Okay, so I just played a little bit of TES Daggerfall....

After making my preorder of Skyrim for the 360 (say what you will, I can take it :p), I decided that in honor of such a glorious game, I should have to at least play one of the first TES games ever made. It turns out that Daggerfall is being offered as a free download on the Elder Scrolls website, complete with installation instructions. It’s not that hard to install, easy to make a mistake and have to reinstall, but once you get the hang of dealing with Dosbox it’s a piece of cake (it’s been a while since I’ve played around with Dos, but it’s comparable to riding the bicycles and all that :D).

Gotta’ say, for someone who’s never played TES 1 or 2, even I felt nostalgia upon creating my character and starting the game (could’ve been the old graphics reminding me of Doom though ;)). Like so many others have complained about, the dungeon you start in is somewhat difficult, however, I didn’t have that much of a problem defeating the enemies and eventually finding my way out of that rats maze (pun definitely intended :D). I guess you’ve got to be a little old school to be able to play an old school game, it’s not for total noobs that’s for sure. I could not help but laugh as soon as I saw the actual world itself once I made it through. Staring at a tree and what I think was a bush, the surrounding landscape looked quite sad, to say the least, I now know how they managed to make the game so big, nothing is detailed at all outside. At least the dungeon had brick walls and some basic textures, but outside it’s just flat planes with variations in altitude and a sprinkling of vegetation that looks out of place amongst the raw nothingness. Don’t get me wrong, my respect level was exceedingly high (and still is), but it tickled me a bit to see this, like playing Duke Nukem but with a sword instead of a gun and near infinite roaming capabilities (can I get Verizon way out here? :D).

The towns are impressively large (short draw distance so that’s not hard to achieve BTW), in fact you can easily get lost in them. I didn’t play much past arriving in Daggerfall, I couldn’t allow myself to get that sucked in to a game like that, I may revisit it later if I have some spare time, but for the most part it’s way too big for any sane human being with responsibilities to actually dive into it. If you’re a die-hard fan of TES and haven’t played 1 or 2, I highly recommend taking a little time to explore this game, simply to know where the series has come from and where it’s trying to end up. A lot of people talk about how TES has lost its roots and it’s sacrificing roleplay for graphics, but I say that’s a bunch of bull. Being able to go anywhere and do anything isn’t much fun if you can hardly see what it is exactly you’re going and doing :). Sure, I’ve got quite the imagination on me, but no amount of imagination can supplement for great visuals. Porn is awesome, but if you only watch porn and never have sex, you’ve missed out on 90% of what you enjoy (just an analogy, no offense intended toward anyone).

Oh, and speaking of porn, in Daggerfall, if you select female as your gender, guess what, you get to see titties :D. I was actually a little shocked at the nudity, I know, it’s like one pixel nipples and stuff, but still, for back then, this game is quite risque. I was just tinkering around with characters and decided to see what they did for no clothes, and I’m sad they felt the need to add underwear for later games :frowning: :D. However, this may have been one of the major reasons TES took off like it did, and why people insist the old ones are better, they just can’t stand not having this freedom to go about…well…freely :D.

Anyway, that’s my review of the game so far, I like it a lot, but the price is just too damn high! (timewise)

If you think those are the only bewbs, head to one of the temples, especially devoted to one of the sexier gods. Later games don’t have underwear if you are on PC and find a mod. I predict the Skyrim mod will come out in 2.5 hours after release.

Yes, you can do quests for temples devoted to any of the Nine Divines, various Knightly Orders, Fighters, Mages, Dark Brotherhood, Thieves, witches, etc. Unfortunately, they’re all pretty cookie-cutter. The dungeons and smaller towns are random, so although it is one of the biggest games ever, Morrowind is still larger because everything is premade.

Meh, I can see hooters any time I need to ;). Yes, I’m well aware of the nudity in mods…I personally despise mods, they are not they way the game was designed, and trust me, nudity in an un-modded game is a million times sexier than one that’s been modded by some super geek…trust me on that…it also looks better too ;). However, I don’t give a rats ass about nudity to tell the truth (sexy clothes make a woman far more atractive than pure nudity), I just think it’s fucking hilarious that nudity is shunned the way it is, like al naturale is something bad, when in fact, banning nudity is a much worse crime, or at least in my opinion it is.

Yeah, Morrowind is pretty cool, and sure, Oblivion brought back the more ‘cut cookie’ aspect in a different way sorta’, as fans have proclaimed, but people need to realize that these games are made by fans…the creators love the world as much as the consumers, they’re making it better, not worse, and Todd Howard professed about how much he loves the old TES games as well as the new ones. I guess what I’m driving at is that TES is not leaving its roots, it’s actually making them deeper than ever before! :slight_smile:

Skyrim is bound to be great game (on pc you silly fool!) and I’m looking forward to it and the great mods it’s hound to spawn.

I don’t remember dagger dale at all much. If there weren’t so many damn games coming out I’d reinstall it.

Digital boobs?!

starts downloading Daggerfall

I couldn’t remember much about Daggerfall either, but this video brought it all back.

Halt!

Thank you for posting that, Ex Machina, the video is priceless, now I’m thinking there needs to be a compilation of all the TES games with a town guard deathmatch! It needs to be made after Skyrim’s release, then the last fight ends with the player victoriously standing over a pile of their bodies…:smiley:

Yes, agreed, Skyrim will be a great game (on Xbox you silly fool! :)) and I’m looking forward to never getting any mods for it…except the ones that Bethsoft releases, which are plenty enough for me! Trust me, Todd is saying there’s 300+ hours of gameplay (they stopped counting cause it was getting ridiculous), but for me, that translates into 4 or 5 years of off and on enjoyment and nearly 3,000+ hours of actual gameplay. I’m a real fan, Morrowind didn’t leave my disc tray for almost 2 years, and to think I didn’t even like the game at first…

After thinking about it, I now remember that the guards were one of the first things that made me truly begin to like Morrowind. Up until then I had never played a game that actually had repercussions for doing something. I remember reading the description in Blockbuster and thinking “yeah right, a huge enviroment with a realistic world, what a load of crap, I bet it’s tiny, super boring, and totally linear”… Imagine my surprise when not only was it much larger than I imagined, but it was so non-linear that I could hardly figure out how to start the main quest (for a long time I didn’t know there was one :)), and it completely drew me in the first time a guard stopped me (I didn’t realize there was a law in the game).

They are not as action based, but the Baldur’s Gate games might be up your alley as well. They are like $5 over at GOG.com and will run on just about anything.

On the PC the whole Elder Scrolls world is entwined with the mod scene. The two are extensions of each other.

I’d never go back and play vanilla Oblivion, but I still occasionally go back to my assassin character thanks to all the extra mod content.

In the case of Morrowind and Oblivion, you’re right: the mods are often far, far better than the game was designed.

One of my favorite personal game moments happened in Daggerfall:

I had almost no life left and I whacked an oncoming Zombie with a sledge hammer and watched him flyback into a crevasse and disappear. Just a minor thing but it was so Action Movie-esque, it stuck with me.

Regarding the bigness of the world, I think a lot of areas are randomly generated. I know the dungeons are.

Man, I loved Daggerfall. I played that game so many times through my childhood but don’t think I ever actually beat the main storyline because I just wanted to explore, rank up with the different guilds, find all the cool armor, etc.

All the cities are, too, I believe. They just made them have some basic requirements, like certain temples or guilds.

I imagine being a fan of the earlier games only maximizes the love for TES :). My fan status escalated from 3 to 4, but it was already so high I didn’t think it could really go any further, it only continues to climb however ;). A favorite moment for me in Morrowind has to be swimming the distance between Solstheim and Vvardenfell, I got stuck in the frozen tundra with no money and being chased by Spriggans at a low level so I couldn’t fight back, and not having saved for a while I didn’t want to lose the progress I had made recently…also I wanted to see if I could do it, and sure enough, it’s possible, I just recommend taping down the controller with the stick pushed forward, then go have a snack or something and come back a little while later :D.

That’s not strictly true. The cities and dungeons are not random at all - you can start a game with one character, go to town or dungeon X in the ass end of the world and you’ll find the exact same dungeon with the exact same floorplan as your previous character found there. The game’s world is fixed.

But it was all procedurally generated from a rather limited number of standard building blocks. It also gets a little silly from there, because the building blocks don’t always fit well with each other and, well, some dungeons are just broken. Not broken “the corridor ends abruptly into space”, but broken “it’s impossible to get from the entrance to the quest item because some rooms and corridors are not connected and there is no path to them at all besides cheating”

Veennnnnngeeeaaaannnnnnccceeeee!

That’s hilarious, I played for another 30 minutes or so, heard the ‘vengeance’ line, had an NPC explain to me about the ghost lord or whatever, then came back on this thread and there it is…that bastard’s following me now, I just know it…did he put you up to this Gorsnak?

Well, the game deserves much respect, after playing some more I’m very impressed, but I still can’t get past the graphics being so bad (plus the music is so awful I had to turn it way down ;)). Also Dosbox doesn’t like playing it fullscreen for some reason, I can use the Win7 zoom feature to make it bigger, but can’t increase the actual size of the box at all. Not that I really care that much, it’s not like the graphics will get better being fullscreen, but still, it’s annoying not being able to fix it. Anyway, great game, not as good as Morrowind or Oblivion, but I can definitely see how Arena and Daggerfall started this whole thing and made it what it is today, much props to the devs.

Anyone ever walk across the entire main continent?

You could also slip though a “crack in the walls” in some places in dungeons and fall forever into the infinite void :slight_smile:

Once I got lost in a dungeon and completed it by IIRC deliberately teleing into the walls, then levitating to a point outside the room I needed and teleing back into the room.

I spent my entire 10th grade playing Daggerfall. I even beat the game.

This is why I won’t go anywhere near the sequels, or the new Fallouts…