Since we’ve met at a Dopefest she knows in general where I am. I knew exactly what she was referring to.
40 maybe? Since I work at a Pokestop the number is annoying but nothing I can’t easily recover from.
Since we’ve met at a Dopefest she knows in general where I am. I knew exactly what she was referring to.
40 maybe? Since I work at a Pokestop the number is annoying but nothing I can’t easily recover from.
Regarding using 30 balls to catch a 203CP pokemon - I’m level 17 right now and I’ve been able to catch wild ones as high as 650+ yet every once in a while I encounter a stupid bat, sub 100CP, that takes me easily over 10 balls to catch (yeah I know, not worth it but it’s my OCD kicking in…). A lot of the time it seems like the game purposely makes you waste balls - I get that effect where it’s like a magnet repelling my balls as it gets near the things I’m trying to catch. It’s very annoying sometimes.
It also seems like the difficulty of catching something isn’t completely dependent on their CP. I’ve had 300+CP ones show with a green circle (easy to catch) and 50CP ones (like bulbasaur or squirtle) show with a red circle (difficult to catch). I’m wondering it rareity also plays a part.
Also, I read this online and tried it once so far and it worked. The site I read indicated it may or may not be fact but figured it worked for me so maybe it’ll work for someone else:
Eevee has 3 evos that seem fairly random (I evo’ed one before I read this and got the electric evo). Before evo’ing my second one I went online to see if there might be rhyme or reason as to what the evo ends up being. The article said that if you change the name of your Eevee to one of the following prior to evo’ing, it will force it to evo into the one you want. From what I understand, this is based off the original cartoon and the characters that had Eevees.
Couple disclaimers:
-It doesn’t seem to work if you evo one right after the next. The website I read suggesting waiting a week or two in between Eevee evos.
-As I said, even the website had conflicting opinions as to whether this is fact or just luck (33% chance, assuming all things equal to obtain the one you want anyway).
-It was indicated this will only work on the first try. Now I assume that means the first try of renaming then evo’ing since I had already randomly evo’ed an Eevee and it still worked when I tried this morning.
Name -> Corresponding Evolution
Rainer -> Vaporeon
Sparky -> Jolteon
Pyro -> Flareon
I didn’t have any fire types other than a unevo’ed 500CP horse so I went with the fire as I had a shit-ton of water pokemon. If anyone else tried this and it works let us know!
Has anyone else been having a glitch with their tracking lately? For the past day or two, everything shows three footprints on the tracking screen. Pokemon will still reorder themselves on the list as I move around, and the ones near the top of the list will eventually show up if I move around in the right direction, but the number of footprints never changes from three.
Also, when I click on a Pokemon I’ve captured, the map showing where I got it is always blank now. That has been happening for longer, and it doesn’t bother me as much, but I wonder if these are problems everyone has or just me.
Supposedly if you toss your pokeball as the pokemon is still backing out of the initial “zoom” (it starts right up in your face and then backs out to normal), you always hit it. I haven’t really experimented enough to tell if it’s true or not – it worked the couple times but they were low CP critters anyway. Plus, it’s a pretty narrow window between your ball appearing and the pokemon being zoomed out.
I’ve never had the tracking work worth a damn. I just walk and hope something good pops up. As mentioned, it’s always three tracks or no tracks and often something totally different pops up besides the supposed “close” no-track pokemon.
Yep. But at the same time, some guys are just particularly hard to catch. I caught a 1100+ Pinsir no problem, but a low level Zubat can be near-impossible! I think it’s probably a combination of level, what extras you’re using and some kind of random number generator.
Yeah, that’s a really widespread glitch. Quite annoying.
I got my Jolteon using this method. Apparently you have to capitalize properly.
One site I read suggested changing the Eevee’s name and then logging off completely, and logging back on to make sure the name “sticks.” I don’t know if that’s valid, but with all the glitchiness, it seemed like a couldn’t hurt, could help kind of thing so I did it.
Yep, it’s broken for everyone. The really annoying thing is that there seems to be no reason for it. According to the hacking community on Reddit who have been working on decoding the data that passes between the app and server, the server is still sending the exact distance to each nearby Pokemon to the app, but the app is simply reporting everything as three steps anyway. There has even been some good progress towards a third-party tracker app that shows the exact location of every nearby Pokemon on a map, although at the moment you need a jailbroken phone and risk getting your account banned for cheating if you use it.
Heh, found an easy way to hatch eggs that requires no walking…
I just hop on my garden tractor and mow the lawn, it generally takes me two hours of continuous mowing, and it works out to about 2 KM of distance (yes, it’s a big lawn…), hatching 2k eggs will be easy, and it’ll take a decent amount of work out of the 5 and 10k eggs…
The tractor top speed is around 12 MPH, I average around 5-6, so it’s slow enough to register as “walking” speed
Tonight I hatched out a Horsea and Abra while mowing…
Heard on the radio that the game was being released in Japan today. They probably have their own servers, but if not, God be with you.
Just downloaded this game a couple days ago and started playing. I walked my lazy ass for the first time in a long time because of this game, and I have a 5km egg that I plan on hatching this weekend. I love this game, this is going to change my life. Plus I’m planning a squad of max level Magikarp that I’ll use to smack people down once they implement PVP. I’ll call myself the 'Carp Corp.!
Wait until the green circle the the smallest possible before hitting him with the Pokeball. The smaller the circle, the more likely the capture. Also if its orange instead of green, or red, its hard to capture
There’s the 3 steps glitch where people are reporting that Pokemon, no matter how close, are always shown as being 3 steps away. Probably a server issue
I believe this is somewhat inaccurate. The only time the circle size matters is if you actually throw your ball INTO the circle. If you do you’ll get 1 of (I believe) 3 notifications: Nice!, Great! or Excellent!
The only time that the circle size will increase your chances are if you hit the circle and receive one of those three notifications on the screen. You also get bonus XP if you capture the pokemon on the throw you get the notification (if they escape on your NICE! throw and you catch them on the next throw but don’t hit the circle, you won’t get the bonus XP even though one of your previous throws hit the circle).
When do Pokemon actually get knocked out? All of mine just go down to 1hp whether due to losing a gym while parked or if I’m actively fighting a gym with them. The Revive item says it heals 50% from an unconscious Pokemon but I’m stuck using the heal spray because mine are never unconscious and I can’t use Revives on them.
Pokemon at friendly gyms will leave your Pokemon with one hit point. Pokemon at rival gyms will knock them out so they need Revive and can’t be healed with just potions.
Huh. So only actively fighting a rival gym? Because when mine drop out from gym flips, they’re still at one.
Frankly, I’d rather have them knocked out. I have a bunch of Revives and wind up wasting multiple heal sprays and one isn’t any rarer than the other from a Pokestop that I can tell.
Note also that a Water type using a Water move gets a bonus boost to the power of the move: the attack hits at 150% of listed move power for a pure Water type like Vaporeon and 125% for a Water/Psychic like Starmie.
Thanks, Bricker. I knew about the bonus, but not that it was halved for dual types. It doesn’t seem to be factored into the formula for CP. If that’s right, a Pokemon with fewer CP might actually be more powerful than one of the same kind with more CP if its attacks match its type. Do you know if that’s right?
And what’s your source for all these statistics? I’d like to know more.
That is correct.
CP alone is not a definitive indication of the winner of a matchup in any event; a 700 CP Electabuzz with an E/E moveset will likely beat a 900 CP Poliwhirl and likely lose to a 500 CP Onyx with a Gr/Gr moveset.
The general answer is several years of playing competitive, tournament Pokemon in the DS/3DS game series, and participation in an Ingress-exclusive chat for Go players that has contributors testing damage matchups and drawing conclusions based on those tests and observations.
Weird, because vanilla pokemon STAB is simply a binary check on whether the pokemon has one of its types matching the moves or not. I wonder why they decided that dual-type Pokemon should have their attack bonus halved. This would seem to severely boost the power of, e.g., Clefable and Alakazam compared to, say, Mr. Mime. Especially since the vast majority of Pokemon are Dual-type.
Also, I wonder if it’s better to have a Pokemon with STAB or a Pokemon with a non-STAB move whose type counters common Pokemon in your area.
Super-effective moves do more for you than STAB.
Do gyms reset after a while?
There is a gym across the street from where I work that has been a team red with all of the Evee-lutions for a good while, all in the 1000s. But I look right now and it’s a team yellow with a level 600-seomthing Venomoth. There is no way that this guy took out all those Evee’s with just that. He’s also the only leader in that gym.
How did that happen?
They took the gym with their strongest Pokemon, then stuck something weaker in to hold it while they took their strongest off to take a different gym. It’s a common tactic. You get an immediate reward for putting a Pokemon in a gym, and a reward for holding it for 21 hours, but almost nobody succeeds in holding a gym that long so the real reward is the immediate bonus. So people use their strongest Pokemon to take gyms, but then put weaker ones in to hold them since they won’t hold long no matter what.