Let’s talk about the ideas we’ve had for a computer or console game.
I just finished watching season four of Alias on DVD and was thinking about how good a well done Alias game could be. (There was a poorly done one a couple of years ago, so we’ll call mine Alias: Authorized Personnel Only to indicate it’s a sequel.)
(Please, I beg you, don’t spoil season five. Despite a general WTF feeling through most of the season, I still want to finish the show unspoiled.)
Here’s my idea for an Alias computer game.
Each mission would be divided into two parts. In part one (which is similar to Rainbow Six/SWAT), you get the mission briefing and all the intel APO has on the mission.
Then you enter a screen to select the team mates who will go on the mission and assign them their specific jobs (surveillance, disabling the power, subterfuge, etc). Each team mate has good strengths and bad strengths (like Marshall’s strong tech skills but poor charisma skills.)
Each mission has a perfect team, a wrong team, but mostly just shades in between. After selecting the team, you pick up gear and/or select the gear you want then head to the field.
Part two is the execution of the mission. This takes on a more Splinter Cell approach. You would take over the point man’s job (Sydney in most cases) and execute the job. If you assigned the right people to the right jobs, they would perform their parts flawlessly on their own. Alternatively, it would be cool to be able to switch to different characters.
Some of the missions would include having Sydney in disguise talking to someone to get information. A dialogue tree would give her options. Saying the wrong thing could tip off the person she’s questioning. That might blow the mission, or she might be able to fight her way out.
Scripted events would screw up your carefully laid plans and force you to improvise. The game would include an over-arching storyline but also plenty of smaller, side quests.