Almost entirely pointless.
I picked up Grim Dawn in one of the sales on a first look whim where it was cheaper, I really caught me and I’ve been playing it so much more than all the big titles I was waiting for and are sitting on the steam shelf right now.
It’s a Diablo type game with lots of weapons and armor and rings, plus slotable enhancements doodads. And lots of skills that do their various things, some active, some passive. Nothing really ground breaking for the Genre, but it does allow dual classing, and guns.
My basic weapon does 4 kinds of damage and goes every .84 seconds If I figured it all right, but I never use my default attack, I use a skill that replaces it that adds 3 more kinds. Through all of the other passive skill and equipment and doodad addons, everytime I push the shoot button(I carry rifles in the game) there are 14 different damage effects that happen, and another 6 that have a chance to proc, with about seven off them AOE to some extent, and 6 also DOT. Plus too many percentage modifiers on top of it all to count. The game gives damage per shot and damage per second summaries to keep some idea what is going on, but it really doesn’t try to display all the summary details in depth anywhere. Then my special attacks, and pets(I guess a self firing mortar is a type of pet), auto healing, energy usage and regeneration and various other effects.
Anyway the thing that inspired this thread I got to a dungeon end boss and her swarm of minions. Probably 80-90 of them(stinking summoners,it’s hard to count with all that is going on).
I almost had the boss dead,after a 4 minute or so fight when I lost my concentration and started giggling, and died, because I started try to calculate how long it would take to roll out the battle with dice and paper. Based on experience, I’d bet even with a spread sheet it would take a week, just pen and paper probably a month.
It’s the same game, but It’s not even close to the same game.