After many days’ journey, you now stand outside the cave the old man in the tavern described. So far the map he sold you seems to be correct. Shining your lantern into the depths, you can make out the carved stone steps towards the rear of the cave leading down to the entrance to the Tomb of Glazmorg the Mighty.
Neither the cave entrance nor the stone steps seem to be trapped, though the steps are covered with moss and are very slippery. The thief reports that they lead down about forty feet to a door.
Knowing that the thief is leading us to our death, I give him a solid push down the slippery steps.
Either he’ll trigger the traps and clear the path, or he’ll fall forty feet and probably be incapacitated, in which case we can keep throwing his body ahead to trigger more traps.
Smote the demons on all sides with my augmented mithril greatsword, after having my trusty Mage-Priest cast Divine Warrior and Arcane Shield upon me, and quaffing an invulnerability elixir (not that I need it of course - it’s just for effect. Just to make those demons really scared…)
Kalamazoo Mi. doesn’t allow anybody to spank their naughty theif in a public place without doing 90 days in the old kalabozo, slortar.
Guess you’re in for an enforced vacation.
At the bottom of the stone stairs you see the fresh corpse of a thief. He appears to have cracked his skull open. The stairs end in front of an arch sealed by a large stone door. Runes of warning are carved into the stone. It appears that at one point there was an iron beam helping to seal the door, but it has been torn off and is leaning against the wall to the left.