Pillars of Eternity official thread!

I did. I switched sneak / active search to Tab with no secondary binding.

I confirmed this to be a bug after a bit of googling. Seems I’m not the only one with “alt thumb”

Oh no, definitely not. I’m used to alt from other games, I still do it sometimes, but it’s harmless enough that I never bothered trying to swap the keybindings.

Another nother bug. If you save and/or load on the map where you recruit a companion, with them in your party, their stats will be completely screwed up. Yes, this means that you cannot safely save in Gilded Vale with Eder or Ondra’s Gift with Pallegina.

Luckily, the “stat screw up” seems to generally make them overpowered gods.

Does anybody know if the talent which boosts your dual-wielding recovery by 20% affects hand-to-hand (since that uses both hands?)

The power scaling in this game is really weird. I’ll be working my way through a quest and then just hit a rock-hard wall where the fight is completely outsized for my party and I have to abandon the whole thing until later. We’re not talking “reload and consider your tactics” so much as “the fight starts and half-your party gets murderized in the first two rounds.”

It’s a little jarring and irritating, especially since traveling can involve a half-dozen or more load screens when you’re leaving dungeons to go to other locales.

That only happens when they have ability-boosting items on them, so it’s something that’s avoidable (though still annoying)

I ran into this in Heritage Hill (or whatever it’s called). One vault has a phantom and 4 justicars. I get a tutorial popup that my accuracy is too low, and they proceed to slaughter my party.

I don’t know if it’s a level thing or I need better equipment, or what.

I did it at 6th level, and I have some boosts to my accuracy. Pallengina has the Zealous Aura with applies +6 to everyone in a radius. My frontline fighters and also my main character have the weapon group specializations with the weapons they have, and quality or accuracy on their main weapons. I don’t know what of that stacks. But I just realized that Eder isn’t actually wielding a Ruffian weapon. Oops.

Thanks, I haven’t used her much. I tried enchanting my equipment but I don’t have enough materials. Strange since I’m pretty thorough in scooping up whatever is available to be scooped in each area.

What level can you do the Cad Nua dungeons?

Also, dropping oodles of spells usually evens most odds pretty quickly.

It’s huge and it’s long. You can probably do the early level or two straight away, but the final enemies are end-game class. It’s designed to be accomplished in chunks, giving you some experience points and some .

The game’s most difficult fight is supposed to be at the very end, though it’s not required.

I recommend doing Cad Nua as far as you can and then revisit after you get a few levels. It’s a good dungeon and I think it would be wasted if you just plowed through when you are overleveled.

I just explored the Cad Nua until I ran out of camping supplies, then went on to adventures saving the dungeon for later.

I’m in a quandary as to which faction of bastards to throw my lot in with in Defiance Bay. I suppose if I were an actual rogue, instead of a chanter pumping points into mechanics and stealth, I’d side with the mobsters. But there’s no pretense like with the Shadow Thieves that they’re anything but a bunch of vicious murderers. I don’t see any way to play sides against eachother, nor can you get far in any faction’s questline before you’re locked out of the others, so there’s no way to go Red Harvest on their asses. And anyway, maybe the balance of power there is something I don’t want to upset.

So lesson number one of dungeon delving: Never, ever, ever, climb down a sacrificial pit.

Patch is supposed to be incoming today.

Patch notes: https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/

Hmmm, looks like some spells are being nerfed, rightfully so, IMHO. Lots of bug fixes too!

Deleted.

I just can’t even go into how angry I am right now.

Well, that’s got me pretty curious. Let us know when you can talk about it. Just skimming the list of fixes, it doesn’t look like anything I rely on has been nerfed, nor has there been a change in quests that screw anything up for me.

I’m calm enough I can discuss it anyway. It’s not what the patch did. The patch was fine, although, there was a strange focus on minor tweaks when there are some fairly major balance issues that should be worked first. Some of the classes have some fairly basic issues, if not killer ones, and the companions need some level of rework.

The problem is that this game has game-shattering bugs, and they seem to be caused by completely inexcusable laxness. Obsidian has a really bad reputation for Quality Control, and it shows. These are not just annoyances, or things which players can conveniently work around. Something like half the major quests can completely shut you down, and this game isn’t designed to have sixty save games to back up to.

Further, these are the first things which should have been tested, and broken, and tested again until it worked. However, it’s something they don’t seem to be interested in addressing. There’s barely even an acknowledgement that the game is horrendously broken in basic ways. I’ve even spotted several likely reasons why: one of the simplest is that they apparently didn’t bother to do some basic debugging on key NPC’s who are also involved in sidequests. The problem is that all the sidequests work… but the main quests are frequently hosed beyond repair. This is a completely backwards way to develop. If a sidequest gets broken… well, darn. The player can go on and maybe it gets patched but at least they aren’t stuck.

This is frankly inexcusable in a game otherwise quite polished. It’s also par for the course for Obsidian, and I’m honestly tired of defending the company. I have gone to great lengths to support this company and their products in the past. They don’t owe me any gratitude, but they do owe people a functioning product. It wouldn’t be nearly so irritating if they hadn’t pulled this kind of thing in nearly all their released titles to date.

So… a main questline is bugged for you?

That’s only one of the problems I see, although it’s certainly the worst.

Well, trying to avoid spoilers I’m going to have to take the problems you mentioned as read. Unfortunately, that does kind of knock the wind out of my usual defense of Obsidian – that the buggy releases are the fault of pressure from outside forces. I assumed that with the Kickstarter campaign, they were only under pressure from fans who would ultimately understand them taking the time to get it right. Hell, look how patient we’re being with Double Fine.

I don’t doubt their fans would have let them have the time to work these problems out. Sooo… why didn’t they?