I’m working on a game for my site and ran into an issue that needs more testers to resolve. I’m trying to investigate possible caching issues on the server between pages. The game is an online treasure hunt meant to benefit a charity. From my past posts, it won’t be a surprise that its about Avro Vulcans .
For anyone concerned about security it currently uses a cookie on the user’s PC to store the game, but otherwise does not interact with the client - its all ASP. Once the bugs are out I’ll wire in a database.
If you would like to help me test this, please let me know in the thread and I’ll PM the link across. (It’ll help kill ten minutes or so). Thanks for any help.
By the way he’s talking I assume there’s some science to this, but I can’t figure it out. I just randomly put in a URL (the SDMB forum index to be exact) and got a fuselage.
The hunt part works on a scoring algorhythm based off page content. By viewing which pages give you more or different parts you should be able to tailor searches to find pages that will provide other parts, and get enough that way.
You can probably get all the parts by putting in a series of URLs and relying on luck, but it will take a while. Would a near-miss option (saying what failed pages came close to containing) help as a clue?