I never found that $700 AMD code.
Star Citizen has a problem. No, not the fact that it’s been in development for well over a decade, or that it still has no hard release date on the horizon despite raising almost $1 billion in development funds. The problem is that the markets in Cloud Imperium Games’ space sim alpha are riddled with questionably obtained goods.
Unscrupulous players are using various exploits to duplicate valuable items en-masse, enabling them to make money and buy expensive ships quickly while flooding the market with duped goods. Not only is this viewed as unsportsmanlike by many players, but it’s also throwing the game’s economy out of whack.
Star Citizen may not be finished, but it is playable in an alpha that gets updated relatively regularly. Only last month, patch 4.8 added a massive new mission type that involved players embarking on a combined space and ground assault on a heavily fortified asteroid.
They sound fun enough, although players over on the Star Citizen subreddit are reporting some slight teething problems with the missions. “Failed every one so far because the pilot you’re supposed to escort flies into the hangar and the doors never open so he just explodes,” writes Zealousideal-Ad2695. Poordutchguy points out that this is not a new issue: “That happened when these missions were active in the past. I did 13 missions. 1 succeeded.”
Is anyone trying to ensure the game actually works?
Seriously, duping? Game makers figured out how to prevent that before Star Citizen even started development.
Unfortunate side effect of an untenable development cycle.
It was never a good idea to release so many alpha builds to the extent they are treated as some kind of actual developed product. But I suppose they didn’t have a lot of choice. It’s not like they are anywhere close to a beta, much less a full release, and few other ways of keeping the cash coming in without engagement from the suckers…er early adopters
A project with no finish line will never be finished.