Infocom published an adventure game based on the tabletop RPG around the time they went under in the late 1980’s. The game was developed by Westwood Associates.
ETA: And I believe FASA was still around and owned the rights to the universe at that point.
That sneaking tension is why I loved the subs. Patience and strategy were key. All of the games I remember had time acceleration features, or you could always dive below the thermocline and sprint towards a waypoint. Great fun, for me.
As for the planes, I NEVER successfully land either an F-15 or F-16
I remember playing Crescent Hawk’s Revenge and being unable to find an enemy Mech. I set the forest on fire and suddenly no more hiding places.
Along with starting gunfight/bar-fight in Sentinel Worlds that is one of my favorite early gaming moments.
Not to hijack, but sub games have two kinds of tension that I liked- the sneaking tension of trying to sneak up on a convoy and torpedo some merchant ships, and the post-attack evasion from the escorts and their depth charges.
I used to play the crap out of Aces of the Deep, and the tedium was part of the game… it made you *more *tense than less; even on compressed time, you still spent a lot of real-world time going between your base and your patrol sector, and I knew something would happen, but not what or when.