Star Citizen represents all the fantastic concepts that we would all love to see in a game. A game that goes beyond a single genre and allows players to interact with the world from various perspectives and with a seemingly endless ocean of opportunity. Star Citizen promises all of this and delivers… Well technically it has delivered nothing as the game just never comes out regardless of its enormous kick-starter budget.
And #2 is NMS, evidently the author is one of those who is still all butthurt about the mishandled initial release. This opinion piece is from 31 July.
Probably a little of both - in that they know just enough to know how fucked things are, but are otherwise clueless due to a lack of effective project management.
From that article: “There have been more question marks around Star Citizen lately than they already have. For example, since last year there has been no sign of life from CIG founder and figurehead Chris Roberts; on the subject of Squadron 42, the cloak of silence is also currently being shrouded.”
About that Alpha 3.10 Update?
" Here is an overview of the contents of the update:
After a long development period, the NPC bartenders are finally functional.
The approach to landing zones has been revised and is now more clearly defined thanks to lanes.
The currency aUEC can now be traded or transferred between players.
There are additional shops in New Babbage.
The flight system has been specifically redesigned with regard to flight within the atmosphere. This affects all ships and is therefore a very important change.
For mining fans, there is now a ground vehicle for this job, namely the Greycat ROC, which costs 50 US dollars inthe shop.
Dead or lifeless bodies can now be pulled."
Oh, goody! The bartenders are operational! And about that last item-dead body disposal was just now taken care of? I am totally surprised that he didn’t charge real money for removal and funeral services.