I think I shall hereby refer to the game as - pardon my Yiddish - “Schnorrer Citizen”.

I think I shall hereby refer to the game as - pardon my Yiddish - “Schnorrer Citizen”.
So, although Star Citizen is virtually unique in its ability to raise funding via crowdsourcing, it’s not much different from other tech companies in “quiet firing” their excess headcount with pointless relocations, plus actual layoffs of a “small number*” of positions.
*“small number” unspecified, so probably not in the millions
How many of them had already left of their own accord?
“Left of their own accord”, “quiet firing”. Toh-may-to, Toh-mah-to.
Still, I’m shocked, SHOCKED, that a company whose primary products are crowdfunding campaigns with dubious and unenforceable marketing promises may not be Employer of the Year.
There’s also the stuff alleged here:
I know that’s a story about the response to scathing articles by The Escapist, and not the articles themselves, but it’s because those articles are no longer up. I can link to the archives of them though.
Plenty of mistreatment of employees has been alleged.
That first Escapist article is from eight years ago.
Given that the game is still in alpha, I’d say the concerns were merited.
Every now and then when this thread is bumped, I wonder if, nine years later, the OP is still a True Believer.
CIG has proudly announced that, under test conditions… a player moved from one star system to another.
They’re making a very big deal about this.
I believe this is meant to be a big deal because each system exists on its own server, so it represents theoretical on-demand server migration?
Either way, add it to the pile of features that aren’t yet implemented in a game that isn’t even in beta.
The OP was a one-and-done spammer.
I remember. He was spamming for in-game currency via referral links.
So I wonder, yes, whether he’s still out there counting down the days until he gets to show off his sweet p2w ships at the starport and chuckle at the poor plebs who haven’t spent the last 10+ years putting in the work.
Which World of Warcraft implemented at least 10 years ago.
But it doesn’t count until Chris Roberts does it.
And however it’s implemented, being able to move from one star system to another is kind of an essential, sine-qua-non feature of a game like this. The fact that they’re only just now implementing it is even worse than back when they said that their next big project was improving the shops so it was possible to buy things from them.
With the advance of being able to go from one world to another, obviously Star Citizen 1.0 is truly just around the corner.
Well ok. Maybe not quite that close. But…
“Star Citizen 1.0 twinkles on the horizon!” [Chris] Roberts said.
And by “on the horizon”, he means “no release date.”
And Squadron 42 was “feature complete” in October…
Take heart, Chris and Sandi Roberts have a couple of daughters so when they pass away there will be someone to inherit the family business of running the Star Citizen Alpha. I could see generation after generation continuing game development.
And by “on the horizon”, he means “no release date.”
The horizon is a thing you never actually reach.
The horizon is a thing you never actually reach.
So you’re saying the game will forever stay horizontal? Never get up on its feet?
But they have a roadmap of a roadmap of a roadmap.
And yet another roadmap has been announced.
Unable to find the supposed CIG quote about being unable to pay investors anywhere else. Deleted until verified.