I know Japan produces some fairly…odd toys, but seriously…who in their right mind not only comes up with this shit, but apparently manages to get a company to produce and manufacture it?
(If this is too tame/lame for the pit, please feel free to edit it for MPSIMS consumption and move it there…I almost posted it there, but don’t spend much time there, I didn’t know if it was really appropriate for that forum)
Actually, on further investigation, this apparently was a real toy produced by Takura Toys and was pulled in 1993/1992 (some of the sites I read had differing years for the cancellation of the product).
Glad/relieved to hear it’s been out of production since the early 90’s…and hope the guy who came up with it in the first place either had his head examined or was fired…I don’t think I’d want this guy working for my toy company anyways…
I don’t see what the fuss is either, its not like its gonna hurt or cause damage is it otherwise it wouldn’t be sold. How is it any different to that electric shock roullette game? I think people just automatically assume the moral highground without really bothering to think about it.
Do you have a problem with any toy that is based on a weapon? Plastic swords, Nerf guns, cap guns, water pistols that kind of thing? I don’t see this as any worse in fact maybe less so because this doesn’t fire a projectil it actually fires a pair of comedy feet…about two inches.
Just FYI, but the ‘russian roulette’ theme is a common one in Japanese toys. This is the only one I’ve seen that involves putting something against your head, but there are a lot of toys that involve taking turns at some random chance.
Two of the more common ones are the alligator game (japanese website): http://www.geocities.jp/shunzo/freetalk/mono/mono01-10.html#No.6
In which players take turns pushing down the alligator’s teeth until he finally bites. I’ve also seen versions with dogs, lions, etc.
And the pirate game:
where players push swords into a barrel until one of them causes the pirate to jump out.
I’ve played the alligator game (in America.) However, here’s a hint for those who want the edge:The tooth that bites you is, indeed, randomized (or pseudorandomized, get over it…) However, you can tell which one it is by touching it just a bit. If the tooth is harder than the other ones, i.e. doesnt give as much to the touch, it’s loaded.
Lord no…heck, my step-son to be is Jedi/Ninja/Aragorn/Legolas insane and EVERYTHING is a weapon to him, complete with sound effects. I have no problem with kids playing with toy weapons.
However, we’ve also had conversations about what is appropriate play with these toys and what isn’t. Pointing toy guns at real people is a no-no. Pointing them at your imaginary foe is just fine.
Swinging swords wildly around the living room where there’s breakable things and a danger of someone getting hit is a no-no. Swinging them and doing away with Darth Vader outside is perfectly acceptable.
Why do you think kids need to learn to handle any weapon, toy or no, unsafely?
Maybe if we all taught our kids about appropriate ways to handle (even toy) weapons and what is NOT, under any circumstances, appropriate, we wouldn’t have the gun/child accidents we do.