I think it would be extra tough to play a MU without the book and some idea of the game mechanics. I’m going to reserve the next Wizard for someone that knows the system already. There is no reason you could not have an Elf however and almost any other of the Good Races of Middle Earth are available, no Ents or Eagles though.
Hobbits run lucky in my world but all others thrive and have distinct and strong advantages. Elves of course have probably the most but also have many restrictions. They and the Hobbits are natural archers. The Elves have the best bows and a natural +1 but Hobbits get a +3 to hit with bows.
Dwarves are natural bricks and front line fighters. They almost always start with the best Armor Class. Dúnedain can be almost anything and excel at many. Then there is the common man that has no restrictions and can be any class.
The non-humans can also be multi-class meaning they are working in two classes at once. Gil-Gandel (Malacandra’s Elf) is a Fighter/Thief that once he hits 6th will undergo his final training and become a Bard instead. The Hobbits are both straight treasure finders but Mulligan’s (CatInASuit) brother is an Archer/Thief.
This is the current party:
Gwaelur son of Gwaelin – NAF1138 - Fighter, Dwarf of the Glittering Caves. 5th level
Sir Thoroncir Knight Errant– Elendil’s Heir - Fighter, Man of Gondor a Sea-Knight of Linhir 6th level
Gil-Gandel – Malacandra - Trainee bard, Sindar (“Grey Elf”) 5th level
Miron Daelhind - Omi no Kami – Ranger/Archer, young Silven Elf of Ithilien 5th level light on tracking, good with Herbs & healing.
Ghân-buri-ghan – glee - Druid, Wild Man (“Wose”) 6th level (he’ll need to visit Radagast soon for adv. Training)
Deor – appleciders – Mage or Rohan (Brother of Theogrim) 5th level
Mulligan Took – CatInASuit - Burglar, Hobbit (Sister-Son of Peregrin Took himself) 6th level
Elfstan Fairbairn – RogueRacer - Burglar, Hobbit (Son of Elanor the Fair, so heir to Samwise Gardener) 6th level
Brin – D_Odds – Ranger of Dale 5th level Off Hiatus? Returning to Dale but only got as far as Old Ford Town*
Princess Gilraen(Renee)- NPC – Beautiful young woman of Gondor and trained Healer of Estë 5th level
For humans there are Woses, Beornings, Rohirrim, Common, Dúnedain and Southrons.
**Woses **are the only ones that can be Druid/Thieves and make for good Druids and decent Rangers. They have some odd powers and natural fire resistance and magic resistance. They are also very short lived. Living only 30-50 years.
They are restricted from Cleric, Paladin, MU, Illusionist & Bard. They have –1 Cha and +1 Con.
**Rohirrim **make the best Paladins by far and get a bonus +1 charisma and Strength as Paladins. They make good fighters and can be anything else.
**Humans **make the best Clerics and very good Druids (+1 Wis), Mages and Illusionist (+1 Int) . They get +1 Strength as fighters and +1 Charisma as Paladins. They can be any class to any level.
**Southrons **only really excel as Monks.
**Dúnedain **get a +1 to Con, make the best Rangers with the best Herbology and Tracking bonuses.
**Beornings **get –1 Int/Cha and +1Str/Con. They have a chance of being shape shifters (Were Bears). They make great fighters, Warrior Clerics and good Druids. They are restricted from MU, Illusionist, Paladin and Monk.
Three types of Elves:
Noldor: +1 Dex can be Fighters, Rangers, Mages but never get 9th level spells and suffer experience penalties above 11th level (they do get a +1 Int though). Illusionist but never get 7th level spells and suffer experience penalties above 9th level, Thieves (XP Penalty of 50% always) and Elven Bards.
Silvan: +1 Dex, Same classes as Noldor but more XP penalties and a max of 17th level as a MU. However as fighters they get +1 strength and –1 intelligence. They can be Fighter/Thieves.
Sindar: +1 Dex, Same classes as Noldor but no MU. Make for good Bards.
Two types of Dwarves (maybe 3 is anyone really wants a gnome)
**Khazâd **can be Clerics of Aulë; they are among the best fighters with a +2 to Con and some important saving throw bonuses and great Orc Fighters. The only other class is Thief.
**Non-Khazâd **who honestly have no advantages over Khazâd except that Khazâd cannot lie.
**Gnome **or Petty Dwarf: Make for bad fighters, but good Illusionist and Thieves and may be Ill/Thief. Most Dwarves and Elves despise them and they suffer a –1 Cha and Wisdom but do get the +1 to Con.
**Hobbits **of course: In general a Hobbit get +1 Dex and –1 Strength. The various types of Hobbits may be Limited Clerics (8th level), Fighters, no restrictions but percentile Strength is right out and they tend to specialize as Archers, Slingers or Knife/Dart throwers. They can be Rangers and the Fallohides make exceptional Paladins. The Tooks and Brandybucks are mostly Fallohide. They get a +1 Str bonus and +2 Charisma. They can also be Thieves (Burglars or Treasure Finders of course and good alignment, Fighter/Thieves or there are rumors that they can be Bards but only those friendly to Tom Bombadil. It is possible they could be Druids too.
Whatever missile they put their mind to they get a +3 to hit. They also get a Con based Saving Throw bonus, are very hard to hit by Trolls and Giants (-4). Have a natural silence ability but not as good as elves.