Yeah, we’ll definitely start having to get the participation going, or we’ll end up going nowhere. PM him maybe, make sure he noticed the new thread.
Oh, and during character creation, I forgot to roll a trinket. I got a needle that never bends.
Yeah, we’ll definitely start having to get the participation going, or we’ll end up going nowhere. PM him maybe, make sure he noticed the new thread.
Oh, and during character creation, I forgot to roll a trinket. I got a needle that never bends.
Sorry. Been swamped. I can’t post anything on the main thread right now. (I have to get the kids to school.) But I’ll do so in the next few hours.
Hamster:
No problem. Like I said, I don’t plan on posting until tomorrow.
For everyone:
A note as I go through the process of adding characters to the wiki:
If you roll for your gold, you do not also get the equipment listed for your character and background. I’m not going to go back and double-check everyone’s purchases because that sounds boring, but if you took both, just make sure to deduct the cost of your major starting items (weapons, armor, bundled packs) from whatever gold you have remaining. Don’t worry about the little stuff.
Is Thoradin’s reference to the Lost Islands taken from something in the campaign setting? I’m somehow missing it if so. Just wanting to make sure I understand all the context.
There are rumors that the receding waters of Rhye have begun to reveal islands and mountaintops full of treasure and ruins. Nobody you know has ever seen one, though plenty of people know a “friend of a friend” who has.
Just to clarify something about my response IC: One of Halduor’s personality characteristics is that he tells tall tales.
I’ve populated three out of five characters on the wiki so far. When you guys have a minute, please go there and fill out the “posessions, mundane” section yourselves, since there’s a lot of stuff and I don’t feel like doing it five times.
Those of you that I’ve finished (Morath, Rinzo, Thoradin), feel free to have a look and make sure I did everything correctly. If I did something wrong, feel free to fix it yourself and just let me know what my screwup was.
As a note, I’m not going to keep track of rations unless there’s a dramatically appropriate reason for doing so, so we’ll assume that everybody always has “five more” days of rations on them unless I say otherwise. Same for torches.
For now, we’re going to track ranged weapon ammunition, but I may get tired of it and abstract that as well.
It’s okay, because there isn’t actually a minstrel’s guild.
As far as the gear goes, I’ll sort it out but I’m pretty sure that I can afford all the stuff listed on my character sheet. If not, it’ll turn out I don’t have a 75 gp Hand Crossbow after all.
This damned character sheet, I swear to God. Yes, the system is simpler than 3rd edition, but the standard issue character sheet is designed to pretend the system is even simpler than it actually is. I shouldn’t have to search around to find where my armor is buried in a list of miscellaneous crap.
If you’re happy with your Wiki formatting on that, I can actually set my chargen to fill in the appropriate places in that Wiki code. Gear will be the last priority. Well, maybe spell list handling. But the rest of the character specs are ready to be fed into some kind of output method, so long as your class’ name begins with B through D.
That would be impressive. I don’t have the exact same fields for every character, though, and I also don’t know that I have all the relevant details up on the character sheets.
I’ll look at the others then and see if I can generalize it into a template, with the parts that don’t apply to certain characters simply not being included in the code.
Also, the spreadsheet is set up to handle multiple weapon loadouts: that is, you can specify the weapon in the main hand, then a weapon or shield in the off-hand if one is free, and the spreadsheet can figure out your attack, damage and your AC for that configuration because although it’s not as complex as 5e, what you have in your hands does affect your AC because of the Shield, and the Dual Wielder feat. It’s been years since I’ve done any Media Wiki coding, but it seems like you’d want a grid then for each loadout, something like:
+---------+------------+------+-----++--------+------------+------+-----++--+
|Main Hand|Attack Bonus|Damage|Range||Off Hand|Attack Bonus|Damage|Range||AC|
+---------+------------+------+-----++--------+------------+------+-----++--+
|Rapier | +5 |1d8+3 | - ||Dagger | +5 | 1d4 |20/60||14|
+---------+------------+------+-----++--------+------------+------+-----++--+
Wow, yeah, that would all be awesome. Go nuts, do what you like.
I’ve basically been cannibalizing other wiki entries for my formatting, so if you think you can do better have at it.
All characters have been uploaded to the wiki. Expect a post later today or possibly early this evening.
Okay! We’re getting right into things. You all won’t be able to enter combat right away - that’ll probably be after my next post. Go ahead and describe what you each do, and maybe discuss what your tactics will be. I’ll go into more details about how we’ll deal with the combat itself when you all are able to engage.
Assuming you do! You could all certainly tuck tail and run.
If you want to do anything that you think would require a roll, roll it yourself on the site and link to it. I’ll adjudicate the result in my next post when I respond to everyone.
Things to remind self of constantly:
4th wall I know. The rest of your references are going over my head.
Deadpool is famous for breaking the 4th wall constantly. Like, that’s almost his super-power. As for Mr. Welch…
Here is a small selection of things Mr. Welch is not allowed to do in a fantasy roleplaying game. Mainly found out through trial and error.
Et cetera. The full list is some 2750 items long and freakin’ gut-busting.
This is my first play-by-post game, so I don’t now if protocol has already been established, but I think it would help me if we front each in-character post with the name of the character. At a table, I don’t seem to have any trouble looking at a person and thinking of their character, but here I’m having to look it up every time. Possibly also in parenthesis the name of the poster, like so:
Rinzo (Johnny Angel)
It might even be useful to give a brief caption including whatever might make whomever we’re now seeing the actions of immediate:
Rinzo human bard (Johnny Angel)
Okay, I’m getting ready to post the next bit and the beginning of our first combat.
Combat in a pbp game has to be necessarily abstracted, or else it’s going to take us weeks to get through even a few rounds. To that end, many combats will be done in chunks run entirely by you guys. I’ll post the stats of the bad guy and let you engage with them, rolling both your rounds and theirs on rolz.org.
When in doubt about things like flanking, areas of effect, and so on, go with what seems reasonable when deciding what you’re doing. If I think you’re taking too many liberties I’ll say something.
This may be a little awkward at first, especially as we learn the pacing of combat and I learn what the smoothest way to facilitate things will be, but I’m confident that we’ll make it work.
Could you explain a little more about how you want the combat to go?
We roll initiative. If we’re above the monsters, we simply act whenever we want to post, even though we don’t know what everyone’s initiative rolls are. I would assume that for round 2, we’d use the actual initiatives, but then again, that might slow it down if we’re waiting on one particular person to post. So do we use our actual initiatives, or just in two categories of acting before or after the monsters?
Once everyone with greater initiative has acted, do you want one of us to roll/act out the attacks as per your instructions? If we don’t have specific instructions, do we just make the monsters do whatever course of action seems most reasonable, painting a new picture of the battle scene if need be?