Is that worth listening to by the way?
Yeah, it’s worth it if only because you paid for it and it lets you revisit parts of the game.
Oh, and this is the awesomest thing I’ve yet encountered this year:
Pity that the song doesn’t play a bigger part in the game (It’s not the song you think. )
I replayed Portal 1 with the commentary and it added a lot to my experience. It’s fun to know how they created certain puzzles or the trials they went through to assure that it came out well. I’m sure I’ll find Portal 2’s commentary equally great
i dont get it. i played the demo of portAL and hated it
I don’t get that.
I stumbled across the song here. It’s the song coupled with the sound of rain and thunder.
I’m probably half way through Portal 2 and absolutely love it. When you get transported back to the original little cube at the beginning, I was grinning ear to ear.
I really want to click on those spoilers, but don’t want to get spoiled. Do any of them pertain to things that happened before the “old factory” section? I’m currently bouncing around in the repulsion goo.
I’m both enjoying the game and starting to get really annoyed by it. I’m at a part in the old factory, I know what to do, I’ve even watched walkthroughs on Youtube so I KNOW I have the right set up, but I keep failing to make a jump. Once I even missed it by so little that I triggered the “Congratulations” message even as I fell to my death. I don’t mind the puzzles but I feel like I’m being punished for some video-gamey skill that I wasn’t looking to exercise in Portal. Wasted an hour on that jump last night before quitting in disgust.
In case anyone cares but can’t figure it out:
Part of the Reunion puzzles where you have an orange and blue goo jets and need to run fast on the orange, jump on the blue, and then pass through two portals set up to get you through a pillar and land on the broken walkway/exit on the far side.
Also, Cave Johnson ain’t no GLaDOS but every bit that does have the ol’ girl still makes me smile.
I was just going to say how much I love that J.K. Simmons does the voice for Cave Johnson. The warnings and stuff just crack me up.
“it’s made from Asbestos, but it has a latency factor of 47.5 years, so if you’re over 30… you’re laughing”
No, he does have some great lines. I just personally prefer the quiet psychosis of GLaDOS.
Do you know the biggest lesson I learned from what you did? I discovered I have a sort of “black box” quick-save feature. In the event of a catastrophic failure, the last two minutes of my life are preserved for analysis. I was able, well forced really, to relive you killing me, again and again… forever.
“Most people tend to lose weight while in stasis - I see you’ve managed to pack on a few pounds. Now, waddle your way to the next puzzle.”
Good good stuff.
Yeah, I found myself giggling and talking to GLaDOS throughout the first part of the game.
If Cave seems too grounded for you, just wait a bit. :eek:
It won’t matter if I never make that damned jump :mad:
I saw that the Valve online store now has a poster of some of the signs. That’s still not quite what I want, as what I really want are individual signs. There were a couple I’d love (I don’t remember the exact ones now) in my cubicle or at my hood. For example, the “Accidents Hurt…” poster, the “Alert Your Supervisor” poster, and the “Know Your Hazardous Materials” and “Know Your Chemical Hazards” posters.
If you’re missing a jump, you’re just plain doing the puzzle wrong. Portal 2 had a lot of its mechanics changed around to make all the maneuvers essentially perform themselves once you’d put portals in the right spot, including locking the portals TO the right spots. Come at it from a different direction.
I wonder how much trouble I’d get in if I hung up a few of those posters around the office, considering that I’m the section safety rep?
They’re humorous, they’re different, and they still make a valid point. Well, maybe not the “Alert Your Supervisor” one, but I’d get a good laugh out of them and it’s be a nice change from all the “official” safety stuff.
I’m guessing you made it to the broken walkway since you figured out that you need to go through the pillar. The trick is (if you haven’t already tried this)
You need to put the exit port at the top of the far side of the pillar. There’s a wall for a portal above the walkway that is above the walkway you land on. Hope that helps.
I only got to play for another hour or so last night, but getting insight on the origins of GLaDOS is pretty cool. I also just realized the that big 4 digit numbers stenciled on various walls indicates the year that the tests originally took place. I got that I started in the 60’s, but then Cave made a CD reference - then I saw the 1986 on the wall. Ah ha!
I finally got past that after another half hour last night. The annoying issue is that I had the portals and gel set up properly (like I said, I even confirmed it via YouTube walkthroughs since I was so frustrated) and it was purely a speed/timing issue in being fast enough and hitting the blue gel at just the last second. I disliked it so much because up until then it (both Portal & Portal 2) had really just been a puzzle game and I had the puzzle solved but some lame Tomb Raider mechanics were keeping me from progressing. Another couple feet on the far end of the broken walkway would have been the exact same puzzle but a lot less frustrating.
Jophiel, if you have the gel set up right, the bounce happens by itself. You might have been screwing up by trying to time the jump.