I was there for the whole rise and fall of Atari, so I can certainly attest to some unforgiving games. In fact, I’d argue that the really brutal ones weren’t even the ones on Atari Flashback Classics, but from '84-‘89: Marble Madness, Peter Pack-Rat, 720 Degrees, Super Sprint/Championship Sprint, Road Blasters, Klax, Blasteroids, Xybots. But taking AFC as a whole, well, as far as overall entertainment, I think $60 for three volumes is a pretty good deal. There’s plenty of dumb-but-fun stuff, especially in the 2600 collection, and I don’t think any company has ever gotten more out “move that thing to that other thing” gameplay. Sure, no one game is going to hold my attention for very long, but there’s dozens here, so I’m not too worried. I do think that a proper dial controller is a necessity for some of them, particularly the Pong-style games. Bottom line, as long as I can Swiss cheese-ify walls in Outlaw and mow down helpless biplanes in Air-Sea Battle, I’m not going to sweat cracking Crystal Castles’ high score chart.
As for Project Diva…well, first off, obligatory link and other obligatory link. The wonderful, beautiful, insanely cool thing about Vocaloids is that they have no canon, no backstories, and no pretense, and therefore the producers can do whatever they want with them. Friendly, morose, irascible, melancholy, sweet, stubborn, curious, patient, weird, they can be it, because they can be literally anything. If you plop rigid, heavy-handed, hard-wired personalities onto them, this completely ruins what made them so appealing (to me) in the first place…and this was exactly what Sega did with the later Project Diva games. I won’t bother going into details, but there was one time in F2 that I gave the wrong present to Rin, and she got furious and started yelling at me. Which would’ve been upsetting enough in itself, but given that this was a character who was supposed to be based on a tool, and wasn’t supposed to be even capable of such a negative reaction in the first place, that Sega would even make that a possibility was downright offensive.
And no, I don’t like the anime aesthetic. The tropes, the rules, the conventions, the hang-ups. I don’t like all the shouting, all the bickering, all the prudishness and heteranormativity and smarm. It’s just so…so lame.
Be interested in hearing what you didn’t like about Disgaea 5, though.