[QUOTE=BlinkingDuck]
I’ve seen good ones do this…but I’ve also seen many, many more bad GM’s do this. If I knew a GM was going to do this, I probably wouldn’t play.
Being a GM requires prep work, IMO…AND MUCH OF IT!
However, designing a run-of-the-mill deserted castle doesn’t mean you have to place it on the map…to be ignored by the players. You keep it in your ‘portfolio’ and bring it out when you need. Little gets wasted. If it’s not used today…then maybe next week or next year.
[/QUOTE]
I agree, but I’ve found that it requires prep work at the beginning most of all. We’ve been playing in this setting for… eight years? Characters have come and gone and at this point I’ve got a backlog of ideas planned out and ready to rumble, I’m just waiting for opportunities to use them. Usually in reaction to something the players have done, rather than a planned hook.
For example, one of the PCs just died through blatant stupidity; even the player admits he was being dumb. He was the primary driver behind one of the plotlines, and of course now that he’s toast the other PCs have decided that they’re going to change focus. At any rate, I’ve decided that the PC’s soul is now being carted around by the surviving PCs (via a piece of equipment he’d had at the time) and will torture them with it at a later date, so the original plot arc (which died with the dumbass) can be revived if needed via that hook.
Then there’s the big bad guy they’ve been chasing for a while, who started out as (they thought) their friend and team member. I hadn’t planned it that way, but needed an NPC villain and we had an ex-PC whose player wasn’t going to play, anymore. He was in the right place at the right time and was easy to set up with the right motivation, but it’s not something I sat down and planned to do, y’know? I’ve planned things since, but at the time it was improv.
One of the PCs (of course the most vocal) seems hell-bent on transforming himself into some sort of paranormal investigator; if he keeps it up I won’t have to do anything, the other PC’s will handle it. I’m actually not against the idea but he’s pissing everyone off trying to be a magic-wielding Ghostbuster’s clone when they all want to chase the big bad guy. Kinda funny, really. Last couple of sessions I’ve mostly just been watching as they argue, mostly in character, about what they’re going to do next. If he manages to convince them to join in on his crusade, I’ve got some ideas waiting, but I’m not going to bother to plan anything because I’m pretty sure it’s either a phase or the other PCs will snap him out of it before it goes anywhere.
And frankly I’m just waiting for them to go back to New York. They left a BIG mess there that’s just waiting to ooze out. Heh. What happened there was the original plot, that I planned and set up multiple hooks for, had NPCs fleshed out, differing factions intertwined, the whole nine yards. They followed a side plot across the Atlantic and have been having a hell of a time in Europe ever since… essentially having turned on the stove, closed all the windows, and left a stack of oil-soaked rags next to the oven before heading out the door. I could force them back on-track, but honestly, I think it’ll be more fun to let them get back to it when they get around to remembering… and then watching their faces when they realize, they set themselves up for this crap.
Point is, I agree with you about planning when you’re just starting out, but I’ve found it much easier to ‘go with the flow’ after things have been running a while. But now, I’m faced with the go with the flow style of play having to mesh with pre-plotted, planned sessions, because that’s the only way to include one of the players (who we’d all like to come back).
So yeah, it’s a challenge, but I’m trying not to (a) overplan, and (b) under-prepare. Tough balance!