Oh, it appears to be damaged from being in an environment with hydrogen?
Oxygen Not Included: The Kerbal Space Program of base building & what Fallout Shelter should've been
The gas pump may be taking in more than oxygen even if the oxygen you feed is clean. You need to put a filter between the gas pump and the exosuit dock. Yes, setting up an airlock room, air purifier, exosuit stations, gas pump, filter, associated piping, wiring and switches is involved.
Exosuit doc? Holy hell I have a long way to go. . .
Ha! I haven’t ever even made it out of the starting biome before things go all wahooni-shaped.
4 hatches = 1 coal generator’s worth of coal, for an equal weight in veggies or twice the weight in rock. A full size ranch, then, can run 2 generators by itself, while requiring no power.
A single electrolyzer should be able to run a hydrogen generator by itself, assuming your electrolyzer is always running. Do you have a system for separating and distributing the gasses?
Be aware, though, that if your dupes develop a taste for omelettes, you can destroy your ranch. I didn’t even realize what was happening until my last two hatches were elderly; and by then it was too late, I got no new eggs. The ranch sits empty and forlorn.
Just dig down, plant some pinchas in the heat, and make them eat BBQ. It requires a bit more input on your part to cull the older hatches, but you can make it work for you.
Well, we’ve got a pretty decent sleet wheat farm set up (I finally got just enough radiant piping going on that the water is neither warm enough to kill the wheat nor cold enough to crack the pipes), and between that and my pincha patch, my dupes pig out on delicious pepper bread every day.
I just made it through a really rough patch that required a lot of micromanagement. The heat in my base was increasing, I used airlocks to seal off my farms for a while to keep them cooler longer, but I had to get a cooling loop up. It took quite a while to make the loop since it was so far from my base, and most of my farm overheated and died in the meantime. I pumped freezing air in, but it worked pretty slowly, recovering one plant at a time. In the meantime I had to micromanage what everyone ate - several people starving at once, I had to decide when I could let them bypass the mush fry line and just eat raw ingredients vs when I could save them to make something better. My petroleum power plant was barely working during this time due to the 1 turn and done weirdness with the oil refinery, so I was low on base power this whole time, with brownouts happening regularly, often affecting the cooking stations. So I had to shut things off and manually turn them on when necesary to squeeze out enough power to keep the food coming. During this time everyone was really stressed out from the decrease in quality of food so I ended up trying to keep them sane and just under the stress threshold by occasionally running the massage tables to save power. At one point someone that was a stress vomiter got overstressed and vomited at least 500 gallons which covered entire floors of my base.
I was able to eventually fix the petroleum problem. I don’t really know what I did - I just scrapped everything and designed a new loop, and the second time it worked for some reason. I was able to get someone to pump the oil refinery for extended periods of time, allowing me to run the generator, which alleviated my power problems, and around the same time my farms were cool enough to be back at most of their capacity. I think I’ve made it through the rough patch.
But now for the first time I’ve got slimelung in my base and I’m not sure how. I have exosuit checkpoints at every place to leave the base.
I’m having trouble getting my dups to repair things in a timely fashion sometimes. For instance, I’ve had a damaged exosuit dock for about 5 cycles now. I set it up to priority 9, and it still says awaiting 10kg copper repair material. Is there a job/priority associated with repair? I have someone on pretty much every job, and sometimes things get repaired, so I don’t really get why these won’t.
Do you have the materials ? In this particular case you need *refined *copper, not mere copper ore. Threw me for a loop at one point.
I believe the repair action falls under tidying while delivering the repair stuff is supplying, but I could be wrong.
A fast and easy solution that’s more effective than airlocks is ice sculptures. They’re labor intensive, but you’re dropping a bunch of ice straight into your farm. It cools the air very quickly.
Better yet, put them in the water supply. IME the major way that crops die is that they’re being irrigated with warm water. But an ice block melts instantaneously in warm water. I had a little while when I would build 7 ice blocks in a row in my reservoir, then repeat and repeat, until I’d lowered the water temperature from about 35 to about 25, enough to keep my bristle blossoms happy for a long time.
The more adventurous among you may want to try the preview of the expressive update which includes:
New “work time” during the day:
Duplicants will avoid eating or peeing during work
After work, Duplicants will eat, pee, and enjoy their leisure time
Many new Duplicant “reactions” to:
Status effects
Fellow Duplicants
Environmental factors
Duplicants will converse with each other occasionally
Including animated mouths and eyes!
Quality of Life to replace food/decor expectations
Food, rooms, and recreation improve Quality of Life
Save camera positions with Shift 1-9, jump to them with Ctrl 1-9
Video explanation: Intro To Expressive Upgrade! Oxygen Not Included - YouTube
Here’s how to access it:
In Steam, click on Library > Games.
Scroll down to Oxygen Not Included.
Right-click and select Properties.
Go to the BETAS tab.
In the dropdown, select the name of the branch you want to play. In this case, the branch name is “expressive_upgrade_testing”
This branch does not require a password.
In that same Properties window, go to the Local Files tab and press “Verify Integrity Of Game Cache.”
Your game will be updated to the the previous branch.
Launch and play Oxygen Not Included
Much of this is copy & pasted from other forum posts. Keep in mind that you’d be trying the beta version of an update to a game in alpha so expect the possibility of bugs. The upside is that developers will be particularly attentive to the feedback they get to people who try the beta branch of the update so if you want to see what updates are like when still a work in progress and you want your feedback to have the most impact, this is the best opportunity.
I’m getting ready to go on a trip with my laptop and will try the expressive update with a new game. One small but important change in the expressive update changelog:
Well, I’ve been playing this game off and on for a week, but I am always hitting a wall. I can usually get my base to expand and a water system in place (the air system is really finicky and frustrating), but eventually my entire little colony collapses. I can never find coal, oil or some of the other elements needed to run to higher level things. I put stuff in place to process slime and dirty water, but it doesn’t seem to keep up with demand. I haven’t even successfully grown freaking mushrooms yet, can’t figure out what you are supposed to do with critters or even how to have my cook be able to prepare more than fried mush! Half the time I’ll go to build an expansion and then get tied up with jammed pipes or air vents or something isn’t right but can’t figure out what and by the time I work it out the base is in a downward spiral, usually due to food and/or air quality. :smack:
How many dupes do you have? Remember to refuse most dupes–no more than half a dozen by the 50th cycle!
I always put a grill up as soon as I can–make pickled meal lice so you don’t worry about food rotting, then get bristle blossoms going ASAP. Don’t worry about ventilation for a long time, as long as you have oxygen generation.
Also, I rely on hamster wheel power for a really long time, until I can set up a smart battery feedback loop (so coal generators only run when necessary).
My biggest tip for someone starting out is to take it slow. You don’t need all the dupes you can get, and you don’t need a big, elaborate system when a water pump and a couple sieves will do the trick, at least to start.
My most recent game is almost to cycle 75, and I haven’t even built a coal generator or gone diving for oil. I’ve planned everything out to avoid any crises, rather than bounce from one half-finished project to the next, putting out fires.
ETA: Dont be afraid to fail in new and exciting ways - only be afraid to fail to learn something from it.
Ran into an unanticipated problem. I’ve got a steam geyser creating a pool of water at 160F. It was overheating my crops to pump it into my base directly. So I ran some pipes into a frozen zone, ran them through some radiated pipes, then insulated pipes back to my base.
Problem is - water use is inconsistent. Sometimes a bunch of water is being used and it flows relatively quickly, other times the base will use no water at all and it just sits there in the pipes. Problem was - the way sitting in the radiator pipes would keep getting colder under they got below freezing when the water wasn’t moving, which damages the pipes
So I figure I’ll run the water to an intermediate resorvoir after cooling that will sit in my base. That way the water flow will be consistent and I can set the temperature by the length of radiated pipes. As a side bonus, if I deliver water at just above freezing, I can use it as a heat sink for the rest of my base.
Ran into another weird oil refinery problem. For about 30 cycles the refinery was running just fine - someone would go out there and pump it all day and I had a full resorvoir of petroleum. So I decide to reduce the priority on the refinery until I used some of that petroleum up. And I did… so I go back to the refinery and set it to priority 9 again. Except now no one is coming to pump it all day - the petroleum resorvoir is dry because we’re back to no one pumping the damn oil refinery. Same setup, all I changed was the priority (and back). Not sure why the oil refinery is always such a problem.
Figured it out - probably. My original source of oil ran dry.
One pet peeve/flaw in the game: it’s kinda silly that you still need to use the manual hand pump and the bottle emptier in late game. You’ve got sinks and a plumbing network - use them. But if I mop up, or I need water for cooking or some other purpose, my guys have to run down to those beginner utilities to get them. Becomes a problem later when your water sources get further away and you isolate your dump sites further from your base.