Dr.Strangelove:
You’re wasting a bit of cooling capacity in that you might not want your condensed steam to be much below 100 C, but you don’t have good control over this (though you can adjust the length of radiant pipe). And you also don’t have good control over the temperature of your chilled water–you might be overcooling it if you just need 30 C water and not 5 C, say. But as a first draft this sounds fine. You can always build more advanced setups later :).
I read this and thought it sounded familiar. I went back to one of my old threads and found this in response to a question about how to improve GPU efficiency:
Only clock the chip as high as you need to. For instance, suppose you are locked to 60 Hz but the chip will render at 90 Hz flat-out. You then only need to clock the chip at 2/3 the level to hit your target.
Strongly related to this is: only use as much voltage as you need. Chips need more voltage as they are clocked higher, so if you can reduce the clocks, you can cut the voltage and hence the power.
Only clock the parts of the chip doing work. For instance, GPUs do both math ops and texture ops. But if you’re going math-heavy work, the texture units are idle. They should be unclocked, or–even better–powered off completely (this can be hard).
Just as a very general principle, don’t be wasteful in the work you do. Don’t use 32 bits when 16 bits is enough. Be smart about memory locality–better caches mean fewer memory transactions. Etc.