I got the game for the X-Box when it came out, and while it’s pretty good, it’s not great. It took me a long time to get really involved in the plot. It wasn’t until my character was around twelfth level before I got to the point where I was engrossed enough that I didn’t want to put down the controller. Still, the Big Plot Twist (if you’ve beaten the game, you know which one I mean) was excellent, and really kicked the game up to another level. But it was a long time getting there.
I had a lot of other problems. Party size was too small, for one thing, and artificially so. I’ve got a team of nine high-level badass mercenaries and Jedis hanging around my spaceship. Why would I only ever take two of them with me, even when I’m doing something insanely dangerous like, say, assaulting a Sith base? I understand the reason for doing this from a game-mechanics perspective, but I hate it when mechanics trump narrative logic.
A lot of the NPCs seemed pretty useless, too. Especially the wookie, who’s AC was pathetic and (as far as I’ve been able to find) mostly impossible to increase. Really, once you’ve been to Dantooine, there’s almost no reason to use any of the non-Jedi NPCs.
The plot was suitably epic, to be sure, but that sense of scale was never succesfully translated into the game-play itself. The levels felt small and linear, and not at all lived-in.
I think the real problem I had with the game was that I came to after playing the pencil-and-paper version that it’s based off of, which offered exponentially more gameplay options. Instead of being impressed by the options it was giving me, I was continually disappointed by the options that were, perforce, left out. When I should have been thinking, “Wow, I can do that?!” I kept thinking, “Oh, they left that part out, too.” I had the same problem with Neverwinter Nights, which was a much more complete translation of the d20 system into a video game format.
Don’t get me wrong: I like the game. It’s a solid effort, and unlike most console “RPGs,” it is a true role-playing game, not just a leveling sim whose plot is on rails. But it just doesn’t meet the bar set by other BioWare games.