Don’t bother. It’s horrible.
Sadly, the fears are real. The controls are gimped.
This kind of stuff could pass before games like Call of Duty and Halo, but it’s inexcusable now. Having bad controls adding to part of the horror environment is no longer attractive.
Put specifically, here are the problems.
Depending on your control scheme, (Type A being the “best”, I’d say) the left thumbstick is walk and the right one adjusts your viewpoint. That part is just fine. In order to do anything with a weapon, you have to (for Type A, again) hold a trigger and hit X. That part isn’t so bad, but you can’t move while you’re swinging a machete and you can’t move when shooting a gun. It’s so common sense to be able to move and execute an action now in gaming that every I’me I pull out the machete, I look skywards because I’m still pushing forward on the right thumbstick… This is only part of the problem. The enemy comes at you very slowly, which means that you can just stand there and pump lead into them until they fall. However, if you run out of bullets and have to reload, you can keep hitting the trigger to fire before you realize you have to hit a separate button (well, buttons. Right trigger and A will reload). In close combat, the enemy, who moves slower than two bricks mating, will inevitably grab you. Wiggle the thumbsticks to get out. I’m cool with that, however, if you’re surrounded by people that wish to do you harm, doesn’t it follow that the people around you will by…you know…harming you? They don’t. They stand in the parented “Bruce Lee Enemy Circle” around you until you shake the star-nosed assassin off of you.
So, you get your ass whooped and you’re incapacitated. Your partner, who is still upright, picks you up off the dirt and gives you a little shot of (presumably) morphine (mmmmmmm) so you can start fighting again. Two more problems. The “Bruce Lee Enemy Circle” forms around you and nobody hits you until you’re done with the healing animation and you can’t even switch weapons when you’re in this animation, which is lame.
I’ve thrown the controller down in disgust once, which is very rare for me. I left the room, grabbed something to nibble and picked the controller back up. “Maybe all this Halo and Call of Duty and Grand Theft Auto has spoiled me. Maybe I can’t appreciate the Resident Evil missionary controller scheme.”
I unpause the game and a giant dude kicks down the door. He’s holding a massive axe and executed some dude in the opening cinmatic.
“Oh. Fuck. Me.”
I shoot him with a shotgun. He stops. He looks at me and starts slowly moving towards me.
“Fuck”, I think. “I know how this goes.”
{Did I mention that I have grenades? I didn’t? Well, I have grenades. Well, not really, because I don’t know how to throw them. I’d think that a grenade or maybe two would empty out a room teeming with third-world peasant zombie-types, right? Yes, in my dreams, it does.)
So I shoot this giant guy with an axe (really, in extremely undernourished Africa, there’s a guy that grows to 8 feet tall? Manute Bol was tall, but he couldn’t bench press a Yugo with his cock like this maniac could probably do.)
Well, shit. He finally went down because I somehow got him pinned in the corner between trying to sta-no, I don’t want to stab him, I want to shoot him. That’s a different button combination again. Well, crap, I looked the wrong way, but it’s amazing how a combat machete to the throat of an African villager doesn’t…you know…fucking kill them instantly.
Bah. That’s my glowing review. I wish this were a disc so I could eject it and put it back in its case forcibly, just to make an empty point to it.