So in this thread about role playing games, there arose a discussion(starting on post #63) about the legitimacy and relative assholery of actually role-playing an evil character in a MMORPG.
Essentially one side was of the opinion that if the system allows for evil actions like thievery, robbery and murder, then players ought to be allowed to play characters who do that, as it’s an entirely valid and realistic role to play as a character.
Others took the position that those evil acts basically lessen or ruin others’ playing experiences and should be eliminated, or at the very least, a player who’s role playing an asshole is just as much of an asshole as the character he’s playing.
But that’s also true in other games as well- people HATE “campers” in FPS games, because it’s considered unsporting for some reason, even if it’s often a very smart way to play. Sniping is similarly derided in many games for the same reason.
Does this kind of thing fall under the same category? It’s arguably assholish, definitely ruining some people’s gaming experiences, and explicitly allowed and enabled by the game engines, especially in the case of sniper rifles, scopes, etc…
I guess I draw a bigger distinction between myself and my characters and/or get less attached to them, so that if someone does murder them, I’m not totally butthurt about it.
What do you think? What are the parameters of online assholery and video games?