SDMB RPG: Shadows of Arcady

Dur’dan laughs and falls back into the room. He sits down against the wall and breathes in deeply. The party could use a breather. He takes this time to examine his surroundings, but more importantly, he keeps an eye on his fallen brethren, hoping they are not affected by the same dark magic that brought the others back from the dead.

He looks at his dented chest plate, his damaged shield, and touches the gouge on his face and his forearm.

“It has been a very long time since this Dwarf has seen battle. It’s nice to dust the cobwebs off. It takes a lot out of an old Dwarf such as myself. You guys handled yourselves well out there!” He says with a hearty laugh.

“None of us are dead yet!” He howls in laughter.

A Dwarf of many talents.

Dur’dan speaks now to his nephew in Dwarven.

We will talk later about you picking fights with members of this expedition, until then keep your mouth shut if you have something ill-mannered to say. Try not to embarrass the Ironbeard Clan.

Oshro nods to Dur’dan, silent.

This chamber is in poor repair. Though it doesn’t seem in danger of collapse, the fine tiled walls are beginning to decay and the ground is littered with debris. The only sign of life here is the softly glowing fungus on the ceiling about fifty feet above. The throne and staircases are approximately a hundred yards to the north, with the bodies dispersed pretty evenly between there and the party’s current location. The only sound is the soft sniveling of the goblins out on the ledge.

Karikhan stands near the door, spear ready, but at an angle to the doorway makin it impossible for a goblin arrow to strike him. He is clearly displeased at the prospect of leaving the goblin group alive at their rear, but doesn’t voice his concern.

“Don’t look so concerned with the cowering fools. They wont dare bother us after we just destroyed most of their band of idiots. And I’m not sure about you but I don’t feel like taking more volleys of arrows just to make a point.”

“Indeed. We’ll have to delve deeper, see if we can find a way out of here… And we can complete our mission at the same time!”

“You’re right surfacer, we need to go deeper. But I want you all to take a look at that throne there. An Ironbeard will sit atop it soon.”

Dur’dan stands up and looks around the room for anything important or worth taking and then asks, “which set of stairs shall we take?” Unless the stairs go to the same place. If they do Dur’dan will make his way down the stairs to the next room.

“Indeed. We all did marvelous. And remind me to thank that Grimfist fellow if next we meet. He certainly was much nicer than he looked.”

Hob inspects the room for anything valuable, being careful not to disrespect any Dwarven artifacts, at least while Dur’dan is watching.

The party gives the corpses a wide berth as they circumnavigate the center of the hall and make their way towards the throne and the staircases. The halfling, ever vigilante for profitable opportunity, catches a glint from one of the skeletons. The corpse itself, disintegrating and caked with dust and grime, is in bad shape. Its ragged leather armor hasn’t held up well over the centuries and Hob can barely make out the tattered remains of a once-vivid red cloak. A short sword made of what looks suspiciously like gold is a foot or so away from the fallen dwarf’s hand. As far as the halfling can tell the others in the party haven’t noticed it yet.

Dur’dan is impressed by the sheer size of the hall: Goldhelm is itself a marvel of dwarven engineering but this place is something else. The time it would have taken to carve such a place into the very rock is unthinkable. As he nears the stairs at the head of the party, he can hear the sound of gently lapping water from below. He slowly descends the shattered steps, each step crunching underfoot loose debris. Once near the bottom he verifies that the two stairs indeed meet at the same point. The rest of the party (perhaps minus Hob) gathers around him and peers off into the next area, which goes without fungal illumination and plunges the party back into utter darkness save for the fires they carry.

This is a hall about twenty feet high and only about ten feet wide. It extends north, bisected by a stream of gurgling water pouring from a wide fissure in the western wall. The water flows south, towards the party, before seeping into a patch of cracked tile in the floor, streaming to some unknown point below. The hall itself extends about forty yards before ending abruptly at the site of a cave-in.

Dur’dan pushes onward, splashing through the ankle-deep water and towards the point of collapse to investigate. It looks as if the cave-in is composed of many small chunks of rock as opposed to a few large pieces. Dur’dan runs his hand along it before rubbing his fingers together, detecting a residue. He sniffs at the black muck on his fingers and identifies it: Blast powder. Very rare, very difficult to successfully manufacture. Legends say that dwarves once used blast powder to fuel an army’s worth of portable projectile weapons. Nowadays it’s primarily used in mining. He returns his attention to the collapse itself, nudging at what appears to be a weak point with the head of his axe. The debris gives way a half an inch or so: The wall of rubble itself seems thin and, with effort, could perhaps be cleared.

John Fredrickson keeps by his master’s side but stops in the water, something catching his eye in the light of his torch. He crouches, running his hand through the water and catching a handful of muck: Dirt and gravel, perhaps from the fissures along the walls, lines the waterbed here. He pulls his hand free with a splash to investigate the mud. Several specks of brilliant silvery metal stand out in the palm of his hand.

Before he can decide what to do with his find there is a groan and a crack from beside him, where Karikhan is passing through the water. The ground beneath the shaman’s feet suddenly gives way and falls out of sight, the Shelic behemoth lashing out with his hands, desperately clawing for a hold as the stream changes direction to flow into the hole created. Within a moment he has found himself struggling to hang on in the center of a waterfall.

Several members of the party cry out but it is Jikhal who reaches him first, diving towards his ward and splashing headfirst into the water and onto the ground. Oshro is second to react, waddling towards the tribals and offering out the handle of his axe. With it and Jikhal the shaman slowly pulls himself free, finally yanking himself up onto the edge with a monumental effort and a roar.

The excitement temporarily abated, the party gathers round the hole. A chasm stretching off endlessly in all directions spans beneath them.

“Why would they build a delve in such a dangerous place? This entire place is right over a huge pit.” Jonathan kicks a stone down the hole and the group watches it plummet out of sight.

“We’re not in the delve yet.” Oshro turns to Dur’dan, who nods in understanding. “We’re still in the entrance.” The two Ironbeards gaze at one another in awe before turning to the party.

Karikhan moves far away from the collapsed section of the floor. He’ll proceed much more cautiously from now on, and is reluctant to take the lead.

“Thank you, friends,” Karikhan says.

When he notices the silvery substance John has found, Khan says to Dur’dan, “Do you recognize that material? Is it worth anything to your people?”

Dur’dan approaches and takes a look at the flakes in his hands.

“That, surfacers, is mithril. As strong as steel, yet as light weight as tin. If there is an abundant source of it here big guy (referring to Khan) than we have made an amazing find, and you can count the Ironbeard Clan as your allies.”

Dur’dan will go back to the cave in and try and dig through.

“If we’ve found mithril in the entrance, who knows what we will find deeper into the delve.”

Dur’dan keeps digging…

“Oshro get over here and make the Ironbeard Clan proud! I’d like to get through before I die of old age!” He howls in laughter.

John looks in awe at the mithril in his hands. “Strong as steel and light as tin? A suit of chain made of that material would be wondrous!” he says to himself.

Oshro splashes through the water to reach John, yanking at the human’s hand to verify the find for himself. He whoops loudly, pumping his armored fist in the air and shouting in dwarven to his uncle before waddling to the rubble wall and giving the old Ironbeard assistance. With the two working it should be perhaps ten minutes or so before the other side is reached.

Kittix looks to the group, then to Arrow, then back to the group. After a short pause he dives into the water, scrambling at the muck in hopes of finding more mithril.

Karikhan recognizes the great potential of the metal for crafting, but it does not particularly interest him. Metal armor would bake a Shelic warrior in battle, no matter how lightweight. A spear or javelin point made of mithril would penetrate no further than one of steel.

Besides, these ruins (and whatever the group finds inside) no longer belong to his people. They are not his to scavenge, and the People of the Voice would not likely have anything worth trading for mithril from the dwarves.

Karikhan will search the area for animal or humanoid bones which seem of appropriate size, shape, and weight to be whittled down as shafts for new javelins. If anything meeting the criteria is found, Khan will stow it for later crafting. Karikhan does not consider the remains of once-living creatures to be the property of Dur’dan or the excavation crew.

The party has discovered potential mithril deposits at the site. These flakes alone are not a guarantee that the site would be profitable, but it is promising.

Experience Award
All player characters are awarded two experience points to spend.When purchasing statistical upgrades with experience points remember that you must purchase them one rank at a time. So if you have a Strength of 2 and want to get it to 4 you must first purchase Strength 3 separately. Experience point costs:
[ul]
[li]Attributes - New rank x 5[/li][li]Skills - New rank x 3[/li][li]Skill Specialties - 3[/li][*]Merits - New rank x 2[/ul]
PM me with details or questions on how you spend experience points that you’ve accumulated (please don’t share such information publicly).

Khan’s search doesn’t turn up any animal remains, though he does discover what he knows to be guano in some areas of the chamber with the throne. The only other remains are those of the ancient dwarves in that same chamber.

The three goblin survivors of the battle at the bridge have entered the above-mentioned chamber by now, still huddling together in fear. They seem to be slowly following the party for lack of other options.

Hob will stick the gold sword in his belt inconspicuously. When hearing the parties shouts of finding mithril, Hob walks over to the dust and gives his expert opinion: “Yup, that’s mithril alright! I knew we came here for a reason,” he says happily. “Further onward, to more treasure!”

Hob approaches the corpse after the rest of the party had made their way downstairs. Rubbing his hands together and licking his lips he quickly darts to the sword and snatches it up and shoves it into his belt, looking altogether pleased with himself.

He is on his way to join the party when he nearly runs into Khan, who is on his way up in search of salvage. He gives him an easy smile before the sound of creaking bone and scraping metal makes the color fade from his face. He turns and backs up, bumping into the massive shaman, as the three skeletons begin to rouse.

“Don’t look now, but we got company!” Hob says urgently and darts through the shaman’s legs to the relative safety of the larger group. When getting there, he shouts “More skeletons! To arms!”