Oxygen Not Included: The Kerbal Space Program of base building & what Fallout Shelter should've been

How many Dupes do you have?

How much soylent green?

I have 12. That seems to be the stable number I can feed with my system and still have some surplus. I know what ‘soylent green’ is in the movie, but if you mean the mush making machines, I have one. My farms are mainly mealwood, bristle blossoms and sleet wheat. I have some others that were basically just left as I found them and I have set to autoharvest, and I have a huge farm of mushrooms that aren’t growing because it’s too warm and I’ve basically abandoned.

Small note–do you have a peppernut patch? Setting it up near a geyser to take advantage of the heat is a good idea, and it lets you make the best foods.

Not sure what’s wrong with the forge. Do you have the fibers, and do you have an engineer (can’t remember if the forge requires the latter)? I might set a storage unit next to the forge, tell it to take the fibers and copper, and set it to priority 9, while emptying copper and fibers out of other units.

There were a few of those peppernut plants in the area with the geyser so I just left them in place and set them to auto-harvest.

I do have an exo-suit engineer. As far as I know I have all the materials. It just won’t make the suit. I’m getting around it by basically just taking a chance with 2 duplicates health, but would be nice to figure out why it’s not working. Worked fine in the last game, once I realized the checkpoint has to be right next to the suit recharge holder thingy…and that you need to pump fresh oxygen into it, not just any old air.

Maybe rebuild the forge elsewhere? It doesn’t need to be anywhere near the checkpoint.

Yeah, I’ll try that if I get the oxygen situation under control before the whole game spirals out of control and they all die. I’m on cycle 145 and it’s already starting to go down hill. Out of desperation I went the slime route with algae makers and so far it has helped but only a matter of time before it goes tits up I think.

I meant that you may simply have too many Dupes breathing too much oxygen so it may be time to do some culling.

Maybe at some point, someone will come up with a mod that allows you to recycle the remains of Dupes. You could call it the Timothy mod: https://www.youtube.com/watch?v=OqDu5LBT8_Y

Is it possible to make a sustainable base by creating a “Pit of Tears/Vomit”? What I’m thinking of is after I have my core team of 6-9 dupes doing actual work, just lock down the area around the dupe printer and keep printing “Ugly Cryers” and “Stress Vomiters”. Don’t give them any food or a bathroom or anything. Just let them stress out until their tears and …other stuff falls through the mesh floor into a catch-basin for recycling. That way, I can just keep endlessly producing water for electrolysis and hydrogen generators.

Or is that sort of frowned upon?

To decrease comfort further, create that prison in the hot bottom pit of the map, you’ll have Hell as a source of infinite sustainment. Call your map UAC.

I like the way you think, but I suspect the buildup of corpses would increase your actual worker stress. I didn’t notice that one of my dupes had gotten her head encased in a tile and died except that there was a big jump in stress and everyone had a “mourning” status.

Bartertown was a bust. After about 40 cycles my little fartmeisters did build up a nice thick layer of natural gas, but a single generator burned through it all in about three cycles. Not worth it. I’m not even sure the power generated made up for the power draw of the air pump and filter the system needed.

Did you bury her with a tasteful memorial? You could combine prison with catacombs by putting all the graves with the stress cryers and vomiters to make them produce more.

Hmmmm…apparently “heat” is also a thing I must contend with.

Oh my, yes…heat can be a major issue. I’ve had more than one base that folded when the farms got to be over 30 degrees and all the plants stopped producing. One thing I’ve found is to build your farms in the core of your facility near your main water tanks (colder there), with plenty of vent tiles and away from your generators and batteries (I usually build my coal fired generators in a place carved out in the hot zone and just pipe the power back now). You can also use those cold cactus thingies you find in the cold zone. If you plant one near your farms it will help keep the heat down if you insulate the floors. My latest base (I’m on cycle 186) I’ve got 6 of the things planted strategically to keep the cold down. My biggest issue is water this game…that will be the thing that kills me. I haven’t figured out how to use the ice in the cold zones to replenish water. I’ve been having my artist make ice sculptures, but it doesn’t help enough. I have access to a cold steam geyser but that doesn’t keep up either. Nor does filtering the polluted water, getting the germs out and pumping that back into the base. Slowly the water levels are dropping and when they go it will be all over. I figure if I can hang on until cycle 200 it will be a new record before all my little dupes finally die off.

Are you building the ice blocks directly in your reservoir, like, underwater? Each one built there instantly adds 400 kg of ice-cold water to the reservoir, which both replenishes your supply and lowers its temperature. And that ice-cold water, when pumped through hydroponic tiles, keeps your bristle berries nice and cool, too.

When my water supplies get dire, I’ll build a dozen or two ice blocks in the reservoir, and it keeps me in business.

I was building them 3 at a time over the water with mesh tile so it drips down in. It doesn’t seem to be helping a lot…I wasn’t sure it was doing anything at all. I took everyone’s advice and cut back on the number of dupes so it’s pretty slow building them.

Seriously, build directly in the water. The dripping takes way too long, but build them directly in the water, and you gain the benefit as soon as the building is finished.

I wonder if you can build a storage compartment in water, store ice in there, then unstore it so the ice falls into the water? Will the ice melt instantly, removing the need to build the ice block? I’m gonna try it out, will report back!

Just tried it. The ice dropped underwater is gaining temp pretty quickly, but not instantaneously. I think that might be fast enough to make it worthwhile to not build the ice sculptures, since it takes so much less time.

You could take hot gases/liquids from another part of your base that need to be cooled down and pipe them through ice blocks sitting above your water tank, it might cool both the piped fluids and the water tank.

Can’t help but think that ice blocks as cooling is fairly labor-intensive and a little exploit-y. I guess it’s a roundabout way to take ice from the ice biome and chuck it in your reservoir.

Actually, could you pick up ice in the ice biome and just dump it in the reservoir? Maybe put a container underwater, put all the ice in it then empty the container? Could the container itself get colder if you put ice in it? That would make things simpler.

I’ll give it a try. I have to figure something out as the colony is slowly dying for lack of water and I have a lot of 2 of the ice zones dug out or at least mined into. But I’ve had to shut down all non-essential things like smelting the ore as I don’t have the water for it.

I generally turn the area around the dupe printer into a sort of Hall of Heroes atrium for new dupes.