I tend to avoid anything to do with the horror/suspense genre and only make exceptions for exquisite works of art (for example, Pan’s Labyrinth, while disturbing, is an excellent film I will never, ever watch again.)
The draw of Silent Hill the movie is that the video games were absolutely incredible, beautiful, atmospheric masterpieces. They aren’t so much gory as incredibly suspenseful. They take horror clishes (The Hospital, The Cult) and teach you why they became clishes in the first place. Silent Hill 2 (IIRC) starts you out with a 2x4 full of nails as your weapon, on some darkened path full of silence. Your job is to uncover the mystery. The game isn’t a hack and slash, but full of rarely appearing, symbolically disfigured creatures that show up, not with malice but with almost a kind of desperate horror. In 2 (I believe) you are equipped with a radio that crackles whenever one of them is near. Want to know the most horrifying sound in the world? A crackling radio. You then spend the next several seconds frantically searching the fog and darkness until you see it, limping toward you, almost imploring in the manner it attacks. You shoot at it, but since you’re not trained in firearms, you’re a shitty aim. You have to shoot at it like five times before you hit it. You feel sorry for it when it dies.
You find a building. 9 rooms behind every 10 doors you open are filled with nothing that can hurt you. Each room is a unique, macabre masterpiece. Sometimes things fall off shelves for no reason. Underneath all the subtext is a mystery that you have to uncover by exploring fantastically frightening environments. Enter a bathroom and hear a little girl sobbing. As you approach, she pounds on the stall door, begging you to let her out.
[SPOILER]You open the door (after about five minutes of soul-searching) and you find a box with five locks on it. You get a shitty blood-stained map to run around three levels of increasing horror. Exciting things happen. You find your five keys. Three hours later, you go back to the bathroom, triumphantly unlock your box, and find…
a single hair.[/SPOILER]
The puzzle element to the game is as surreal as the graphics.
You also find completely random, useless, inexplicable things such as
Here is a YouTube cutscene [with SPOILERS] for, in my opinion, the weakest Silent Hill game. Skip the spoiler exposition and watch the atmospheric transition at 3:00. If that completely not gory scene doesn’t make you shit your pants, you are a fearless god. I have to be honest with you, I had to stop watching at 4:30.
I’m a complete coward about this stuff, and I actually haven’t played the game myself… I’ve just watched with rapt attention as my husband played through all four of them. It’s easy enough to egg someone on from the passenger seat, but the moment you have that controller in your hands it’s your ass on the line. I played for 20 minutes. During those twenty minutes, I probably took twenty steps. I was terrified to take more. For Silent Hill 2, my husband had to stop once dusk fell. He is not easily perturbed, but he refused to even talk about the game once we were in bed that night.
Which brings me to the movie. If you played through all four of these brilliant games and saw a trailer with the this screenshot, a guy you know well, a guy you spent half a goddamn game trying to hunt down, you would piss your pants with glee.
Sadly, the movie wasn’t anywhere near as good as the game, but it is honestly much more enjoyable if you played the games. Most nonplayers who watched the movie left the theater muttering, ‘‘What the fuck just happened?’’ If you played the game, at least you grasp the plot. I was also pretty satisfied just for that scene with Pyramid Head, one of the most badass game bosses ever created.