meant to say "Other than 1 thing that cost 80 creds that I didn’t get, everything was free and I got a bunch of the free stuff including both multiplayers.
Okay, thanks. I’ll look for it as soon as my daughter is done playing Halo 3. :rolleyes:
[quote=“HoboStew, post:52, topic:539188”]
Well we finally got multiplayer to work - at least a private free roam game - after I downloaded all the DLC, hosted a session, and invited everyone. What a PITA, and exactly like the crapola I had to do for GTA4. Plus, trying to meet up with your group is ridiculously harder than it needs to be.
I think you can teleport to your posse leader, though the one time I tried it I didn’t get terribly close.
I think that’s intended - everyone is a different color until they join a posse, and then posses are different colors to differentiate them. If they’re not white, they’re not in your posse.
Did you try any of the gang challenges? Sounds like you just went into town and started shooting it up (which is fun, but a little unstructured). The red dots are always enemies, when you’re wanted the red dots have stars. Once you become a public enemy you are a wanted man and everyone in the game can hunt you down to get the bounty.
When doing things in the game, those come very infrequently, unless you amble about town like an old man.
From what the review in Edge Magazine said you can pretty much get away with being utterly awful and then just do a few good deeds to get back to being a good guy. The game apparently suffers the same fate of all games that try to have a moral compass meter in that it’s too easy to erase the consequences of your actions. So, in other words, tie that nun to the tracks if you want
I’m getting the game tonight. I’m stoked.
I’ve read that, conversely, a good guy with enough honor can get away with minor crimes.
You can buy a bandanna in some of the general stores. While wearing it you won’t gain fame or lose/gain honor. You will still get a bounty on your head that you’ll have to pay. Just make sure nobody witnesses you putting it on or taking it off.
I don’t suppose the bandanna, itself, can gain fame and honor?
'Cause I’d love to play a masked vigilante, and have the vigilante gain fame… but nobody knows his secret identity.
We’re given a Repeater Carbine as a starting weapon. I can now buy a Winchester Repeater from the Armadillo town gunsmith, but I can’t find a way to compare stats - I can see the stats of the Winchester, but I can’t find a way to see stats on the gun I’m carrying.
Anyone find a way to show stats on a weapon you’re carrying, and/or know if the Winchester Repeater is a significant step-up from the base Repeater Carbine?
There is a way to look at the gun stats, but I can’t recall how off hand (I’m at work). I’ll take a look when I get home.
It is a bit better. No reason not to use it, unless a slightly slower reload time is a killer for you.
Off the top of my head in order to compare weapons you have to go under the start menu.
I’m considering buying this but am concerned about longevity. I’ve always found that all the “cool little things to do” are cool little things to do once or twice. I can’t see how this can have the same sandbox feel of GTA. Not a lot of weapons or vehicles. I’m not the sort that cares to explore different places in a game world unless there is something to do when I get there.
I’m only about 6 hours in, so too early to give a learned opinion. However, I note that there are a number of “challenges”, which require you to do things like kill 5 coyotes or pick 6 flowers. Completing these challenges unlocks certain things; increases your fame; and moves up to the next level of the challenge.
The random “side quests” have already been mentioned, but I just gotta say how clever some of them are. Typically I’ll be riding by a pioneer sitting next to a campfire and his wagon and he’ll yell “hey, stranger, c’mon over and sit a spell”. I approach and when I get about 20 feet away he whips out a rifle and begins blasting. Startling and funny at the same time.
Been having a lot more success online. Paired up with someone and we went out after Master Hunter achievements. Once you do a few of them, you get to go after “legendary” animals. Holing up in a cabin while killing off about 10 cougars until the legendary jaguar makes an appearance is pretty fun.
Also, going for the Most Wanted challenge is fun. Fighting off the Mexican army with a gaitlin gun is a blast.
The Wiki might be of some help. There’s at least one spoiler contained in those links so be careful what you click on.
There doesn’t seem to be much in the way of solid, well-written tips on dueling. The first duel was no problem. On the second duel I thought I did all the same things, but failed miserably.
There seem to be two allowable techniques (using XBox, if it matters):
A) wait for the opponent to go for his gun, then:
- pull left trigger to draw your gun, then
- moving your crosshair to various parts of the opponent’s body (small/white crosshair being better)
- pull right trigger on each desired point
- continue until you run out of bullets or your blue meter fills up
- and do this as quickly as possible, so that your blue meter fills before the opponent’s meter (red) does
-OR-
B) pull BACK on the right stick and wait for the opponent to go for his gun, then: - push forward on the right stick
- through 5) as above.
First: do I understand the two techniques correctly? (I’ve only tried method one)
Second: any opinion on which technique is more reliable? Any additional tips?
Been playing for a few days now, only single I’m not big on multi-player, and I have to say I’m digging this quite a bit. Like a lot of other people I had issues with GTA4 because of the “serious business” angle they took with the story and characters and I’m not seeing that in RDR. John Marston has, so far at least, been a likeable and sympathetic character. That might seem simplistic but it draws me in as a player a great deal. Nico was understandable but I never really connected with him and it kept me at distance from what was going on in the game. I like Bonnie and the Marshal and West and the interactions they have with Marston, it’s keeping me interested in seeing what’s going to happen next. I like the poker game, horseshoes, bounty hunting, “stranger” sidequests, dueling,and other diversions. But particularly I like them because I can do them at my leisure rather than being pressured into them. That makes a difference.
I remember playing through ‘GUN’ a couple of years ago and this is everything I had hoped that game would have been at the time. I think Rockstar really hit this one out of the park.
This is the kinda thing I like to hear. I hated being forced into doing sidequests, and I never found any of the characters in GTA4 particularly likeable. Good to hear they’ve remedied these things
I’m gonna check my local import store after work today, as the asian version was supposed to come out today so I’m hoping they’ll have it. If not, I’ll be ordering off Amazon Japan. I gotta buckle down and finish the last few missions of ME2 before I can play RDR though
Also for those having multiplayer or avatar invisibility issues, Rockstar has released a patch to fix that. It installs in the background the next time you are logged into the PSN Network and start the game on the PS3, probably something similar for Xbox.
“Likeability” is, of course, a subjective measure. But for a single player game I think it’s absolutely indispensable. I don’t expect most games to reach a level of novel or a well done film as far as storytelling goes, but if I’m going to spend 20 hours or so with particular characters I need to care about what happens to them. I struggled through the entirety of GTA4 without ever making that connection and I thought the game suffered for that.
John Marston isn’t an innocent, and he attempts to explain why he’s done the things he has, (he is a former bandit after all), but it doesn’t reach the level of “excuse making” or self loathing that Nico, or other GTA protagonists, have indulged in. He’s an Eastwood style western hero in the sense that he makes no excuses or apologies for his actions both good and bad. That appeals to me.
Personally, I think they have. Marston seems to know what he did in the past wasn’t good. But he’s making an effort to correct for past mistakes without excusing those mistakes, because he knows he can’t. I’m only a relatively short time into the single player at this point, so that may change but well… there it is.
Thus far Marston and his supporting cast seem head and shoulders above other Rockstar characters, we’ll see if that continues I suppose.