'Spose.
It’ll no doubt take the Order awhile to get to Kraagor’s Gate. Even if they had V, V can’t teleport. I wonder if the book will actually end soon, or if we’ll go right to Kraagor’s Gate and get even more frenetic.
'Spose.
It’ll no doubt take the Order awhile to get to Kraagor’s Gate. Even if they had V, V can’t teleport. I wonder if the book will actually end soon, or if we’ll go right to Kraagor’s Gate and get even more frenetic.
I am certain it has been mentioned before, but this medium lends itself to a certain uncertainty as to when a story might end. If this were a movie or a book, we could judge where in the narrative we were. The former would have a known (or estimated) running duration and the latter could easily be determined by the amount of pages left to read. In this medium, we only have a vague notion of when The Giant might decide to end the book. There was speculation that the 900th episode would be end of the book, but now that we have seen episode # 901, I suppose all bets are off.
Just FYI, in Don’t Split the Party, Rich specifically states that the world-in-the-rift is not our world.
It’s not like we’ll get a definitive strip that says “this is the end of book 5”. It could have already passed and the book hasn’t been published yet. Or we could have 50 strips to go.
Ah, I was unaware of that. Thanks! Good to know!
Oh… OK. That make sense. Thanks, Wramblin Wreck Person.
Actually, each book-ending strip so far has explicitly said it was one. The book will presumably end soon, but hasn’t yet.
So while we’re waiting for the next update: is it realistic in 3.5 rules that if O-Chul received a Paralyzing Touch from Xykon he would be effectively indestructible for the duration of that effect? I’ve reviewed the d20 notes on lich’s abilities, and it doesn’t seem to support this, but I’m very much a noob re all this D&D shit. Thoughts? My guess is that O-Chul’s indestructibility was an extended joke, not an actual feature of Paralyzing Touch.
And if the answer is “Yes, if O-Chul got bit with that effect, he’s indestructible! For now!”, might we assume V is under that sort of effect from the TFs?
O-Chul wasn’t indestructible because he was paralysed, O-Chul was indestructible because he was O-Chul. Even when he wasn’t paralysed, this was a guy for whom “wait in the tank of acid for a shark to bite me” is a viable escape plan.
There are some really cool archetypes you can make work in 3.5, thanks to the massive array of options available. For example, one of the characters I created was a Drow who was so ridiculously prepared for a fight that he could respond to an ambush and sneak attack the ambushers to death before the ambush was even sprung.
Guess I was wrong about seeing sand.
You son of a beach!
This is a situation that could easily be remedied by a well placed fireball. Hint hint.
My guess? This is when Malack and his crew reappear and join in the fight. They’ll be as much of a target as Roy and his people are.
Nah, it’s a silicon elemental. Hit it with a lightning bolt.
I’m a bit slow this morning. A fireball would, presumably, turn it into glass. WHat would a lightning bolt do to it?
I would like to withdraw my previous statement :smack:
Well, in practical terms, the lightning is at least as likely to cause vitrification as a fireball; lightning does that in real life, producing fulgurites. I was, however, making an oblique joke about silicon-based semiconductors, which are extremely vulnerable to lightning damage.
Ah, gotcha.
I don’t really get the “weapons pass right through” concern. They all have enchanted weapons, I’d guess that they’d injure it the same way adventurers have always injured air/fire/water elementals – you hit it with your enchanted weapons until it stops moving.
DND3.5/PF introduced the “golf bag” of weapons concept. Instead of needing +X to hit, it might require a specific type of weapon, such as cold iron, good, or blunt. It’s even possible to combine two, such as magic AND good or blunt AND adamantine.
Further, a creatures Damage Resistance (DR) is usually listed with a number that is subtracted from damage but no less than zero. So, blunt/5 means that if you don’t use a blunt weapon, the first five points of damage are negated.
In this case, I think an elemental’s DR is 5/-, although a greater could be 10/-, such that all attacks subtract ten from the damage. (DR was introduced in 3E, as opposed to 2E or earlier’s “only +x or better weapons to hit”, which negated all damage unless you met the requirement.)
Hope this helps.