Speaking of space issues, I’ve run into them as well. It will be hard to get my city to 150k + without some major changes that I’m not sure I want to make. I have worked on optimizing my layout of roads, which is difficult since I decided to go for the esthetic of graceful arches and curves rather than grids. No question this leads to much wasted space! But also, I want to leave a high-wealth district overlooking the water with no higher than medium density; I like the look of it, especially with the Globe Theatre smack in the middle. It looks sort of like a German Altstadt.
But anyway, in general, I think quite a few people’s towns in Ceciltopia have too many roads. I learned how to optimize them in past SimCity games, when you had to pay to maintain them. In the new game, they’re free once placed, but it’s still better to be efficient with them. For one thing, too many intersections create horrific gridlock, which luckily Podunkton mostly avoids.
Another potential issue: one is tempted to zone every side of a block. This can often lead to less efficient use of space, I’m finding (especially with curved roads!) It’s sometimes better to not do this once you’re at medium density or higher.
I still have some open space near by the Podunkton Regional Airport and nearby oil wells. The oil is almost about to run out, and I’d need to bulldoze another neighborhood to move the wells to keep the oil flowing, something at the moment I don’t want to do. I’m also keeping the space by the airport more or less open in case I need a second runway.
I’m thinking when the current oil wells are dry, I’m putting in a trade port on that location, and zoning the current depot, after demolishing it, to high density residential. We’ll see.
I know people are already gung-ho about trying a new region, but I’d argue for doing this on another 16-city location, and possibly having things like a pure resource-creating town and a garbage town. But before that, I think it’d be fun to try to create at least one great work in Ceciltopia.
Which bring me to the last part of this report. I’m willing to get a solar farm started, but it costs 500k simoleons. I’m making simoleons hand over fist, and can probably swing this in not too long a time, but it would be nice if at least a few people would send some simoleons my way to help pay the startup costs, and also for several cities to commit to helping provide the resources for it, listed here:
[ul]
[li]600 tons of Alloy[/li][li]115,000 crates of Plastic[/li][li]45,000 crates of Processors[/li][/ul]
If Podunkton tried to provide all that alone, I think my city would crumble into poverty and ruin.
One question mark I have, can every city in the region participate in building these, or just the nearby cities? I hope all can, because that would make it a lot more worthwhile. Anyway, please post if you’re willing to support this! Podunkton is willing to lead the way, but we can’t do it alone.