Chronos, thanks for the game. I’ll be sure to ask questions about my role earlier next time.
This week as been a bear. So forgive the indulgence of blowing off a bit of steam here. I’m probably not nearly as irked as I’m going to sound. I say this as my opinion. I don’t feel that town was dealt a particularly bad hand. Town certainly played poorly enough on our own.
Imagine the same set up but with 2 masons and a detective. Sounds reasonable? yes? balanced perhaps?
Now the detective is a semi-confirmable role, or at least it paints a nice big target on him. At the very least it tells the Town SOMETHING about him.
Also the detective can investigate. Lets say the detective pulls off 2 investigations then claims.
Bam! that’s 5 players where we have information on them, which is bigger than 4. With the potential for more.
It is my opinion (and only my opinion) that 4 masons isn’t nearly as powerful as some are making it out to be. Quite frankly, when Drain said she was surprised at the number of masons I was expecting 5. 4 left me with a huh?
Also, to the point where town needs to figure out that 4 masons precludes a detective, I don’t feel that it is proper to approach balance this way. You can’t look at the result and make conclusions based on it. One can’t look at the set up and say “well, the town should be able to figure it out because of the 4 masons.” It doesn’t work that way. Are you telling me that with 4 masons there can’t be a detective of some sort? at all? Ever? In the situation, town is loathe to eliminate a detective claim. I agree that town needs to be willing to lynch claimed detectives, but really, town got lucky on that one. A clean detective claim survives at least one more day. I see no other way for town to play that situation. That they would be wrong is besides the point.
That in addition to the power that a false cop claim wields makes for an unbalanced game. It ultimately didn’t affect this game. But it should have:
D4: we lynch someone who is not KellyCriterion
D5: KellyCriterion frames someone as scum
Lack of cop is doubly bad for town. I think the game balance only looked at one side. Again, it ultimately didn’t matter to this game as it played out, but such setups should be assessed differently in the future.
And that doesn’t even go into the craziness that would have ensued due to no doctor. No doctor, means no dead doctor, which means a living scum cop claim can live through the night for a good while.
We’ve had a game with no detective before, and afterwards there was quite a bit of discussion about it. The central point was that when scum is caught, there is no reason not to claim detective. Simply put, scum should claim detective. At that point there is nothing to lose, and possibly things to gain (out the real detective). If there is no detective, then it’s a get out of jail free card for scum.