Real-life or Crysis, you decide

A series of screenshots showing what the Crysis engine is capable of, very very impressive stuff. Unfortunately my computer would burst into flames if it tried to do any of that in real-time but I can dream!!

Landscape
Hut
Trees and road
Shore
Mountain road
Shack
River

One day, all computer games will be made this way… :eek:

This is from the guys who did “Far Cry” right? It looks like it is time for another upgrade!

That’s right, Far Cry and Crysis are both made by Crytek, there’s definitely a theme developing somewhere…

Way too realistic for me, actually.

Presumably the engine could do stylised environments if the programmers wanted, but I doubt they’d be using that to promote it if the game in question was going to.

So, what is the Crysis engine and why are these bad Photoshops supposed to impress me?

What exactly do you mean by “bad Photoshops?”

Crysis is a computer game that is due for release in Q1 of 2007, the images are comparisons between real photographs and the Cry Engine 2 (the graphical engine Crysis uses) recreating the same scene.

Perhaps you are more difficult to impress than I am but I was amazed at how realistic the graphics are, and they aren’t pre-rendered images, they are done in real-time.

There’s a trailer out that shows some pretty amazing things. The enemy characters move quite realistically. I loved Far Cry, so I’ll be buying Crysis as soon as it’s out.

So, this is a background that characters can move through lke they move through those rendered backgrounds in games like Mechwarrior and WoW? That would be impressive.

I think I just wet myself with glee.

Then I look at my poor old beast (only 2 years, natch) and hubby’s box and weep for the future.

They’re good, but inexplicably bad in small details. - the grass in the foreground of the hut scene, for example (in fact the ground cover vegetation in some of the others too) is… well… shite. Of course it’s easy for me to criticise from my armchair, and I could never achieve anything like that, granted, but I’m talking about the contrast in quality between some elements of the picture and others. I don’t get it.

Whats that term for the leaping of the artificial to the real, something about the closer you get to mimicking real life digitaly the more obviouse the minor flaws become?

Also, when will ethics get involved when bots are so humanlike it would be classified murder to frag them. I think with cryisis, and how lifelike they are, its a little sick to shoot them in the gut with a pump action shotgun and watch them crawl into the trees to die.

Massively impressive, but I can’t imagine it being possible to play that game on any machine which didn’t cost less than several kilobucks.

Uncanny Valley, mostly used I thought in relation to human like creations.

Thats the one.

The images aren’t static backgrounds in the game, they can be interacted with in real-time, the huts can be blown up, the trees can be “cut-down” with machine gun fire and trees and bushes move realistically as the player pushes past them betraying their position to the enemy.

Fileplanet has some good videos of the game in action that shows just how impressive this game is when it’s running. A couple of videos I recommend:

Welcome to Crysis - A walkthrough of some of the game features.
Crysis Movie Pack - A collection of movies of the game being played in single and multiplayer.

I think you have to sign up to download the movies but it’s free.

I find their rendering of grass unacceptable.