This last week in our War of the Burning Sky campaign, we invaded Hell to get back the Torch of the Burning Sky that we had lost to Kashyk, a Bearded Devil recurring villain.
25th level 4e party. We usually have 4 regulars and then 3 that show 1-2 times per year (for a once-a-month game). Amazingly, we had all 7. My Bard, then Cleric, Warlord, Fighter, Ranger, Sorcerer…I don’t remember the last guy, Paladin or Fighter of some sort.
Racing toward Kashyk’s throne against a party of Shahalesti (Elf) Paladins and a Cleric. Arrived at the same time. Battling Platoons (mobs) of Bearded Devil minions. My Words of Protective Fate protect us from a good half-dozen crits.
The Elves cross the River of Blood before we do. But once we get across, our Cleric pulls out a nuclear blast of Turn Undead that pretty much clears a path except for one minion threatening our back ranks and giving them pause to move away and take opportunity attacks. Encircling Dance from my Bard takes out the minion, blasts Kashyk and allows everyone to move up.
The Elves want us to let them take the Torch back to their King. We want it back for ourselves. They circle Kashyk and blast him hard, only to be blasted by him in return before we reach him. Our Ranger hits with a Cascade of Blades doing his usual massive damage. The Cleric hits him with another hard blast of radiant energy. Kashyk is reeling.
Orcus enters the scene, demanding the Torch for himself.
Oh. Shit.
My Bard pulls out Frenzied Rhythm, causing Kashyk and one of the Elves to dance maniacally off to one side and then become stunned. The Sorcerer hits him with a Chaos Bolt, finishing him off, then runs up and grabs the Torch. Action point to teleport out of range of both Orcus and the Elves.
Orcus strides up and slams my Bard, throwing him across the battlefield, but fortunately doing less than optimal damage. Amazingly, our once-a-year guy manages to hit Orcus with a power that knocks him prone and prevents him from getting up until the end of his next turn. The Elves, dazed to a man by my Frenzied Rhythm, take a couple of hard swings at our Fighter and Ranger, but are otherwise prevented from doing much else.
Sorcerer carries the Torch back in range of the party and we teleport from the battlefield, leaving an enraged Orcus and armies of Bearded Devil reinforcements with nothing to chew on but a handful of powerful Elves.