I know you are not, but the effort involved to make it all work would probably force them to nerf it, so it justifies going nuclear. They actually made fuel plants a LOT better at 1.0 too, so the setup is much more worthwhile and that seems telling to me. I think that was a choice because they couldn’t work out how to make nuclear work well where it was.
If what you are after, and nuclear was boosted, it would be moved into later in the game and you’d be building those stacks of 100s of fuel generators before then anyway. Coal never scaled in the slightest, barely got me to the first manufacturer, fuel was THE choice at that point.
I’m not quite sure why you get it so early. It might be it was supposed to be a bridge to keep things going while you scaled up your fuel setup, stick on the nuclears for a while and rebuild the setup. Then when you could recycle the rods the power needed, speed involved and just faff of it all was never turned or made into a viable long term setup.
Hydro seemed the same to me, but that perhaps worked with stacks of 32-64 chunks of batteries and while i chucked a bunch down near the end, I never really tried that. Some of these seemed dead ends. Good ideas when pitched, balance and practicality was a big issue.
Perhaps moving the tech further down the chain broke a bunch of current saves. A new patch, and someones power is just completely trashed because they went down the nuclear route. Who knows?
I used blueprints of 4 of them at a time with the pipes and the lines all connected, 25 stacks down of those and you’re done. It would have been even easier this time with auto-connect of the pipes too.
But I didn’t even bother with that this time, I was so used to the interface (middle click to clone a building), slab them down, chunk of 8, tie them all up and the materials would be refilled from the dimensional storage (one dimensional storage per vital item, plates, screws, concrete etc, being refilled from a big storage of each meant unlimited supply as long as you gave it till to refill). It never took long and I don’t think I ever needed more than 1 pure node. My point of choice was East South East, just bottom of the swamp area near the sea. Though West had a decent spot, most of the refining and blending resources needed shipped in.
Perhaps their choice was that they’d like you to mass build like that. I had blueprints of 36 smelters set down all at once, but few were of the scale of the 200 odd power plants you need to complete the game.
(And I quite enjoyed a big build of fuel plants, but we all have our likes).
You never know, perhaps 1.2 will bring something better for it. It took 1.1 to get vertical and unlimited nudges, so they had made simpler prioritisation choices before that.