Star Control 2: Ur Quan Masters strategy/help

So, I get to the point where I can go out and find the minerals amongst all the planets and then offload them to the space station. At this point, I usually go to pluto to pick up the Spathi ship. Once I offload enough minerals to get to the point where the guy goes “We’re getting some scanning coming from Rigel” I usually head over there and get slaughtered on the way(as I haven’t earned enough money to buy any real improvements). Or, when I decided to get rid of “unneeded” parts(like a lander ship ;)) and made my ship have maximum speed/turning I get slaughtered when I come out of the galaxy and the people were right on top of the entrance to it.

Getting minerals from planets to buy enough parts to not be crushed horribly by all the ships seems like it would take a long, long time. Is there an easier way to do this?

Oops, I meant that those Rigel guys would tell me to go to their homeworld, and I would get slaughtered on the way to THAT place.

It’s been easily over a decade since I played this, so I can’t answer your question (my memory just isn’t that good), but I just wanted to say this game may be the Best. Game. Ever. It’s easily in the top five. Be sure to play to the end, and watch the closing credits all the way through.

You need resources and you need the fast. Your goal at the beguinning to have the fastest spaceship available, in that way you’ll survive the trip to rigel.
After you have “full speed” concentrate in turning pots.
When you achieve all of this you’ll be able to scape 90% of combat situation (if you wish to do so). Continue harvesting resources, finding rainbow planets and harvesting biological resources. Buy all the technology and listen to all the current events and historical factas (but first BUY the technologies).
After that enjoy the best story line in a game ever. You’ll laugh, a lot.

Did you try to find tips online? Gamespot has guides for various games. It’s likely to be there.

Wow, great game. Soundtrack was light years ahead of its time. I still listen to it on occasion.

I still remember the cheap little Shofixti Scout being my favorite ship in the game. A million quarters in asteroids actually provided an unexpected benefit.

Wish I could help you out more - but like Mr. Undhow said, its been a million, billion years since I played.

Damn, I just finished playing that game again a coupla months ago. It’s my favorite of all time.

I wrote my own walk-through for the game…it covers every storyline featured in the game, contains lots of varied combat, and IMHO is way better than any cheats or walk-throughs available on the internet. I’m happy to email it to you. (It’s in Excel spreadsheet format.)

If you would like it at any time, drop me an email at jdan37*hotmail.com. (Change the * to an @, obviously.) I check my email every couple days, so don’t be surprised if it takes a little time for me to reply.

I think you should continue playing “blind” for a little while, then ask for the walk-through. In the spirirt of that, I’ll give you some helpful hints:

  1. When caught in hyperspace by probes (or whatever), if you don’t want to fight, select your mothership as the melee ship and press <Esc> the moment combat begins. That’s the “Run Away!” escape button.

  2. The Sol system (Earth) contains enough minerals to max your mothership functionality. (Thrusters and turning) Max those out first. You can sell everything on the mothership to help pay for it…the starting weapons are pointless. Star Control is all about travel speed.

  3. Mine as many biologicals as you can. You can sell them to the Melnorme for fuel…real cheap. (Then, if desired, you can sell that fuel back to your starbase for tons of cash.) Melnorme can be found flying around the solar system of all gas giants…the closest one is in Alpha Centauri.

  4. Spathi are fun to kill VUX with. Try heading off to the right to find Admiral Zex. There is also a rainbow world in VUX space…that’s worth 500 bio units to the Melnorme. TONS o’ cash.

There’s just so much cool stuff in the game. I think I might go start playing it again.

If you want the walk-through right now or at a later date, just drop me a line. Be sure to mention Star Control in the message title or I might mistake it for spam.

Here’s mission #1 of my walk-through:

Time: 20 minutes
Notes: Mine only minerals worth 3 or more (ignore cyan and red)
a) Start new game
b) Mine Pluto (Locate Spathi)
c) Mine Jupiter (V) a&b (red gas giant - closest of the outer planets)
d) Mine Mercury (I) (lots of white…those aren’t cyan)
e) Mine Earth’s Moon (IIIb) Locate the Base on the Moon (fill up on minerals)
f) Go to Starbase (IIIa)

Outfit Mothership:
Spathi (30 crew)
(Sell Earthling)
(Sell Ion-Bolt Gun)

Max Thrusters
Max Turning Jets
1 Fuel Tank (40+ fuel)
(8 empty spaces)
1 Storage Bay
1 Crew Pod (50 Crew)
(5 empty spaces)


The total walkthrough is 9 missions, taking roughly 7 hours to complete the game.

Ah, many the hours I’ve spent on SC2. The walkthru that I used is at: http://www.game-revolution.com/games/codes/pc/star_control2.htm. It’s quite complete, though I do recommend the second method of getting what you need from the Druuge over the first. I played it on the step-child of the consol world, the 3DO, which has fantastic voice acting in its version.

There’s also a neat way to cheat the Druuge. There are, if memory serves, two casters in the game. One of the offers the Druuge make is to fill up your tanks with fuel in exchange for one of them. Acquire both casters, strip your ship to just high-capacity fuel tanks and enough fuel to get to the Druuge homeworld, and take them for all they’re worth.

Ellis Dee, I just might take you up on that walkthru offer. That is, if it’s open to everyone.

Certainly. Anyone who wants it, drop me a line.

Regarding the Druudge: If you do that tons o fuel thing, they get seriously pissed and will try to kill you on sight forever more. Be sure you already have the Rosy Sphere!

There are indeed two casters. My walkthrough involves getting both. Also, you do not need to sell any crew as slaves to the Druudge, (of course), and you also do NOT need to buy info from the Melnorme before working with the Syreen. That always seemed (to me) to be such a hackneyed step in a walkthrough:

“Go buy all info on alien races from melnorme before talking to Syreen.”

So lame. All you have to do is visit the Mycon homeworld and ask why all the ruined planets are in Mycon space. They talk about Deep Children, which is all you need to know in order to convince the Syreen.

Nor do you need to kill any Thraddash, much less 25 of them. All you need to do is convince them to attack the Ur-Quan, and they leave on their own. Much much better. (That kill 25 Thraddash step was never difficult, but always took a painfully long amount of time. Far worse than the Umgah step.)

Btw, the 7 hours is if you let all voice acting go at normal speed. If you space through them and just read it quickly, you can probably do it much faster. But what’s the fun in that? :slight_smile:

Also, I agree that the walkthrough you linked was complete. (Does it tell you to check out the Androsynth homeworld? That is an unnecessary, but seriously funny step. It would be awful to skip it.) But I found it decidely lacking in several respects:

  1. What is a good order in which to do the various tasks?
  2. Where can I find valuable minerals, instead of filling up on junk?
  3. Where can I find lots of biologicals?

The thing I disliked about the game was aimlessly flying around, only to have 3 game months gone by and I still hadn’t found enough minerals.

This is the best game ever.

I saw my old copy at my dad’s place today. Now I’m regretting leaving without it.

I think the best thing to do in the game is to just explore as much as you can and put the pieces together as best you can before you find yourself unable to continue.

Then, start over, and use your wisdom to help you explore even more. And never underestimate the importance of buying information from the Melnorme. Though it may not all be impossible to find somwhere else, searching for it aimlessly might lead you into trouble.

I love this game. You have very little direction and an incredibly complex and fascinating universe to unravel by yourself, going wherever you please, whenever you please. Nothing beats it.

But those probe-ships are a pain.

As everyone else has said, get speed, then turning, then cargo, then fuel. You can throw in a few mixes, like getting a second cargo thing before your last turning jet, or a few turning jets in the middle of speed upgrades, those were more a guideline than a hard rule. Then crew, and not before. You’ll eventually need more to refill your ships or lander during long trips.
For your specific question: Don’t use your flagship for anything but running, if you can avoid it.
If it’s a Kor-ah (Black) ship, run for your F’in life up until you have a much better ship. You can take them with the Spathi Eluder (which is much bigger than anything else of it’s manuverability), but it takes time.
If it’s a Kzer-Za (Green) ship, either of your sub-ships will have no problem, and the Zot-Fot-Piks are surprisingly useful here.
The Earthlings can (just barely, if you use gravity wells right- don’t accelerate afterwards, it’ll just slow you back down to your “max” speed) outrun them and have a point-defense weapon that automatically takes out any little ships they send, and the “fire-it and forget” homing nukes have a range great enough that you don’t even have to be facing them, you will eventually win, probably without a single loss, but it takes time. Also, they tend not to send drones against things with point-defense. Actually, the cruiser’s boring and almost useless, but there are strategies to work around its many, many problems.
The Spathi BUTT missiles do essentially the same thing as the nukes, but you can fire more than two on a full battery. Your regular gun and spinning without thrusting should deal with the drones. This, however, just takes skill and puts you at risk.
The ZFP’s just kick ass once you’re used to them. Their guns have a tiny bit of range on the Spathi, and they spread. The Kzer-za’ll actually fire drones at you up until he has about 5 men left, and you just turn around, sit in one spot, and shoot, and you’ll pick them all off. You are faster and more manuverable, and once he’s wearied, either escape and put in the Earthling, or fly around his back and go in shooting and hope you kill him before he turns.

You can tell I’ve played through this game enough times that I did a “never buy ships after the first month” run, can’t you?
Here’s one fun thing to learn, that makes sense but you never think of until you’re forced into it in super-melee- Earthling Cruisers annihilate the Orz. The Point Defense lasers kill marines in one shot, their actual shells in two. They move just enough faster that turning doesn’t matter, and the nukes, when you actually survive long enough to use them, are almost the ultimate weapon. You almost can’t be hurt by that otherwise awesome ship with your otherwise almost useless ship that really should be sold.

This may be a bit of a spoiler, but after one and a half failed attempts at the game, I quickly came to the opinion that eventual success depended on making your first order of business to get Quasispace capability. If you actually go exploring the very very large area with standard hyperspace propulsion, by the time you start getting everything pieced together, you find the galaxy becoming a rather lonely place. There is a time-limit, and going long distances in hyperspace is just too slow. It took until my third attempt that I knew the outline of the story and where to go beforehand to actually beat the time limit.

That aside, it really is a great game, I never had as much fun just wandering around seeing what could be seen. However, I never found a solution to running it with sound under Windows (without it being unplayable slow for no real reason), so once I got a soundcard without DOS capability, well, that was the end of StarCon2 for me. Anyone ever get it working?

That’s right. I’d totally forgotten that the walkthrough I linked to is wrong about the Thraddash. I’ve played this game through at least a half-dozen times, and sending them off to fight the Ur-quon is good fun. Speaking of fun, I don’t recall the trip to the Androsynth homeworld as being funny; more melancholy, really.

Well, I have a morbid sense of humor.

To the OP, if you want the fun of exploring around without cheating (using a walkthrough), I’ll give you a good hint:

Lots of good minerals are to be found in the Vulpeculae system, located at (roughly) 360:260. Bring more than 1 storage bay…

Mekhazzio, are you trying to install the original game? If so, you might want to check out the modern port over at Sourceforge.

Thanks a whole freakin’ lot. Now how am I supposed to get any sleep tonight? Dammit, some people are just so inconsiderate… :slight_smile:

Oh man, did this bring back memories. Between this and the Monkey Island games, I managed to finally give up computer games because there was nothing that could compare.

I do have to admit that I used a walkthrough for most of the game though. Does that make me a bad person?

Not in the slightest.

When I first played Star Control 2, it was when it was first released. I got stuck by spending way too much times aimlessly wandering around and ran out of time; the Ur-Quan crushed all resistance. I never won the game.

A couple years ago my friend found the remake, and we both started playing. I spent 18 game months making great progress, but got hopelessly stuck. (I forgot the Yehat clue about the Mycon.) So I turned to the internet walkthroughs and finished the game.

But then I was jonesing for more SC2, so I spent way too many hours crafting the “perfect” walkthrough. Nothing wrong at all in using a spec sheet to enjoy every aspect of a game.

yes, next time get a friend to read the walkthrough for you and point out only enough to get through the place you’re stuck.

♪*hallelujah!*♪

and i’ll keep doing that till someone reminds me what race’s ship that came from…