You might try (and this will require either a lot of trial and error or finding someone who knows how to make TI-8X matrices play nice) storing said variables in a matrix. Since you don’t use matrices a lot until probably algebra (and even then only with systems using them to solve by inverse matrix method), and after that not much until linear algebra (which you probably won’t be able to get until college), the odds of you accidentally saving over same matrix with one from, say, your homework, are fairly slim.
Okay, one more tip if you want to do an adventure game. I said text output would eat up memory, but so will input! So learn and be able to use the Menu command. One time I tried to play a game (what it was I don’t remember) where the programmer had set something up like “Pick 1 for Hit, 2 for Spell, 3 for Flee” and then used an Input statement. Clumsy! Especially when there’s something built in that handles just that. My games tended to just use the arrow keys and getKey, but I did use Menu once or twice.
I LOVE Menu!!! It’s so much simpler than If-Then and it can fit more text. I also love Text and String, which allow me to write several sentences on one screen, and require a password for each level of my game. There are probably other uses for String, but I don’t know what they are yet.
I got a QBasic compiler online; are TI-BASIC and QBasic very similar?
That is frickin’ briliant. Thanks