Yeah, exactly. It’s definitely a 2-RB league, but if worse comes to worst you can toss in a productive WR to pick up the slack during byes and injuries.
I don’t think there’s any way to implement this in a yahoo league.
Having just done the 15 round all-pro draft, I left the draft feeling like I didn’t get enough picks and there were lots of players left that I really wanted, which makes me think that a really deep league will work out alright. Then again, the outlook from round 15 will be different than the outlook from round 22.
As for the roster, I wouldn’t mind terribly if we did have 3 (possible) starting RB spots. With the change in the nature of RBs in the nfl, and if we adopted the all-pro league’s scoring, I don’t think a guy who drafted a lot of RBs would necesarily run over the league. In general, I like to play deeper leagues - I like a high starter to bench ratio so that people with deeper rosters are rewarded more.
I wouldn’t mind seeing a league with
QB
RB
RB
RB/WR
WR
WR
WR/TE
TE
K
D
15 bench
though I suspect I won’t get a lot of support for the idea.
Three RBs is too many, IMO.
I was wondering if we should start two DEFs to make more of them worthwhile. Only starting 12 leaves a lot of potential free agent DEFs, which seems contrary to the nature of this league. If we did have two defenses, I’d probably vote to use default defensive scoring so the defensive contribution doesn’t start to overpower the position players.
Maybe two kickers as well for the same reasoning. Actually, the ideal would be one K, one DEF, and one flex K/DEF, but I don’t think yahoo supports that.
Then we should make it an IDP league!
I disagree. I like the idea of starting 2 RBs and having a flex spot for RB/WR/TE. With more and more of the NFL going to running back by committee, there is a enough depth at the position, and while the stud WRs are invaluable, a team’s 3rd WR is generally a throw away.
I’m completely flexible, but I favor 1 QB, 2RB, 1 flex RB/WR/TE, 3 WR, 1 TE, 1 K, 1 Def. And a coach position that gives points based on the number of wins in relation to the weight of the coach.
I don’t like RB/WR/TE only because it makes you think there’s a TE option in there, but nobody will ever actually put one there. I’d like the second TE option to be a real one. How would you feel breaking those out into a RB/WR and then converting one of the WRs to a WR/TE?
I’m no sold on 3 RBs, but I could be convinced.
Maybe we could just flex everything. 1 QB and 5 flex positions, just like a real offense- with a limit of 2 running backs.
I’ve actually been pondering the idea of designing a scoring system so that the average starting QB, RB, and WR score roughly the same amount of points, and then just give everyone a large number of QB/RB/WR flex slots and allow a ton of different strategies.
However… a dynasty league is different enough in itself that we don’t need to also add crazy new scoring ideas on top of it.
Well, if you look at our all-pro draft, we have some well-researched drafters and RBs weren’t nearly as dominant as they were in the past. The .5 PPR was a factor, but so was the nature of the changing face of fantasy RBs. I’m not convinced that if we allowed 3 RB slots there’d be a rush to go RB in 3 of your first 4 rounds simply because the value of running backs has declined relative to other positions. And if someone did draft that way, I’m not convinced it would steamroll the rest of the league.
And I’m saying this as the guy who drafted 22 RBs in 15 rounds in that draft.
It’s unusual for someone in the HHM league to draft RB/RB/RB in the first three rounds, but it’s extremely common for the first two rounds to be RB/RB. The All-Pro league had very little of the RB/RB duldrums in the first couple rounds because there are only two spots to put them. If there were three, you’d see a lot more of it.
I like the variety in the first two rounds you get when there are only two RB spots. Having three kind of forces the issue.
I went RB-RB-RB in the HHM league and my other primary league last season, but normally I only go RB-RB.
I like tricky decisions - having 2 RB slots usually means you have a slam dunk easy decision on who to start. The more starters and depth you have, the more your ability to pick good matchups and draft for depth have a chance to shine. This is true for all positions, of course - and I’d generally prefer deeper starting rosters than leagues typically play - but I feel like since RB is probably the most important position, only having 2 available slots on a 25 man roster is too restrictive. Especially with the demise of the feature back and the prevalence of time shares - having more depth RBs able to play, and having to pick their matchups, appeals to me. One of my favorite things about FF is deciding whether my RB3 slot should go to Leon Washington or Cedric Benson, or as injuries wear on, Earnest Graham or Ricky Williams.
The other approach we could consider (and it’s somewhat radical is) to either go full PPR or make it 8 rec yards/point or something. Receivers would gain in value relative to RBs, although pass catching RBs gain in value relative to pure runners too.
I don’t have my heart set on the idea, it’s just a preference.
In general, I’d like to try a league that had lots of starters and lots of depth. That was part of the idea behind the SDMB Big League, but there the talent spreading is accomplished by having lots of owners rather than lots of starting positions.
But I’d actually like to try an experiment where we played with really deep starting rosters. Like:
QB
QB
RB
RB
RB/WR
WR
WR
WR
WR
WR/TE
TE
K
D
and 12 bench slots.
You have a big enough bench so that with the dynasty setup, you draft for the future - but it also rewards quality depth now and your ability to pick the productive players out of the available fringe players. The most boring team/league setup you can have IMO is one where you have clear cut starters every week and the only time you change your roster is for the bye weeks or injuries… I like having to pick who to start each week, and the deeper the starting bench is, the more important that is.
I realize that’s probably not going to be a popular notion, but I’d love to try it.
I would like to sharply reduce the value of touchdowns, though I doubt many will agree - 2 points for a passing score, 3 points for a rushing/receiving score. I’ve always felt that they inject too much luck into fantasy; the guy who passes for 440 yards but gets all his TDs vultured by the tailback is definitely worth more in reality than they guy who passes for 150 but throws for three TDs.
Item #3: Should we bother to have Kickers in our league? The argument in favor is that Kickers are a part of real NFL teams, and they account for a large portion of NFL scoring. The argument against is that picking amongst them is *almost *a giant crap-shoot, is not much fun at all for most people, and, since they account for a large portion of NFL scoring, the single most luck-filled aspect of our rosters wind up determining the outcomes in a lot of games.
With only two possible options, this one is pretty much a vote. I vote nay on Kickers.
I also don’t think we’d really lose anything by not having kickers.
Maybe a RB/K flex spot!
Does anyone like or hate the idea I posted about having deeper than usual starting rosters so people can really use their depth? Maybe somewhere in the middle - not quite as extreme as my proposal, but more than a standard 9 starter league?
I do like the idea of deeper than normal lineups.
Also, I could care less about the kicker spot. I usually draft Rackers because I’m a Cards fan, but I have no idea what kicker will be a good pick.
Fuck, I have no idea what QB/RB/WR is going to end up being a good pick.
Kickers are an important part of the NFL game. Teams win or lose games because of them. There is no good reason they shouldn’t be included in fantasy football either. At least that’s my 2 cents.
And deeper starting lineups is fine by me too.
If I was the coach of a pro football team, sure, I’d care about my kicker. But in fantasy, I don’t. I just try to draft one from a warm weather city or a team that plays in a dome.
When all else is equal, the kicker decides a lot of FF game outcomes. It’s also a part of the game; I vote to keep them.