That’s amazing!!
Oxygen Not Included: The Kerbal Space Program of base building & what Fallout Shelter should've been
Gag, sorry about my last post, wrong thread.
Yeah, I had no idea what was going on. I thought my kitchen equipment was overheating or something but then I saw it was like 1000 degrees! The entire kitchen was destroyed. My floors where covered with molten phosphorus! How do you get rid of that?!
Best I can figure, one of the dupes picked it up while wearing an environ suit when I was screwing around trying to create an automatic process with my iron volcano smack in the middle of my base. Doesn’t really work since the heat destroys any equipment I put in there.
I’m really curious to see everyone’s bases. Don’t be shy about posting them, especially in high resolution. You might think your base is nothing to scoff at but others might find it interesting.
The funny thing is I just unearthed an iron volcano. And laying at it’s foot is some obsidian. 1600 degrees C! So I just quietly remove permissions to go through the airlock, and we never speak of the volcano anymore.
I’ve not found a good way to get a photo of the entire thing. I can post photos of some interesting locales though.
Oh Jebus. I turned my back for one second (to post this) and my dupes have dug through a salt water repository. They just dumped about 30 tonnes of salt water into my base.
D’oh!
I’m around cycle 500 in my base. It’s the base on Easy mode: between a cool slush geyser, three really-accessible nullifiers, and three polluted oxygen vents, my water and O2 needs are more than met. Two big hydros and a natural gas give me all my electricity (and my cooling system for a magma-heated oil pool is supplying so much steam energy that all the other sources are nearly inactive). And my map is slime-ridden and metal-rich, meaning I have plenty to feed my shrooms and no end to any metal I want.
I just got back my second steam rocket, and ironically feel like I’m running out of steam. It’s been a few days since I’ve gone back in.
I think I’ll need to transition to a different food source soon, though: I’m seeing an end to slime in the next ~100 cycles. Unless Space Slime is a reliable source, things are gonna get hairy. If I find the energy to go back in.
I learnt something critically important today. You almost certainly know this, but you know how a valve acts as a line unification/combination. I wonder why there was no equivalent for splitting. Sure you can make T-junctions and such but they can be finicky. Well, the bridge is a splitter. If you build multiple lines coming from a bridge it will split evenly every time.
I discovered there were 22 tonnes of superheated iron (not iron ore) in the volcano room. 22 TONNES of refined metal! I must has my precious metals.
The problem is the metal is sitting at about 1000-1200 degrees C.
Hmmm.
So this may not be the best solution but I took my industrial waste water, which was sitting about 80 to 90 degrees, and instead of venting it into space, I dumped it on the volcano. It may be hot, but it is way cooler than the iron. Even dumping it was tricky though, since anything put in the volcano room would melt when it erupted as the air would reach 600+ degrees. I built an airlock above the volcano and one under the volcano. I set the automation such that when there is a few tonnes of water (not too much, I don’t want that hot water sitting around in my base) I dump it onto the volcano. Phoosh instant steam, but it was still cooling the iron down. Eventually it would settle as water at the bottom. Then a second airlock would open to let the water out, and it was on its merry way to space at a blistering 95+ degrees. Insulated pipes until out of the base. I checked and by the time it reached space it was STILL 60 degrees!! Yikes! The second airlock is currently operated by a switch. I have not yet determined a good condition upon which to open it.
Anyway, I got 10 tonnes of iron so far out of the volcano room (plus tonnes of obsidian and other materials). That’s a staggering reduction in the need to run the metal refineries! It is still hot. About 150 degrees. What I would like to do is run a conveyor system to move it to a far corner of the map to cool, and then conveyor it back. I’ve literally never built a conveyor system so this should be a fun time with lots of trial and error I’m sure.
I made a few little changes. First, now there is no bottom airlock. Any water not instantly flash steamed just falls out the bottoms. That’s fine. I think I can now make a steam generator on top of the volcano. The steam is sitting at about 115 degrees or so, but I’m not trying to heat it currently. I should be able to get it to 125 easily.
Oh wait, I don’t have plastics yet.
D’oh!
That will be the project for tonight. Get plastics, build steam generator(s).
For plastics, I highly recommend breeding glossy dreckos. It takes awhile to get going, but I’m at cycle 500 and have never manufactured plastic and have far more sitting around than I need.
With that amount of heat, you may be able to make multiple steam turbines that pump the cooled water back into the chamber: once you get the chamber started successfully, it can be self-maintaining, generating tremendous amounts of power. Worth considering? That’s what I set up for cooling my oil pool (which admittedly was at a lower temperature, so it was easier to set up initially).
Yeah that’s the plan. It wasn’t the original plan, all I wanted was the sweet sweet iron. But after building it, I see that it will make a great steam generator room.
I’m pretty close to the oil layer, so I should be able to get plastics more quickly from oil. But I don’t think I’ve ever had a glossy Drecko, so I’ll have to consider expanding my ranches (currently just hatches, I had a slickster but he died before producing much oil :()
Oooooo I just found a copper volcano.
I cannot promise that no dupes will be burned in the process of taming the volcano, but I cannot promise all the copper you can eat!
The iron volcano is now producing glass all on its own. I think steaming the polluted water is producing sand, and then the sand is being melted into glass. Best. Volcano. Ever.
I’d like to get more Shine Bugs in my bristle berry farm as they are a heatless light source. But there doesn’t seem to be a way to wrangle more of them in the farm? Incubator?
Incubator for the win! After the egg hatches the rancher grabs it and delivers it to the drop off point. Woot!
Based failed at about cycle 350. A flawed experiment with converting crude oil to petroleum want awry. Seriously awry. Like equivalent to me accidentally creating Skynet. I ended up with a third of my base filled with sour gas. I had to flood the base to turn off the runaway problems (it was Chernobyl-esque and quite fun). This made a frak ton of steam that covered about 20% of the base. I was really relying on switching from natural gas to petroleum for power as both my NG geysers were going dormant in an overlap of about 30-35 cycles. Once that failed, I desperately tried to switch to steam. I used the petroleum I had to make plastics for two steam generators. 1700 W isn’t a lot but it might have been enough to keep the oxygen flowing and support other critical systems. Somehow (ok maybe it was when I intentionally flooded my base) salt water got into my oxygen production lines. I didn’t notice so my electolyzers all failed. By this point I didn’t have electricity to run them anyway. My coal was near exhausted. Hydrogen generators were offline because the electrolyzers were destroyed. Many of dupes had got badly burned in the petroleum disaster, and that cost me a lot of time healing them back up. Everything just spiraled out of control. By 337, there was nearly no oxygen left in the base. I could hypothetically make algae terrariums, but I learnt so much from this past run, that I’m eager to start over. Normally, I do a new seed with each run, but I’m tempted to try this one again. I like to switch seeds so that I won’t know where things are located on the map. It makes for some very … ummm … fun surprises.
I’ve been going through and whacking out giant sections of fucked up piping, trying to re-pipe things more efficiently. Also trying to squirrel away some of my excess water: what I thought was a great blessing is becoming a little difficult to manage.
Is there a reasonable use for a shitload of hot (like 70 degree) salt water, if you already have copious water from elsewhere? I have a salt-water geyser that I’ve deliberately allowed to get overpressure, after it spent the first few hundred cycles gifting me with a scalding ocean.
You could evaporate it for the salt if you need it, then space the steam?
Probably could just space it. In the unlikely case you need it again, you can always turn off the pump to space.
In my new game (I ended up on a new world), I have a leaky oil fissure. My first time encountering one of these. This thing is great! It outputs a small amount of crude oil, but without a need for an oil well. It is just enough to use for some plastics, and maybe as a coolant.
To what degree do you overload your circuits? Do you make them so that have an absolute maximum of 1000W or 2000W or do you allow for some statistical unlikely overloading. I know, for example, you can put mechanical airlocks on a circuit and they’re very unlikely to cause an overload because they flick on/off so fast. However, other devices tend to act that way as well. I design my circuits to have 960W not including mechanical airlocks (getting to exactly 1000W is hard ;P) but I’m wondering if maybe I should be a bit more aggressive at having the risk of an overload, but it being unlikely.