Question from Half-Life (Spoiler)

I had a question about the Tentacle monsters (like the one you fry by activating the rocket engine). Other than that one, can any of the others be destroyed? Like the one outside in the desert, if you sat and waited for the Apache helicopter to strafe it long enough, would it ever die? I enabled the cheat codes one time and pumped rpg’s into it until I got tired and gave up. Are they immune to weaponry or just ridiculously tough?

They can’t be destroyed permanently, but they can be temporarily “disabled”. If they suffer enough damage, they will retreat into their hole for a few seconds. After which, they will reappear, fresh and alert. The Apache in the desert is more than capable of doing enough damage to force that tentacle to withdraw.

Heh. Darwin got it. Someday I’ll post the answer first and be the hero. :wink:

Dammit, now you went it did. You reminded of Half-life 2. And how badly I want it - on my computer - NOW.

The only two games that I’ve been looking forward to ALL YEAR have been moved to next year.

I find it extremely funny that those games are HL2 and Harvest Moon: It’s a Wonderful Life for Gamecube; two more dissimilar games could never be imagined.

It makes sense, though. Each game is like the opposite pole in a yinyang-like system. By owning each of them, I will manage to center my being, indulging in both adreniline-packed violence and peaceful, meditative farming.

I do believe that when both of these games come out, *I shall achieve Nirvana.[\I]

What, I’m ranting? Well, too bad. This was a dumb thread and the question was answered, anyway.

I knew there was more than one question I originally wanted to ask, but I couldn’t think of it at the time, so now here goes: What is the point of the gluon gun? You previously get the gauss gun, which is fine as an energy weapon. What does the gluon gun do that the gauss gun doesn’t?

The gauss gun can be as powerful as the gluon gun if you charge it up fully. The difference is that the gauss gun uses two ammo shots and is less powerful; the gluon gun uses a stream of ammo and is more powerful (gluon uses a lot more ammo in other words.) The gluon gun is more effective against aliens than humans, the gauss gun is more powerful against soldiers than aliens.

THe Gluon gun instantly comes out at full strength and thus, all one needs to do is keep holding it’s beam on the target until it dies.

The guass gun can be fired are varying levels of charge and can be overloaded.

IIRC, they don’t retreat due to damage, they retreat from noise. Well-timed explosions can keep them under quite a while.

They retreat from damage too, at least they do in Opposing Force: the energy weapons are able to make them retreat.

They don’t retreat from noise, they are attracted to it. In the missile silo, the only way to get past them is to throw a grenade across the room and sneak through while they’re whaling away at where the grenade went off.

Actually they can be destroyed, as I recall. You have to fully charge the gluon gun and give them a few shots. You might also have to throw in a few grenades and blooper rounds (the grenades launched by the sub-machine gun) but I think they can be destroyed…it’s just not practical.

woops, I may have used the wrong name… the gun that can destroy the tentacled creatures, as I recall (now I’m going to have to play HL again and find out if I recally correctly), is the one that you can charge up by holding the secondary attack key down…

The gauss gun can shoot through walls. It is an excellent solution when you are being plagued by a sniper. In the multiplayer versions when you are on the receiving end of a shot through a wall, it appears as a shower of sparks. I don’t think the gluon gun does this.

Also try only charging the gauss gun with one - releasing it the instant it has the one ammo. It will be extremely powerful. But make sure it isn’t aimed at a wall because it might bounce back and kill you dead.

Ok another question (I’m replaying Half-Life in practice for when my Christmas copy of Blue Shift gets here)

What determines when a scientist will give you a hypo that restores some of your health? I think you have to have had the scientist follow you (or just talked to him?) previously, then return to him after you’re so many health points down. But I can’t get it to work 100% consistently.

Also, I can’t believe I played the game for so long without noticing that the pop machines will give you 1 health point per can of pop (limit 10 per machine). Any other minor things I may have overlooked?