I seems to me that Burlew draws a distinction in his mind between D&D evil and moral evil, albeit with some correlation between the two. That permits him for example to show paladins commit morally evil acts (IMHO, I guess). I would say that it should be difficult for him to work vampires into his framework, except that he’s a thoughtful guy and furthermore has been thinking about Durkula for basically the lifespan of the strip (minus ~2 issues).
All that is by way of introduction to an interesting comment he made at Oots. The OP opined that while alignment was part of D&D, most roleplaying games have nothing like it and they aren’t any worse for the wear. So the question arises, “Why have it all?”
[QUOTE=The Giant]
Generally, it is most useful either as a.) shorthand between experienced players to allow them to easily discuss a broad range that a character falls in, or b.) a tool for inexperienced players to even consider issues like what their characters believe. And it’s b.) that’s really the benefit.
It’s tough for those who spend all their time talking about D&D to remember that most players are very casual and don’t think too deeply about this stuff at all. For that sort of player, picking an alignment is a great introduction to the idea of having a group of characters with diverse motivations. We all take for granted that you have to decide what your character believes, but remember that D&D gets taught to kids who haven’t even really figured out what they themselves believe yet. Left to their own devices, they’re unlikely to delve deep into their fictional character’s philosophies. Alignment is good for starting that conversation. It’s also a good way to keep beginning players on the general sort of path of heroics without them burning down the village for kicks.
… [Another poster wonders why the DM can’t just punish bad behavior.]
That’s true, but that requires the DM to be able to create and communicate those disadvantages. Which means it’s not much of an option when the DM is also a novice. Alignment has the stamp of authority on it because it’s part of the rules. By the time anyone figures out that it doesn’t NEED to be part of the rules, they’re already past the part where it’s most useful.
Or, to continue the bike analogy: An experienced rider teaching you is better than training wheels, but not everyone knows someone willing to do that—and training wheels are better than nothing.
[/QUOTE]
http://www.giantitp.com/forums/showthread.php?t=306212
So given that the Giant seems to think that character should drive alignment rather the other way around, he (once again) has a fair amount of plausible flexibility moving forwards.
One part of the vampire legend depicts them as “Feral, but refined”. Think of the aristocratic vampire with good manners papering over ravenous needs. Given humanoid’s propensity for self-justification (as seen to some extent with Malack) it’s easy to see empathic indifference and bloodlust leading to evil deeds even if the character retains a lawful nature, at least initially.