RPGs and in-game rape situations

Rape in a game can often be juvenile idiocy by socially maladjusted kids, but I object to the notion that it should never be in a game. Face it, in most RPGs your characters will generally encounter a lot of unsavory folks. If your characters decide to go to a bar with a bad reputation in the bad part of town, that sort of thing in not an entirely unrealistic outcome. If you wouldn’t bat an eye meeting someone willing to murder for fun and or profit, why should you be surprised that they aren’t so nice in other ways? That being said, the idea of drawing out such an encounter more than absolutely necessary seems like a very bad idea. If it is appropriate for it to happen, just let it happen and move on.

Then again, my circle of RPG playing friends tend not to get very emotionally vested in our games. Sure, we find out characters interesting and want to develop them in intriguing ways, but we always remember there’s a big gap between player and PC. Perhaps we are truly horrible people, but rape has shown up a few times with no one feeling like it was a horrible gaming experience.

I can think of three times rape has shown up in a game. Now that I think about it, in each case it was mostly played for laughs but no one got offended. First, a DnD game. We were playing an extremely evil party (sometimes it’s fun to take a break from being goodie twoshoes), and one PC was foolish enough to give the rest of us power of attorney in negotiating with a demon. Part of the deal for our demon-granted powers was that that character would get raped every night. Then again, we also agreed feed the demon an innocent person every day and a baby every month, so we were mustache twirling monsters and it was pretty hard to feel bad for anything that happened to those characters.

The other two times were in Call of Cthulhu games. Now, in our CoC games, the horrors tend to be so over the top that they end up being funny, so no one found these instances any worse that what usually transpired. The first time, our characters were trapped in a slaughterhouse where cultists were butchering scores of mind controlled party goers. Upon seeing the full horror of the bloodletting, one PC went insane and rolled one of the irresistible sexual fetishism insanities. Another player happened to present an enticing opportunity. My character arrived on the scene running in yelling “I’ll save you!” and then, seeing the horrors compounded by this extremely unexpected turn, slowly backing away from the scene. The other time my character was unconscious and a random NPC happened to come by and go insane. He got the same insanity. Then again, the world ended a few hours later, so my character didn’t exactly have a long time to dwell on that.

So, the moral of the story is we’re horrible people.

I almost never do tabletops or D+D, but I suppose it would depend on how the GM handled it. There had better be a point, and it should involve the PC having a say.

Yes, but that’s CoC, if something atrocious doesn’t happen every 5 minutes you’re doing something very, very wrong. :wink:

Anyway, good post, I agree with most of it.

I agree that it depends on the type of game you’re running. If it’s dark and psychological, and torture is part of the equation, then rape is probably quite appropriate as well. If it’s all about tossing off one-liners while doing backflips on a dragon’s back, then not so much.

That said, this is the first I’ve heard of this (I’ve never played IRL RPGs). I wonder if there are Role-Playing fetishists that like to act out these kinds of things, as well.

I’m not that surprised…even where killing and combat is concerned, you’ll find weird complaints and moral arguments. I mean, logically, intentionally blinding someone is better than blowing them apart, and death by poison isn’t worse than being burned alive; but using nerve gas and blinding lasers is a war crime. Human mores and squeamishness don’t follow strictly logical lines.

Coincidentally, I just got home from a D&D session which included a rape, committed by one of the PCs, against a couple of NPCs. On the other hand, considering that this particular game involves at least two cannibals as player characters, the NPCs got off lucky. But then, it’s an evil campaign. It’s also got the highest player mortality rate of any campaign I’ve ever played, almost always at the hands of another player. After all, PCs have the best loot, and if one character is down to his last ten hit points after a particularly tough battle…

But that’s really the exception to how we usually role play, and the entire point of it is to be as over-the-top outrageously evil as possible. In a normal campaign? I dunno. In your average hack’n’slash dungeon-delving type adventure, I’d say it’s out of place. In that sort of campaign, I don’t think you could include it without trivializing it. For something that’s more role playing centric (as opposed to roll playing), particularly something that’s as dark as your average White Wolf campaign setting, I think you’ve got to go in expecting that horrible things are going to happen to your character, up to and including rape. If you, as a player, have a particular problem with that happening in a game (which is an entirely reasonable reaction) I think the onus is on you to make that clear up front, and the GM should respect that. But there are a lot of dramatic possibilities inherent to the situation that could be mined to good effect.

Here’s a somewhat similar example, that doesn’t use rape per se, but a similarly emotionally charged situation. I was recently involved in a one-shot adventure using the Bizenghast RPG. The session was explicitly advertised as a very dark with adult themes. The basic setup is that the players are semi-angelic beings, pretending to be human beings, whose task is to hunt down ghosts and resolve whatever issue it is that’s preventing them from moving on to the next world. You do this by trapping the ghost, then entering it’s psyche where it replays the event from its life that led to its being unable to move on. In this particular case, the ghost was an Irish captain from the seventeenth century, who was responsible for the massacre of a large group of Protestant settlers. When we transported ourselves into the ghost’s psyche, we found ourselves locked in a barn with about a hundred Protestant settlers, under guard by Catholic soldiers. The settlers and soldiers both were just psychic projections from the mind of the ghost. Basically, the memories of a man who’d been dead for three hundred years. But one of the projections was of a pregnant woman who’d been beaten by one of the soldiers, and was in the process of miscarrying. And one of the players, whose character was the group’s healer, was a new mother. She was clearly uncomfortable with the situation, and she ended up using up a lot of her non-replenishable healing items trying to save the baby’s life, even though she knew, on at least three different levels, that the baby wasn’t real. But the scene was one of the most intense role playing experiences I’ve ever had. She was a first rate player (and, I suspect, had a lot of theatrical experience) and she used what she was feeling about the scene to make it into something really transcendent. I think, handled well, a rape scene would have a similar emotionally raw power.

In the examples the OP gave, the first I don’t think is necessarily objectionable. It was a terrible thing to happen to the character, but it sounds like it was played as a terrible thing, and the ramifications (she hunted down her attackers and killed them) were incorporated into the game. I’m guessing (since they were teenagers at the time) that it wasn’t incorporated into the game very well, and probably came off as exploitative, but I think that’s more a function of the gamers’ ages as the subject matter. In a mature group, it could be a powerful storytelling tool. I don’t necessarily know how I feel about the idea of springing it on the player without warning. It is an emotionally charged subject, and I can understand why a player might not want to go there. On the other hand, having to deal with it when you don’t want to deal with it has a narrative power itself. Certainly, the character doesn’t want to have to deal with being raped, and putting the player in that same situation could make the player’s response more real and immediate.

The second example is simply crap GMing. The GM should never take control of a character away from a player. Even when the character is under the control of someone else, that control should be presented as a role playing challenge to the player. If you’re a paladin who’s under the mental domination of a wizard and being forced to attack the rest of the party, the player should still be controlling the character, but making his decisions within the strictures imposed by the GM. In this particular case, the GM should have said something along the lines of, “The potion makes you feel better. A LOT better. In fact, you’re feeling kind of horny and uninhibited… and Player B looks pretty hot right now.” And not giving Player B any input into what happened between the two characters is inexcusable, as that character wasn’t even under the influence of the potion.

On the subject of rapists as PCs, that’s a bit tougher. In some campaigns, such as the one I described in my first paragraph, it can work, because the entire thing is a Grand Guignol showcase of the absurdly degraded. But in that sort of campaign, you pretty much forced to keep a lot of emotional distance between you and your character, just because of the sort of abominable monsters the campaign calls for. In another sort of campaign… well, I guess I can see it working if one of the characters is meant to be a mole for the GM, who at some point in the story is meant to be exposed as a villain and then used as a foil for the PCs from then on. But even then, I’d only go there with NPCs as the victim. Having a PC rape another PC would, I think, ultimately poison the group dynamic beyond repair, certainly for that campaign, possibly permanently. Even in really good groups, there’s always a certain amount of power struggle between the PCs, and throwing rape into that mix is going to fuck that up completely. Even if the player doesn’t have a particularly strong emotional reaction to the concept of rape itself, allowing his character to be put in such a helpless position in relation to another player is not going to end well. I’d only allow it if both players agreed to it before hand and were really interested in exploring the ramifications of the rape, and how that would affect their characters interactions. And, of course, there’d have to be some sort of plausible excuse for those characters to interact in any way that didn’t involve heavy artillery or advanced cutlery, unless the ultimate goal of the set-up is for one of the players to kill their character off permanently.

Just my two cents…

I have, in the past, GMed for someone who was a victim of rape, as well as some other stuff I won’t get into for privacy reasons. I didn’t know it at first, and I didn’t find out until a near-rape instance in a game caused her to have something of a nervous breakdown.

Since then, I’ve always been very cautious about what buttons I push on people, and, if I know there’s a possibility of problems, I -always- talk to the involved players beforehand to see if they’re good with things. (In the case of said player, she’s usually very appreciative of the heads-up, and will tell me if the planned plot-bit would be something that would make her uncomfortable)

So… While not trying to defend the action, I’m willing to suspect that the GM doesn’t realize how over-the-line his actions are.

Of course, on the other hand, I know GM’s who do this sort-of thing as a weird power-trip…

I’m a storyteller for Changeling the Lost, a white wolf role playing game where your character as a child was abducted by the Fae to Arcadia and subjected to horrible situations, and abused in unspeakable fashion, the characters escape as adult back into the modern world and find theirs selves changed in ways resembling a escapees from a child molester,traumatised not able to make others understand what they went through, having difficulties conecticting to main stream society,

one of the themes we explore in our games is why do victims become abusers?, for instance:the players come back with magical powers that use emotions as a power source, that they must harvest from other mortal, ie fear, lust, anger or sorrow…when a player uses magical powers to seduce some and make them sleep with her ,as to harvest the generated lust, could be considered a variation of using a date rape drug

This is just one of the themes in my game, something we discussed before starting the story, and we try to treat it seriously , we don’t play stereotypical villains, or comic book good guys, but tragic figures who struggle to regain their lost humanity, when played right these kinds of storytelling games can be very intense but hugely rewarding…

I had one of my characters almost get raped by another PC in a game a few months back. The other PC was completely insane but, due to the aid of my character, was recovering and able to function as a member of the group. As a result of this, he was developing an emotional attachment to my character (also male). When this aid was cut off suddenly, the other PC blamed my character. He claimed betrayal and declared his feelings for my character, who quickly dismissed this as the rantings of an insane man. The response from the other PC was essentially, “I’ll show you I love you”, and then he attacked mine. The other PC was a psion (the cause of his insanity), so it was partially a mental attack and the dice weren’t on my side. For a minute there, it looked like my character was going to be turned into the unwilling, gibbering love slave of another PC, but he ended up getting away.

At the end of the scene, I told the other player that it was the most awesome thing I’d ever played. It combined the tension of players vying for power in the game with the uncertain outcome due to dice and no GM intervention. It could easily have gone the other way, with my character being violated physically and mentally and I would’ve been fine with that, as watching the other characters figure out what was going on would’ve been fun.

My character didn’t trust the other PC, but saw his actions as symptoms of his insanity, so while he refused to be alone with the other PC, they could continue in the campaign together.

Since I normally play male characters, this was the first time I’d had something like this happen to one of them. It doesn’t seem to be something that comes up often in normal RP situations. Now, obnoxious young ladies deciding that every character they play needs a tragic past and needlessly interjecting a rape history into their character sheets, on the other hand… I have seen those.

I used to DM considerable when I was a college boy in the early 80’s. I was never much on being a player, though. I designed my own campaigns and never included rape as a deliberate element.
However, in one thieving-based dungeon two of my players got it in their heads that they were going to rape the daughter of a rich merchant whose house they were tasked to burglarize by the thieves guild. I tried to subtly discourage them from going that way, but no dice, so to speak. They ended up having to kill her because she resisted and kept trying to scream for help.
The leaders of the guild had assassins kill them and deliver their heads, hands, and genitals to the merchant who was understandably insane with grief and anger over the loss of his daughter. Angry enough to have started using his tremendous wealth to start hiring mercenaries and waging war against the local underworld.
My two players lost characters they had invested considerable time in playing. They, and the other players, all got the message that my dungeons were not the place to indulge your skeevy fantasies.

I’ve seen it happen a couple of times on NeverWinter Nights. On one server, the same character was raped twice in DM-run events. Both times, the DMs privately aquired the player’s OOC consent, though the second time she felt a bit pressured to agree. She later revealed on the message board that it had bothered her a lot more than she’d anticipated, and the management finally banned all rape-related scenarios from the server.

On another server (this one horror-themed), one of my own characters was raped by a DM-controlled NPC. My character was given the chance to fight back, but I lost the strength checks it would have required to escape. It was a perfectly valid part of the plot, and helped set up a very well-written storyline. But it still made me feel uncomfortable enough that I didn’t play on that server any more. (Note, the DM felt I wouldn’t mind the rape because my character was a former prostitute. :rolleyes: )

One of my fellow RPers (female, playing a female character) ended up abducted and raped by a demon in the campaign. This was done with her permission, and it did lead to an interesting storyline where the character ended up pregnant by said demon and we picked up a Lawful Neutral character who was 1) a giant and 2) lead by his beliefs to push for the termination of this pregnancy, by force if necessary. This erupted into a huge in-party (and somewhat out of character, considering that we were supposed to be in a culture where unexpected pregnancy via demon would be terminated with extreme justice) battle where several of the party members opposed this for one reason or another. (I managed to handwave my male character’s motivation to have to do with personal issues due to his Tragic Backstory and also Unnecessary Feelings for the female character in question. Eventually he calmed down and accepted the inevitable, but that didn’t mean he had to like it.)

Unfortunately the campaign eventually fizzled out so this plot point became a minor footnote in the larger scale of things, but it still ended up in some fairly nifty character development.

On a semi-related note, in a different campaign my character had to run down and subdue another character who was possessed by evil mushrooms (long story), and I was somewhat irritated by the fact that my GM not only made us do opposing strength rolls every turn, but I also had to roll for attack and damage, even after I had the other guy pinned. I tried to argue that at this point he was at my mercy and I should have been able to incapacitate him with one well-placed blow, but he made it so that I pretty much had to punch the guy into unconsciousness.

I’ve done a lot of gaming, and I’ve only seen rape in an RPG twice. Both were disturbing and signs that I should have left instantly.

The first was in a Robotech game in high school. All players & DM are male. Several of the players decided their characters were going to have sex with another player’s character while she was sleeping. They said that they could do it without her waking up, and that she couldn’t notice them. The victim protested strongly, saying that there’s no way she wouldn’t notice, he’s going to kill them all, etc. It sounds odd, but it wasn’t done as ‘we’re raping you’ kind of thing, but ‘were doing something and you cant stop us’ kind of thing. They thought it was just something embarrass another player, and since the character was female sex was it. I walked in on the middle of it, and was horrified that they were even thinking of it. Or I thought I was horrified until the DM opened his mouth. He said that he was going to allow it, because he saw a girl pass out at a party and several people had sex with her and she never knew.

The second time was in a D&D game, and the DM (as I found out) was a first class juvenile asshole. His games were less RPGs and more ‘story time with the GM’. It took a few sessions for this to sink in, and this was the last. He basically forced my character to be captured by his version of dark elves (you’re hit, make 20 saving throws). When my character came to I was being molested by several of them, which the DM described in lurid detail. He spent almost 10 minutes telling all of us at the table what happened to my character, and dismissed anything I said as irrelevant to his story. Everyone at the table was visibly uncomfortable and he looked quite pleased. I just sat through the rest of the evening, knowing I wouldn’t be back. I sent him an email telling him to take his game and cram it up his ass, and he wrote back all confused, asking me why. See he thought he rape was a good thing for my character development, and would bring me into the game more. He was wrong.

I’m really not comfortable with rape of pretty much any kind in a game, and there would have to be some really specific circumstances before I would consider it appropriate.

It’s a relief for me to see so many people saying they’ve rarely if ever encountered a rape situation in an RPG. Since my own experience is limited to only the two games (albeit long-running games), I wasn’t sure how common it really was.

Miller, there are a few points from your post I particularly wanted to respond to. I’m going to chop it up a bit and reply to only a few things, but I don’t want to give the impression that I didn’t read or am not thinking about the rest. So thanks for the whole post, and here’s my reaction to select portions of it.

Thinking back, this may have been how my first GM felt. However, this was my first RPG and the GM knew it. The official WW materials she’d lent me to prepare for the game definitely did not prepare me for the possibility of my character being raped. It sounds like there are games where this would more obviously be something that could happen, but I don’t think WW is one of them. Maybe I’d think otherwise if I’d read more of their books, but regardless of the system I think it should be up to the GM to make it clear what sort of campaign they’ll be running.

I don’t think it’s the purpose of RPGs to force people to deal with emotional issues that they don’t want to deal with in that context. There are plenty of players who don’t need trickery to help them imagine being the victim of sexual violence. I’ve never been raped, but I already know what my real response to sexual assault is like and it’s not something I care to relive while I’m trying to participate in a fun social activity.

I’ll grant that a GM can’t be expected to leave every potentially upsetting element out of their game – you never know who’s father actually was murdered by evil zombie pirates – but I think enough people are likely to be upset by the rape of a PC (even someone else’s PC) that GMs should proceed with caution. If everyone in the group is really okay with it then that’s one thing, but I don’t think the potential narrative power of such a scene justifies springing it on an unsuspecting player.

In retrospect, I’d be curious to know what “Player B” thought of the whole thing. At the time I didn’t want to put Player B on the defensive (“How dare you call my character a rapist!”) and so never brought it up. I don’t remember Player B questioning the GM’s decision, but even though her character was a playboy type surely Player B would have preferred to have some choice in the matter. It can’t have been any more fun for her than the GM suddenly saying “Okay, now you decide to steal the baron’s gold” or “I think you’d better cast Magic Missile now, so that’s what you do.”

Hoo boy, I’m imagining if the second situation I described had been more like the first one in hotflungwok’s post, with Player B saying “Now that she’s drunk, my guy’s going to nail her!” and the GM saying “Great idea!” I’d have been FURIOUS. I don’t know if I’d ever have spoken to either of them again. At least the way it really happened Player B was innocent and the GM was possibly more clueless/incompetent than malicious.

Welcome back! Yes, discussions of RPGs belong here.

Depends. Would a GM need permission to do other major things to a character like kill them, dismember a limb, destroy their home, make them a werewolf?

What about those of us who would be more upset by GM killing our character than by raping our character? I’d rather suffer an awkward scene with RP potential than to lose my XP.

Why should consequences be guaranteed? Criminals sometimes get away with their crimes. It takes away suspense if you know GM will railroad punishment.

Someone who cares about their characters could be more distraught by a killer GM than a rapey GM.

GMs should be warning players to stay in character, not to avoid doing upsetting things. If rape is OOC then a warning could be do.

You know what monster would be the worst to be raped by in a game?

…c’mon. You know you want to say it.

Does it have damage resistance to piercing weapons?

Weirdest sex euphemism ever.

Sounds like Chuck Tingle is missing out on a whole new sub-genre.