[QUOTE=Miller]
Is there any chance you could restate this in a more coherent manner?
[/QUOTE]
Not really. You know, some other people seem to be understanding me fairly well. I don’t know what more I can do here. It’s not a reading comprehension thread, and so I guess we’re both frustrated. You do seem to be getting the gist of what I’m saying at various times and/or when it suits you to make a more incisive point, so I think now I’ll just apologize for your confusion and leave it at that. Chalk it up in your win column if it makes you happy.
[QUOTE=Blaster Master]
First of all, the reason I said “Western” was simply because I’m uneducated about how “Eastern” developers are doing in China. If you’re going to draw a comparison, then I expect you can provide cites?
[QUOTE=Blaster Master]
Nice Strawman there.
[/QUOTE]
[/quote]
You said it, mang.
[QUOTE=Blaster Master]
What exactly would be a significant share of the market in China? Sure, they have considerably more people that the US, but that doesn’t mean the size of the market grows comparatively. What percentage of Chinese citizens have access to the internet? How many of them have the disposable income and time to spend playing an MMORPG?
[/QUOte]
Please read carefully. I’ve been very clear that this is long-term concern and not about today’s Chinese market. How many have it today is only tangential to what I’ve been saying.
[QUOTE=Blaster Master]
Yes, China is going to be a major player inthe gaming market in the future. But unless you can back up this “sliver” of the market number with hard numbers, you’re just spewing hot air.
[/QUOTE]
I have to cite the approximately two billion people in China? For that matter, how do we even know there IS a China!? Cite that there is a China, please. Cite also that there are people living there, and that they farm gold, and that Marco Polo wasn’t just blowing hot air.
[QUOTE=Blaster Master]
Okay, you’re saying it does, that’s wonderful, I get that, but that doesn’t make you right. Your argument is based on premises that you have yet to back up and I’m not going to do your legwork for you.
[/QUOTE]
Ok, I guess I didn’t do my legwork because I didn’t break into the Blizzard offices and present their internal memos. Sorry. :rolleyes:
[QUOTE=Blaster Master]
What you’re NOT addressing are the reprocussions of people doing this. When people buy gold, it causes inflation, which means for those of us who earn money without buying it have to work harder and longer to get the money we need to purchase certain items. Worse, many of these farmers gain money by camping specific spawn points for rare resources or rare monsters. This means that it’s harder for people playing legitimately to get those resources and the items dropped by those rare monsters.
An excellent example was prior to the expansion when I needed Felcloth to make Mooncloth so I could make some powerful end-game items. The problem is, it only drops off of specific enemies in a few areas. Pretty much whenever I would go there to hunt the Felcloth, there were invariably the same characters there. They ALWAYS used the same patterns, NEVER responded to tells (meaning, they weren’t even human players), and it made it much more time consuming to hunt Felcloth because I was constantly stuck waiting for enemies to spawn and had to get my hit on it before they could steal it. It got to the point where it was easier to go earn gold some other way and buy it at the auction house. So now, I’m stuck spending my money on a market that the farmers pretty much have cornered and have deliberately inflated the price… so they can take the gold that I just spent on the Felcloth and sell it.
So here was my choice… frustratingly hunt Felcloth, and have it take at least twice as long as it should, were there not so many bots around. Or, earn money some other way, spend it on the Felcloth, and contribute to server inflation. Even worse, because the gold farmers already know all the good places to earn some nice money, that even made the second option rather frustrating. Can you SEE how it makes the game less enjoyable?
[/QUOTE]
I see someone who is far too invested in that game to think about it objectively, and someone who effectively proves beyond a doubt that Blizzard could get away just about anything. Double-you-tee-eff on the mooncloth, chief.
[QUOTE=Blaster Master]
I have, in fact, known players who have cancelled their accounts, or at least changed servers, because inflation and farming got too bad.
[/QUOTE]
Cite?! Just kidding, I don’t need an affidavit from Sir Loin, Formerly of the Dwarf Kingdom of Asswald. Your point would have economic merit if there were thousands of people who had quit with gold farmers being the primary reason. Otherwise one or two people getting fed up or not playing at all doesn’t matter financially, because for every one of those there are hundreds of farmers and thousands of addicts who will continue to pay. You haven’t shown net economic loss on Blizzard’s part.
[QUOTE=Blaster Master]
You’re missing the point. Stopping gold-farming is just like upping security to prevent hackers.
[/QUOTE]
No it isn’t. I’ve been over this. Prevent Asian access to NA/AUS/Euro servers and gold farming is all but done. Blizzard knows this, and doesn’t do it. Some nice person pointed out that Hong Kong ex-pats and whatnot will be sad because they can’t play with their friends, but if gold farming is the scourge you seem to think it is, wouldn’t such a move be for the greater good? And yet Blizzard doesn’t do this.
[QUOTE=Blaster Master]
If Gold Farming gets out of control, players quit playing, and gold farming becomes less possible, so they stop making new accounts, and Blizzard loses money.
[/QUOTE]
What are you even talking about? Out of control gold farming? That Blizzard has gold farming in their control is my whole freaking point. Hello?
[QUOTE=Blaster Master]
Thus, if a regular player pays the same amount per month, but is only playing 20% of the time (over 33 hours a week, which I’m sure is generously high for an average), then for Blizzard JUST to break even, the Gold Farmers have to recreate their account at least 5 times (probably more like 10-15), then when you take into account the players it costs them because of the increased price of the service, and players quitting or not even starting because of the side effects of the Gold Farming, the cost grows even higher.
[/QUOTE]
Now by your own definition, you’re the one blowing hot air. Cite for these numbers? Any of them? Cite for Blizzard’s cost per account? Follow it all with a cite showing that pro gold farmers don’t buy more than five accounts in WoW, and you’ll actually be on your way to supporting the ridiculous proposition that Blizzard is running a net loss on gold farmers. Or better yet, stop demanding cites in a debate that doesn’t have available citations for either side.
Nothing you’ve said convinces me that Blizzard, out of the goodness of their little hearts, isn’t tolerating a certain degree of gold farming in exchange for the money and future market penetration. They’d be walking away from a pile of money why? Because they said they were? Maybe good enough for you, but not me, and definitely not while gold farming continues at a level that continues to be profitable for Blizzard.
Which brings me to step 2 and the other half of this thread, which is why breaking the EULA vis a vis gold farming or buying isn’t cheating. Because if Blizzard has been turning a blind eye to the farmers, it arguably constitutes a breach of the implied covenant of good faith and fair dealing. AKA, they cheated first.