Anyone still playing? Perhaps I’m talking to myself. Wouldn’t be the first time.
The new update adds lots of nice features, but boy is it buggy. Two biggies: I can’t change the telescope research (after a completed research) without reloading the game, and most of the shipping automation items (like the auto-sweeper) will no longer build at all. Really weird. I can work around the first one but shipping is basically hosed for me with the second (aside from systems I’ve already built).
The new rocketry stuff is much harder. Space research (the third research type) now comes from bringing back research data from missions, not from the telescope. The telescope is used to discover the new mission targets instead. The baseline rocket is steam powered, and has fairly miserable range, but it’s enough to get to the next research tier, which enables solid boosters, and with that petroleum rockets. I thought that maybe my already-built petroleum rocket would still work, but it didn’t–it needs oxidizer stages, and I couldn’t build those without the research. So I had to deconstruct everything and start from scratch.
All of the rocket types are more difficult than before; steam alone is trickier than petroleum, since I had to build a boiler (fortunately, the hot regolith came in handy here). Solid boosters need oxylite, which can now be made in a new machine (which takes a lot of power). Petroleum rockets also need oxidizer, which can come from oxylite or liquid oxygen. LOX is more efficient but harder to make (my condenser is still pre-chilling). That’s all I’ve done so far; the next stage is hydrogen rockets, but that needs materials that I can only gather from missions.
So there’s still plenty to do. I cut one thing close: I had to build a Pacu farm to make egg shells for more steel, but didn’t have much algae left. I ran out of algae just after gathering enough for my rocketry needs. But I can get more steel from missions, so I no longer need the farm (plus, I more or less have enough steel for now).
I still don’t quite have an infinitely sustainable base–at some point I’ll run out of hot magma for turning oil into sour gas. Need to think about that one. It’s fine for the next couple thousand cycles, though.
The devs have more or less said that ONI is feature complete, and they’ll focus more on fixing bugs and various shortcomings. That seems very reasonable as it’s already a pretty huge game in terms of what you can do. Maybe a little too big; the learning curve might be a turn-off for some.