Satisfactory 1.0

Nah, that’s good enough for now. :slightly_smiling_face:

Pure SAM Node Top of big waterfall on mid west side

Just finished playthrough number 3, and still, again, never touched nuclear until I was done.

The big difference this time for me was to use the hypertubes with about 7 entrances to go whizzing across the map to my other spots. Never did that in playthroughs before, and was a gamechanger. Bit fiddly the first time but once I got the blueprints, I got my entrances sorted and for the longer runs, had about 14 in a row and took like 10 seconds to cross the map.

I just finished it, kinda wanted to start again straight away to employ the lessons learnt and make a neater setup. But all the exploring to find slugs, sloops and spheres was too daunting. For now.

It’s a large map. You could just keep the old sod running and build a new base somewhere else

One of the really frustrating things in my current game is that every single iron node that I am mining is impure. I don’t think I have found any normal or pure iron nodes anywhere. Just a bad luck of the draw? (My understanding is that the node locations don’t change, but the quality is randomized for each game.) It isn’t a huge problem, I just have to have more iron miners running in various locations than I would otherwise need to.

Quick question about the To-Do List: it seems like if I add more than one recipe to the list, only one shows expanded and all the others are collapsed, and I can’t figure out how to expand them all or at least switch between them. Am I doing something wrong or is that just the way it is?

I believe the nodes are always all the same.

All the mode placements and quality are the same. On 1.0 release they put out a video of the nodes which were getting reorganised, removed and downgraded.

Lots of pure on North east side. Not so many on the starter area in south west.

Spoilers for an early game SAM location:

You know that really big, squarish stone arch? At the base of it, there’s a hole that leads to an extensive cave system. There’s a SAM node (pure, iirc) inside. Also a shit-ton of spiders, so bring a weapon.

I remember a YouTuber mentioning that area, but I got the impression it was on top, not underneath. Now I’ll have to go check it out. I haven’t run into spiders yet, will a XenoBasher be sufficient?

No, you’re going to want a rebar gun.

Well, once you see the spiders, you’re going to want an orbital napalm cannon, but a rebar gun is the best you can hope for at this point in the game.

Good tip on the SAM. I dropped down there with half a dozen portable miners and came back with a bunch, did the SAM research and now I have dimensional storage. But I ran out before I could update speed or capacity, so I will need to go back for more.

Oh, and the “spiders”? I call them “crickets” (in-game they are “stingers”) and yes I have encountered those before. I forgot to mention that I’m playing on non-aggressive mode, so a couple of whacks with the Xeno Basher took care of them.

A new question, this time about the lizard doggoes. Do they just quit coming around after a while? I had a few near my base and they were always showing up with good stuff, but now they’ve all disappeared. I know I’ve accidentally run over one or two with my tractor (sorry, RingoDoggo!) but pretty sure I haven’t killed them all.

BTW, a tip about dimensional storage once you’ve got the capability to build a few… If you’re constructing (etc) things and sticking them into storage, stick a conveyor into a single dimensional storage, so on a per item type basis.

Then when out and about and constructing things you don’t need to worry about that item. No more worrying you’ve got enough concrete or steel plates or copper wire, when your home base is just keeping the dimensional storage full.

I had most of the 40 odd items being topped up near the end of my last run.

Satisfactory 1.1 is out now, I’ve long since finished it on experimental, blueprint pipe autoconnect and infinite nudge, plus hypertube branching were all good.

I updated to 1.1 the other day. The first time I cut down a tree with the chainsaw and it came crashing down instead of just going poof I was like WTF?!? It literally made me jump.

This game just keeps getting more and more complicated. And I’m not just talking about the assembly chain to make more sophisticated parts. For example, I got to where I finally needed to start making aluminum parts. (Which was nice because I had accumulated a number of stacks of bauxite from just finding random outcrops here and there.) But you can’t just run bauxite through a smelter to get ingots like you do with other metals. You have to run it through a refinery with water to make a solution that you then run through another refiner to extract the aluminum scrap which you then run through a foundry along with silica to make aluminum ingots. Luckily silica is a by-product of the bauxite refining process, but it’s not enough to make your ingots, so you also have to find quartz to make more silica.

On the other hand I was just dumping the waste water coming out of the aluminum scrap process until I realized I could dump that into another refiner along with solid biofuel to make liquid biofuel. Unfortunately I thought I could use liquid biofuel as drone fuel, but nope. So now I need to figure out how to make rocket fuel or whatever.

Aluminum is where it really bogged down for me. I can’t hold the calculations in my head, and even when I read online guides to aluminum production, it inevitably jammed up somehow. I’d have to return to the aluminum factory every few hours and flush the pipes.

And the bauxite and quartz nodes are so far away that it takes forever to bring back to where my aluminum processing area is. Which is why I thought the drones would be perfect for schlepping that stuff back. But after building drone bases and a drone, I discover I don’t have the right fuel. *sigh*

Hint: Batteries.

I saw that as an option. Of course then I have to set up sulfuric acid production…