Chris Roberts, lead dev on the Wing Commander Series and involved in severla other Space flight sims is working on a PC exclusive Space Sim with modern PC hardware in mind:
The plan is to have a persistent online world in a similar vein to Dark Souls, essentially existing around a sprawling single-player/Co-Op friendly campaign.
I’m dusting off the old joystick as we speak. though it might eb a bit premature as it isn’t due until 2014
I loved the original Privateer, but I was always more of a TIE Fighter kind of guy. I haven’t really played through any decent space combat sims in the last decade+. Nevertheless I shall check this out!
Oh, it turns out I’ve already signed up at this game’s site about a month ago at http://www.robertsspaceindustries.com/ , and the new trailer looks very nice!
It’s a little strange that the devs won’t be putting the game up on kickstarter, but I’ll probably throw in $30 while I can still get the early adopter pledge reward.
This is what I thought of as well, but Wing Commander 3 and 4 were amazing…some of the few FMV games that rocked. Well, not FMV games, but games that incorporate FMV’s a bunch.
WC3 and 4 were moderately entertaining movies, or at least, they would have been, had they not been continually interrupted by some truly terrible game-flavored sequences. Even there, the bulk of value came from Malcom McDowell’s entertaining scene-chewing
Another skeptical person here. Everything Chris Roberts has touched since 1993 has had major issues, and the trading-space-action genre is pretty much mined out of ideas by now. I’m not sure what this one can bring of note.
You know - I’ve kind of wanted to dabble in the trading-space-action genre, but I don’t know where to start. What do you recommend? Prefer realistic newtonian flight model over planes in space, if that’s an option.
Didn’t we have another thread in which I explained why I am watching but not contributing to this game?
I guess it all comes down to “Chris Roberts Made Wing Commander, which was awesome, and Wing Commander 2 which was pretty darn good, but pretty much everything else he’s done since then has been forgettable at best, and the larger the project, the more trouble it seemed to have.”