Oxygen Not Included: The Kerbal Space Program of base building & what Fallout Shelter should've been

And yes I know my layout is hideous. I’m working on fixing it. :wink:

Using regolith to vaporize the infected water was a total bust. Mainly because of the regolith heating up EVERYTHING along the way. And the sad thing. By the time it got to the vent, the regolith was 55 C. Sigh.

So clearly, the right approach is to bring the water to the regolith and not the other way around.

My space scanner and solar panel setup

It sure took long enough to get everything built and cleaned up, but it’s working quite well at the moment. Generates ~1100 kJ on most cycles (depends on how lucky I’m getting with meteor storms, of course).

The top part is still rather toasty, so I’m building more steam turbines. But the panels themselves are a comfortable temperature. The coolant I’m using goes to them first, so they chill down to <50 C easily, even though the coolant heats to 250 C by the time it’s through the upper loop.

I think I have room for one more pair of panels. But I’ll need to save up some more steel for that.

It’ll probably be a while before the setup actually pays for itself–it’s a really expensive setup. But hey, I’m all about sustainability.

BTW, BeepKillBeep–I wonder if something is bugged with your scanner setup. I don’t seem to have any of the problems you were having. I have a dead-simple setup; I just connect all the scanners together, run it through a NOT gate, and then to the doors. It’s worked perfectly each time–the first scanner to detect closes the doors, and they don’t open until the storm is over. Technically, I should wait a few seconds extra because the end of the storm can happen while a few meteors are still in flight, but the slow opening of the doors covers for this. I haven’t seen any damage due to meteors after maybe a dozen storms.

The only thing that actually requires maintenance is the stupid shove voles burying my lasers :).

Yeah, that’s basically because of what I mentioned–rails exchanging heat well with their environment. And there’s no equivalent of insulated pipes.

I do wish the conveyor system was a bit more fleshed out, with filters and insulated rails and so on. At least we got chutes, though–those weren’t in early access (at least not when I was playing).

I don’t want my doors to close when the first scanner detects. I want them to close when they all detect. If you close on the first detect your losing out on that sweet sweet solar panel time. :slight_smile:

It seems Vole de Mort is in your game too (that was really funny).

Two more flights by my research vessels and I should have the data banks needed to finalize the last tech. Then I can convert my ships over to cargo vessels. I now have three astronaughts, but only two rockets. There’s only one thing to do.

No, not kill one of the astronaughts… build another rocket!

I’ve not really been paying attention to my fuel production. I’ve somehow ended up with 75 tonnes of petroleum. I think I’m good for awhile at least.

I love optimization and tweaking things until they’re just right. I also like building automated systems that do a lot with minimal effort. ONI, Factorio, etc. really scratch that itch for me.

I can’t generalize, though. I have lots of gaming friends at work but only one is as interested in these games as I am. The rest are all over the map–RPGs, FPSes, racing games, collectible card games, etc. I guess it’s just personal preference in the end, but the closest thing I’ve heard to an answer is that they spend all day at work building intricate systems; when they get home they want to unwind and do something completely different. I guess I understand that but it’s not for me.

Scanner network 2.0 (well probably more like 5.3) is just about complete. I put my bunker doors one tile down from the build ceiling this time. So all of the “space” underneath will be mine all mine!

And with that Great Exodus from the center of the asteroid begins. I’m going to colonize the surface! I have everything I need. Oxygen production is all set. I have conveyor lines from the center to the surface. Power systems are unified into one. I just need to build our new home.

Scanner network 2.0 (well probably more like 5.3) is just about complete. I put my bunker doors one tile down from the build ceiling this time. So all of the “space” underneath will be mine all mine!

And with that Great Exodus from the center of the asteroid begins. I’m going to colonize the surface! I have everything I need. Oxygen production is all set. I have conveyor lines from the center to the surface. Power systems are unified into one. I just need to build our new home.

The new network. I’ve reversed the lasers and scanners, so now with the inclusion of doors the regolith should fall right through.

Oh, you can zoom OUT in screenshot mode! Now it all makes sense how people get those far out screenshots of the whole base!

I’ve started to layout a basic railyard conveyor system. Just a test version to make sure this works conceptually before I commit to a large build.

The idea is this. I have a central warehouse. Everything is shipped to the central warehouse where sweepers put it into storage. Simple enough. Dupes will also be able to store stuff there. I’ll put some storage bins underwater for hot items and oxylite/bleach stone. Those ones may need their own incoming conveyor track.

Then there is a single outgoing conveyor track. At every junction I’ll put conveyor shut offs that default to red.

At every destination I’ll put a receptacle and a smart bin. If I set the receptacle to receive say “copper” and the smart bin to “copper”, the smart bin will turn all of the junctions required to get items to it.

The sweepers will put the items on the track, and they’ll get delivered.

That’s the theory anyway.

But if it works I should have centralized storage with on demand delivery of goods.

The Great Exodus requires 700 tonnes of drywall :slight_smile:

Finally will use up some of those mineral laying all over the place. However it is so much I almost think I should be trying to ship it there to reduce hauling.

Good luck with your project! Just have to note, though, conveyor lines are really not that quick. They’re just 20 kg/s, so only 12 tons per cycle. My trained up dupes can carry 2.2 tons at a time, and if they’re using transit tubes or not going very far, they can make dozens of trips per cycle, each. A bunch of dupes going at once can move hundreds of tons per cycle.

Yeah, I’ve noticed. After letting my dupes work a bit they were plenty quick at hauling material. They’re very fast and carry a lot more at a time.

My biggest problem now is two-fold.

One I’m scratching the nose of the 20 KW limit for heavy wire. So I’ll need to go to the 50 KW wire or make two grids.

And my other problem is I’m having a hard time keeping the lights on. Electricity has been a non-issue for so long, and suddenly I think I’ve pushed it too far. I do have 90 tonnes of petroleum so I think it is time to build a few petroleum generators until I can get some more steam turbines up or something.

Dang; 20 kW is a lot. I don’t think I’ve seen my grid past 6.

You might consider arbor trees. I just finished setting up a nice loop. Arbor trees in a Pip stable take polluted water and generate dirt and lumber. Ethanol distillers produce ethanol, polluted dirt, and CO2. Carbon scrubbers take water and CO2 and make polluted water (enough, I think, for the trees). Composters take polluted dirt and make dirt. And the ethanol can be burned for power.

I think the only input is clean water, and the temperature doesn’t matter. I’ve got plenty of that, and it’s making plenty of ethanol and dirt as end products.

You know, I can be incredibly dense from time to time. I have a perfectly good setup for creating steam to power my steam rocket. I can use that to power my steam turbines. I don’t need to move the regolith, I just need to move the steam.

Huh. That’s an interesting loop. I do have a handful of arbor tree seeds from care packages. Usually I vent CO2, but this would give something useful to do with it.

I just ran the numbers and it’s massively polluted water positive. That is, if I convert all the CO2–if I don’t, then I can just vent the remaining to space. I do have other PW needs, so I’ll leave my loop at the max but disable it if my PW tank gets too full. Then vent the remaining CO2 to space.

The ratio I came up with is:
1 arbor tree
0.55 ethanol distillers
0.116 carbon skimmers
1.85 compost heaps

That requires 70 kg fresh water/cycle and produces 101 kg clean dirt and 167 kg ethanol. Also 34 kg of excess CO2.

If you burn the ethanol, it produces 255 kJ energy/cycle, or an average of 425 W. Oh, and a ton more CO2 and PW, which can be fed back into the system…

So yeah, the whole thing is massively energy and material positive, and only needs fresh water as input (and not really that much).

I found out why I was having power problems. My natural gas generators were stuck. I unstucked them and life is good again.

I’ve planted the few trees I had so I’m going to give it a try.