What other foods do you have? I’m mostly on peppernut+berry. I recently added sleet wheat but it’s tough and I wouldn’t recommend it except as a challenge (it requires very fine temperature control).
How’s your morale in general? Can you afford to go with some low-grade food for a while? Bristle berry is easy if you have a plentiful source of cool water (~25 C, ideally). If not, you’ll need a water chiller. Not too hard but also not a quick build.
Mushrooms might tide you over if you have a CO2 pit of some kind and slime.
I’d have to go berries, but as you say, I don’t have the cool water to do it. I literally have no sleet wheat seeds from my entire map. Can you imagine the odds??? I built the cooler for them and I have NO seeds. LOL! I’m sure I could adjust to the situation, but I don’t like having to adjust to bugs, just disasters of my own making. (of which there are plenty)
Anyway, it is fine, I’ve started a new map to put everything I’ve learnt in the last map in practice. Maybe I’ll enjoy this base even more than the last one. I did have quite a few issues converting to steam power last time but I think I have them all nailed down now. So I want to see if I can make the conversion to steam smoothly this time.
New seed is OCAN-A-1287273025-0 for anybody interested.
Well, the printing pod will occasionally spit out sleet wheat seeds if you really don’t have any at all. But that’s pretty surprising–you’ve excavated every ice biome? Maybe your dupes just ate them all :).
If you’re looking for things to try, give arbor trees a shot. They generate lots of lumber, which can be converted to ethanol and then burned. The distillers use lots of energy but also produce more than enough ethanol to power themselves. You can also ranch Pips in your tree farm. I started ranching them for dirt but it produced lots of power as a side effect. It needs a somewhat sophisticated conveyor system to be efficient, though.
Looking at your liquid and gas lines, I see quite a bit of radiant piping. I’ve not had a lot of success using radiant piping for cooling, but it seems to work really well for heating the contents. Do you use radiance for cooling much? I mainly rely on cooling oxygen or hydrogen and pumping it into the area I want to cool. It seems to work well, but it could always work better because I’m at the whims of where the gas moves. In my last base, I was actually just starting to build a series of mini pumps to move small amounts of gas to encourage gas movement to the lower pressure created by the loss of the gas. It actually seemed to be working very well.
My new base is definitely my strongest first 40 cycles. Two food sources set up (mealwood and mushrooms). Less food waste than normal (I often make too much food early). The base is fully insulated. Batteries are external to the base. Early heat sources (stove, super computer and compost) are higher up than normal and fully insulated.
Oh yeah, I definitely use a lot of radiant piping. Not much gas piping at this point, since I’ve somewhat outgrown the thermo nullifiers, but back when I was using them they transported nice cool hydrogen. I usually ran the hydrogen through radiant pipes in a water tank to cool it down.
Now, most of my cooling comes from aquatuner/steam turbine systems. There’s an inner loop of supercoolant and a separate loop of whatever it is I want to cool (usually water, but sometimes other stuff). In any case, it works well. Liquids have a great heat capacity and exchange temperature without outside materials well (whether gas or liquid).
You might notice my main base maintains a comfy green temperature for most of the living areas. I keep a water reservoir cooled down to 18 C and periodically pulse some of it through radiant pipes running through the base. Even running at only a 1/3 duty cycle, it keeps everything quite comfortable.
I also use the radiant piping for various heat exchangers. For example, my oil->petroleum->sour gas->methane->natural gas conversion has heat exchangers between the oil and petroleum, and between the sour gas and natural gas. These both use radiant piping. They dramatically increase the efficiency of the whole system since some parts run at low temp and some at high. Wasting that heat would require more cooling/heating power and then require additional cooling on its own.
Interesting. Thanks! I tried doing that, but my first attempts at never really worked very, and I’m not quite sure why. It felt like I would do little more than change the contents, as opposed to the environment I was trying to heat/cool.
I’ll have to try it again sometime since I know it can be done.
Remember that your base and buildings have a lot of thermal mass, so it’ll take a while to cool things down. I monitor the liquid temperature to be sure they’re working: if the liquid comes out of the radiant section as the temperature of the surroundings, then it’s working (that means the liquid absorbed the heat from the environment). It may only tick down a tenth of a degree at a time, but over several cycles it should do the trick. And once it’s down to the target temperature, it’ll take very little cooling power to keep it there.
The problem with heat isn’t so much that there’s a lot of it; it’s that it builds up continuously and keeps going up unless you take active measures. You might go for hundreds of cycles before it’s a problem, but you have to do something eventually.
Yeah, I think the problem I was having earlier was running the pipes through the tiles underneath my water caches. I ran the radiant pipes directly through the water and it is having more of an effect. I’m used a mixed system in this base. I’m piping it freezing oxygen (since I need to make oxygen anyway) and then using radiance for the water caches. It is working very well, and my main base is sitting at about 24-26 degrees. I screwed up with the pipes though and made them copper instead of gold. I need to rebuild them at some point but it is working at the moment so I’m leaving it be until there’s nothing else more critical to fix.
Were they insulated tiles? They’ll transfer very little heat. Regular tiles are ok, as long as you don’t mind cooling the whole thing–but that might be wasteful compared to just cooling the contents.
Gold vs. copper shouldn’t make much difference unless you’re short of one. I’ve got two gold volcanoes, and thus a nigh-infinite supply of gold, albeit a very high temperature supply.
I’m still thinking through my next big project. The only issue is that I don’t think I can do it without exploits. I want to build a regolith smelter.
There are some parts that I know how to do. I use a glass forge to output glass into the coolant loop of a metal refinery. Yes, the coolant will be liquid glass. From there, it will cycle through the refinery, and then a diamond pit in vacuum. The pit heats up to ~1400 C, which is when regolith melts. It maintains that temperature via cycling the metal refinery, which heats up a batch of glass each time it runs. I drop more regolith into the pit via a conveyor system.
The incoming regolith will be pre-heated via heat exchanger from the outgoing magma. Magma has much higher heat capacity than regolith, so it’s easy to heat the incoming stuff with almost no input from the refinery.
The exploity stuff:
I can’t pump magma back out by normal means, since any pump immersed in it will melt. There’s a way to position a pump such that it’s outside the pumping volume, but still works. It’s kinda silly, though.
The outgoing magma needs to stay liquid in the pipe while it’s heating up the incoming regolith. But that will break the pipe. Unless–and this is also silly–the pipe contains <1 kg of liquid. In that case, for some reason liquids can stay liquid even below their melting points. I can use a liquid valve to set a limit here.
The whole thing needs to take place in a vacuum, but the automation devices require a power input, and this will overheat even thermium buildings eventually. It’s possible to position a bit of liquid on the edge of the device to help wick away heat to something that can then carry it away. But again, this is exploity.
I don’t mind setups that don’t make sense, as long as it seems like the designers intended for it to be that way. But that doesn’t feel like it’s the case here.
I don’t recall now, but I think they were regular tiles. It would cool them but it took an exceptionally long time for very little effect. With the new setup, my entire base is very cool. At one point larges parts were getting blue, so I was worried I had gone too far! But it has kind of stablized in a nice yellowish-green (mainly green). I’ve built two steam turbines with success in this current run! I didn’t flood my base with steam this time, so I think I have the transition to steam nailed down. My understanding of how to move energy is complete (?). My next challenge is glass and space exploration! Oh and not staying up until 3 AM playing ONI. That would be a good challenge too.
Have you tried different worlds yet? Have you tried the hardest world?
One of the main things I’ve done differently this game is I only make refined metals to order instead of making a stockpile. This greatly reduces heat produced.
Kind of like heat IRL. That’s why the game needs things like weezeworts and thermos whatevermagigs to shit all over the laws of thermodynamics.
I’ve only now got the heat under control in my base. Finally figured out how to set up working aquatuner loops to bring my base, in particular the farms, down to reasonable temperatures.
Neat! Are you using them in combination with steam turbines? Also, are you using super coolant? Aquatuners are almost energy-neutral using super coolant; that is to say, the energy you get from the steam turbine’s waste heat just about matches what the aquatuner needs. So, basically free heat deletion, though you need space missions to gather the materials.
The game clearly needs some means of removing heat, since it’s a tiny closed system. They haven’t provided vacuum radiators, which would be the “real life” way of doing things. So I don’t have any problems using wheezeworts and the like even though they’re unrealistic.
I see that Oasisse and Aridio show a “slim” survival chance, which seems to be the minimum. Aridio says it has abundant resources and it’s mostly temperature that’s the problem. I feel like I’ve solved the heat problem, so maybe that’s not so much a challenge for me now. I think I’ll try Oasisse, then.
I guess I could crank up the other difficulty settings as well, but I think I’ll leave them be for now. The care packages in particular I want to leave on. Not so much for the resources, but for the critters and seeds. I don’t like finding that I can’t farm/ranch something because I got unlucky and all the critters of some type died out.
Even getting through the first 5 cycles on Oasisse has been a challenge! There is no algae in the starting biome, and you’re trapped by hard-to-dig granite. There’s no default oxygen production! I just finished enough research to build an electrolyzer, though, just in the nick of time–my dupes were out of breath all the time from sucking near-vacuum.
I leveled my dupes up, too, so now I can dig out of the biome. We’ll see what other difficulties await!