Seedship (space colonization phone game)

On my 3rd try I managed to kill off all of my colonists, even though all of them survived until landing on my ocean-planet “Atlantis”.

Several died of asphyxiation, a bunch more were poisoned, and I lost over 500 to a hostile animal attack. I never even got to investigate the high-tech ruins that I was hoping would lead to a future utopia/galactic fascist empire.

Just got 11,570. The planet was frigid with low gravity but the colonists lived in insulated caves and native beasts of burden took care of any awkwardness with the low gravity. There was an industrial native population that was friendly. My best result yet.

This game is fun. :slight_smile:

I* think* I’ve gotten lower than that, although I don’t recall the exact number; enslaving or genociding the natives really drives your score down.

Wait, you *lose * 1000 points for enslaving the natives!? Bah!

I got 3549 by simply landing on the first planet without further action. Everything about it is bad and yet somehow they survived.

If they could make it on some of the fairly marginal planets that they end up on, why were they not able to make it on earth?

I dropped some people on planets that all the scans were in the red. They weren’t happy, but they survived.

I got a 3208 by landing on the first planet I found, which was red in all categories.

Anyone still playing? I find it still holds up as a time waster, and occasionally I’ll find a combination that seems new. I still haven’t managed to break 13k yet, though I’ve maxed out tech and culture several times. To break 13k I think you need to max out tech and culture plus get linked societies with aliens.

What does this download onto your system, without your knowledge?

I had played a number of games on my phone when this was first posted and it was sort of fun, but the gameplay aspect didn’t really seem to do much. The rate at which you can improve things on the ship doesn’t seem to outpace the rate at which the ship falls apart, so you end-up picking a mediocre planet with some good aspects to your colony and just as many bad aspects to it, so moving forward just tends to be a crap shoot.

Then to test that, I just ran the web game linked above and settled the very first planet. I got a score of 8431 with Cosmic Enlightenment, which is probably the second highest score I’ve ever gotten. The next one-planet runs were 7497, 5664, and 7930, which seems about the same or better as the decision-making runs I had done before (unrecorded).

So, I’m not sure the strategy part really helps that much for the time it takes versus just taking your chances on the first planet over and over again.

I am still using it as a time-waster. Top score so far is 12510. I have achieved post-singularity and cosmic enlightenment (each with the friendly alien bonus), but not at the same time yet.

My highest score so far is 12,649 -engaged post singularity democracy. The lowest score I have is 3,593- warring neolithic states - that is bad.

High score 13370. On second planet I found one with everything green, a barren moon, edible plants , medieval civ , nonnuseful animals and hi tech ruins . Ended up post singularity and cosmic enlightenment with friendly relations and 110% on culture and science courtesy of the hi tech ruins

So basically lucked out .
Is there a higher native relations score than 1000, status friendly?

Low score 1975, pretty decent world but only 255 survivors after landing , who were wiped out by the dangerous ruins. I had no probes left after bouncing from one world to another upgrading scanners and taking damage.
Fun game, my default is to take damage to the probes or scanners rather than the people /landing / construction and database.
Be nice if it had some more options on the In flight interactions, always write poetry!
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I did a bit of a deeper dive after I posted yesterday and this is definitely my strategy. Damage to scanners can generally be mitigated with your probes and both of them are useless(?) once you start your colony.

Integrated Societies, 2000.

What makes you think it downloads anything? It’s just javascript. The code’s a little messily formatted (no line breaks), but it looks straightforward.

Then, how do they make the money to support it?
On the Web, either you are a customer, or you are the product.

Patreon, I think, though if I understand correctly Seedship was made more for fun and to experiment with Twine then for profit. It’s just one guy, not a “they”, I’m pretty sure.

More here:

Finally broke 13K – Information age, cosmic utopia, and integrated society with the natives. The only thing I was missing was post-singularity tech, or I would have broken 14000.

Some people write video games for a hobby. It might just not be a moneymaker. Web hosting is pretty cheap.