Yahoo has opened up their Fantasy Baseball registration for this year, which means it’s time to start putting together this year’s SDMB leagues. I’ve taken the liberty of creating one already, and I’d love for fifteen others of you to join me. I’m going about this a little differently than some of the previous years’ leagues have done, so bear with me for a minute.
First off, I’m not going to just publish the league number and password and issue a “come-all-ye”, for a couple of reasons. One, we’ve had problems in the past where people have signed up for a league, found out the draft is at a time when they can’t make it, and have basically punted, taking up a slot in the league but not participating at all. Two, as the creator and “commissioner” of the league, I was able to pick the rules, and my ideas of what will make for an interesting season may not be to everyone’s tastes. Here are the league settings I’ve created:
Maximum_Number_of_Teams: 16
Maximum_Players_on_a_Team: 23
Player_Universe: All baseball
Maximum_Moves: No maximum
Maximum_Trades: No maximum
Scoring_Type: Rotisserie League
Waiver_Time: 2 days
Last_Trade_Date: Sunday, August 24
Trade_Reject_Time: 2 days
Maximum_Games: 162
Maximum_Innings: 1300
Retroactive_Stats: No
Roster Changes: Daily
Starting_Positions: C, 1B, 2B, 3B, SS,** LF, CF, RF, OF**, Util, SP, SP, SP, RP, RP, P, P, P, DL, DL
Statistical Categories (Batters):
[ul]
[li]Runs[/li][li]Home Runs[/li][li]Stolen Bases[/li][li]Fielding Percentage[/li][li]On-base Percentage[/li][li]Slugging Percentage[/li][/ul]
Statistical Categories (Pitchers): [ul]
[li]Wins[/li][li]Saves[/li][li]Strikeouts[/li][li]Total Bases Allowed[/li][li]Earned Run Average[/li][li](Walks + Hits)/ Innings Pitched[/li][/ul]
Those of you who’ve played Yahoo! leagues before will quickly realize that these are not default settings. The most obvious difference is in the statistical categories: there are six each for batters and pitchers, instead of five each, and they’re not necessarily the typical ones. For batters, I’m using on-base percentage and slugging percentage, instead of batting average and RBI, and I’m throwing fielding percentage into the mix, despite the fact that it’s a lousy stat, because I like there to be some element of defense in the game. For pitchers, the categories are the standard 5x5 rotisserie categories, plus total bases allowed (I’m not married to that last one, by the way, so if someone wants to make a strong case for a different stat as the sixth pitching category, I’ll listen).
Another difference is that I’ve specified that outfielders have to be qualified for the specific outfield position at which you place them (i.e., LF, CF, RF), instead of simply throwing three all-hit no-field LF guys in your lineup. There’s also a fourth OF position in the starting lineup that’s not position-specific (i.e., any outfielder can play there) and an overall utility slot, for a total of 10 position players. For pitchers, there are three SP slots, 2 RP slots, and 3 slots for either. That’s 18 players in the starting lineup, with another five bench slots, for a total of 23 players on the roster. I’ve also specified two DL slots; it frustrates the hell out of me to have to release a valuable guy who’s out for two weeks when my one DL slot is full with a guy who’s even more valuable.
I’ve also bumped up the total innings pitched available slightly to 1300 (from 1250), since in every Yahoo league I’ve ever been in half or more of the managers exceed the maximum (usually a lot more than half, and I’m usually one of them – there’s gotta be some perks to being commish).
As you may have figured out, 16 teams with up to 25 players each (including the DL slots) is going to mean we’ll be dipping pretty far down into the talent pool. Almost no one’s going to be able to walk away with a team full of superstars, and you’re likely to have a few guys you’re not happy about in your starting lineup on any given day. But to me, there’s a lot more challenge in getting the most from limited resources than in four guys each drafting from among the top 10 players at each position and then sitting back to watch them slug it out.
My hope is that this format, with the larger rosters, different statistical categories, strict OF position requirements, etc. will reward careful attention to team balance and composition, player performance, managerial decisions making, etc., and not just whoever has the best draft.
Speaking of drafts, this one is currently set as a live draft on Monday evening, March 10, at 10:30 EST (7:30 PST). That’s purely a nominal date at this point; Yahoo requires you to specify a draft date/time to create the league; I expect that the date/time will change based on input from interested parties.
So, if you’re interested after slogging through all that, drop me an email at rackensackscott@netscape.net. Let me know what days/times/specific dates between now and Opening Day are particularly good or bad for you (previous SDMB Yahoo league drafts have run between 45 mins and an hour and a half). I’ll try to identify the best available time from that and let everyone know what I come up with. This way, if the draft time doesn’t work for you and you’re not comfortable with autopick, you can join one of the other leagues that’ll no doubt be forming (there were at least 3, I think, last year).
Please don’t think I’m trying to scare anyone away or make this an elitist thing; I just recall a fair amount of grief and confusion about what league to join, when the draft would be, etc. in past years, and I’m hoping to make that somewhat easier by polling interested parties for an appropriate draft date/time before having them join.