortunately I had to leave early. Sorry guys. Hopefully I can get my microphone working next time. What a way to die Gambit!
Hurray! I managed to jury-rig the russian version of the demo into liking my win2000 goodness (I’ve learned lots of russian curse words now, too!). I’ll have to get my mic working and join you guys one of these nights.
We haven’t done much with the SDMB community but I think part of it is that it was hard to get a critical mass of people for a game like TF2 where you really need 6+ people to run a good SDMB-only game.
There’s a better chance we can get 4 people (or less, either with bots or random public players) together for this and I hope we start seeing a lot of SDMB games, especially since the game integrates a friends-only game system and friend invites to make things easier.
Has anybody else found that the normal difficulty is simply too easy? I’ve taken to only playing when the difficulty level is up to advanced at least, and preferably expert. I’ll sign up for the sdmb steam group tonight and see if I can find you guys!
I’d agree with that. I beat both levels on expert single player on the first time through. Granted, they are the first two levels of the game, so of course they are going to be easier than the rest. I hope.
The demo was great but I ended up just stumbling around in the dark until I found the hospital. Was there some map function I just missed or maybe your teammates shout the way or something? I don’t need handholding, but it felt weird not having any sense of direction.
I have only played the xbox 360 version, but I think that is actually the point. You are supposed to kinda wander about until you find where it is you need to go, you are supposed to be disoriented atleast a little bit.
(on the other hand, it felt natural to me which way I was supposed to go for the most part, like I just automatically went the right way and found the exits)
I might be wrong though, maybe their was some map function im missing.
The maps are fairly linear in nature (maybe 2-3 short divergent paths in a few parts), but there is no map. The idea is definitely to put you into the role of the survivors. They don’t know where they are going either, other than they want ‘out’.
Last night, I picked up a can of gasoline laying on the floor and was carrying it upstairs when we got jumped by the grand finale. I sprinted ahead and chucked the can over my shoulder, right into my teammates’ arc of fire. It exploded in midair and immolated the entire last wave at once, except for the head of the pack. They were set ablaze by the flaming zombies that were sprinting out of the fire.
Okay, that settles it. I’m putting a constitutional amendment on the 2012 ballot that will allow me to marry this videogame.
A great tactic for the final room is to toss a gascan down the pit behind the stationary minigun. Once someone hits the switch triggering the massive wave of zombies, shoot the gas can. This will kill about half of the final wave, as many of them come from that hole and the room below.
Also, the flaming masses of zombies are just freakin terrifying.
I liked the demo and I’m sure I’ll get the game, but I hope there will be an option to play without the “special” zombies. I understand they probably added them for some variety, but I’m good with just the intensity of the waves of regular zombies. The specials hurt the atmosphere by screaming “videogame” and just break normal zombie-fighting tactics.
Inasmuch as there are normal zombie-fighting tactics.